branchsbox-rts/mastercancel

313 Commits over 30 Days - 0.43cph!

Yesterday
Plasma Ground Particle
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Yesterday
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
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Yesterday
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
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Yesterday
Added RPG/Sniper poses
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Yesterday
Further scaling adjustments on the weapons
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Yesterday
Deleted redundant bone on RPG
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Yesterday
Adjusted Sniper/RPG weapon meshes
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Yesterday
Added Sniper and RPG hold types to the Simple Terry animgraph
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Yesterday
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
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Yesterday
Temp Weapon Models A bunch of temp weapon models.
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2 Days Ago
Added various UI placeholder sound effects and building placement and construction effects
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2 Days Ago
The Launch Pad will correctly open and close when a Nuke is being fired (temporarily remove dependencies for testing)
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3 Days Ago
Changed Launch Site anim graph to use Client Simulate with a networked boolean
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3 Days Ago
Fixed issues with aircraft moving around in circles when reaching their destination as a group
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3 Days Ago
Made some balance changes to the SAM Site
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3 Days Ago
Added the SAM Site structure (can always make for testing right now.) Added MinVerticalRange support.
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3 Days Ago
Muzzle fix for Sam Site Muzzle1 to 6
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3 Days Ago
Sam Site temp model with aim set up.
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3 Days Ago
Added the Armageddon technology. Added Air Superiority requirement for the Airstrike ability. The Nuke can only be fired from a Launch Pad. Added the Launch Pad building.
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3 Days Ago
Nuke Silo Hatch Temp Model
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3 Days Ago
Fixed Resistances not showing for selected units. Removed resistances from the unit purchase tooltip. Added Apache as queueable from the Airfield. Don't show Kills for units that have no weapon.
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3 Days Ago
Show unit and building resistances in the Selected Item panel. Added Resistance modifiers for units so that certain technologies can add or take from them. Added the Thermal Armor technology.
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3 Days Ago
Have the dome shield particle effect follow the unit with SetEntity instead
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3 Days Ago
Added DPS display to the unit information panel and balanced Pyromaniac's flamethrower
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3 Days Ago
Reduced Dome Shield radius by 100. Update Dome Shield radius control point for particles. Added damage modifier support and updated rank system to use that. Added Basic and Advanced Ballistics technologies that upgrade existing and new projectile units with +1 damage.
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3 Days Ago
Missed on last push. Scaling and Visuals.
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3 Days Ago
Updated Bubble Guard w/ Scaling and more visual effects. CP1 Does the scale, XYZ are need to correctly scale the bubble. CP2 Now emits particles the more damage is taken. https://files.facepunch.com/louie/1b2811b1/particles_weapons_bubble_guard_bubble_guard.vpcf%202021-07-28%2014-11-46.mp4
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3 Days Ago
Tweaked Settings On Bubble Guard.
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3 Days Ago
Use CP#2.x even for the health, oops!
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3 Days Ago
Set CP#1.x on the dome shield particle effect for the health and don't create two shields
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3 Days Ago
Updated Bubble guard with health and movement locked to unit cp 1 x axis controls health.
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4 Days Ago
Updated Bubble Guard Particle Still needs some work, need to add a way to change colour with damage. https://files.facepunch.com/louie/1b2711b1/particles_weapons_bubble_guard_bubble_guard.vpcf%20_%202021-07-27%2020-47-04.mp4 Merge branch 'master' of sbox-rts
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4 Days Ago
Support minimum attack distance for aircraft by using a Z value of 0 on Distance checks
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4 Days Ago
Early return if minimum attack distance is not validated
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4 Days Ago
Performance improvements to GetFreePositions / GetGridPositions. Added GetPerimeterPosition method to UnitEntity. Added MinAttackDistance to BaseUnit. Units with a minimum attack distance will move to range before they attack.
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4 Days Ago
Temp Bubble Guard particle for testing Early basic version.
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4 Days Ago
Added ItemComponent.TakeDamage as a component event. Added ShieldAbsorber component, DomeShieldEntity and DomeShieldAbility. The Dome Shield ability lets a unit deploy a dome around them that absorbs damage to all units inside until it breaks or 30 seconds have passed.
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5 Days Ago
Adjusted the radius and height of the Nuke again (looks good)
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5 Days Ago
Use half the radius for the width and the full radius for the height
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5 Days Ago
Implement CP#2 support for the Nuke in anticipation of upcoming particle effect changes Merge branch 'master' of sbox-rts
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5 Days Ago
Scalable Nuke Radius CP.1 X Axis Controls Radius CP.2 Z Axis Controls Height https://files.facepunch.com/louie/1b2611b1/particles_weapons_explosion_nuke_nuke_base.vpcf%202021-07-26%2018-07-24.mp4 Merge branch 'master' of sbox-rts
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5 Days Ago
Implemented GetAttackPriority and added AttackPriority to each base item definition
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5 Days Ago
Changed the Grenade class to Projectile and have Nuke extend that. Added placeholder Nuke siren and explosion sounds and implemented them with a flickering red alert light.
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5 Days Ago
Added the Nuke ability, an expensive late-game weapon of mass destruction that will eventually require a Launch Pad to fire from. Added Timed Viewers to the fog system. When a Nuke is deployed, everyone can see the area where it lands for a short time to witness its glory.
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5 Days Ago
Removed Unused Particle Removed unused nuke particle was the original base particle.
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5 Days Ago
Initial Nuke Explosion Work in progress Nuke explosion. https://files.facepunch.com/louie/1b2611b1/particles_weapons_explosion_nuke_nuke_fire_tube.vpcf%202021-07-26%2013-22-52.mp4
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8 Days Ago
Improved Temp Destruction Particle Axis X controls size. https://files.facepunch.com/louie/1b2311b1/particles_destruction_temp_destruction_temp.vpcf%202021-07-23%2020-20-33.mp4
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8 Days Ago
Temp Destruction Particle Merge branch 'master' of sbox-rts
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8 Days Ago
Removed Priority Queue classes because it turns out they're worse
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8 Days Ago
Fixed chunk sizes and PathManager creating way more Pathfinder objects than it needs to causing lag when updating collisions
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