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17 Commits over 0 Days - ∞cph!

Today
Added Vehicles Added Vehicles with tint mask
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Today
Added Metal Models Created new set of rock models Updated Texture
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2 Days Ago
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
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3 Days Ago
Have units fade in and out when they enter or leave FoW
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3 Days Ago
Updated for new input changes
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3 Days Ago
Basic culling implementation for initial FoW implementation
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3 Days Ago
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
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4 Days Ago
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
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4 Days Ago
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
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5 Days Ago
You can now construct buildings and assign workers to build them over time
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6 Days Ago
Fixed random spawnpoint
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6 Days Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
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6 Days Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
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7 Days Ago
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
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7 Days Ago
Updated rotation to target, fixed wishspeed where it would cause walking on the spot, updated selectables to use new tagging system
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10 Days Ago
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10 Days Ago
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