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452 Commits over 730 Days - 0.03cph!

3 Years Ago
Ctrl + Click to select only that type of unit from the multi-selection panel
3 Years Ago
Added Radar Jammer placeholder and set Advanced Research Lab model. Added IsLocationValid virtual method for Abilities.
3 Years Ago
Added Unseen Alpha and Seen Alpha configuration for the Fog - by default have unseen areas slightly more visible than pitch black Merge branch 'master' of sbox-rts
3 Years Ago
Added the Heavy (machine gunner) unit. Added the Frenzy ability. Fixed a problem with Resistances on Unit Modifiers (moved them to UnitEntity instead.) Merge branch 'master' of sbox-rts
3 Years Ago
Shuffle possible team colors before play so you don't keep getting red
3 Years Ago
Added Radar Scan Ability. Added Advanced Command Centre and Mega Command Centre with Upgrades. Renamed Headquarters to Command Centre. Updated some structures and abilities to require Command Centre upgrades. Updated cooldowns on some abilities.
3 Years Ago
Added `rts_obstacle` an entity that can be placed in Hammer for players to destroy. Added ObstacleEntity, IHudEntity interface and implemented IDamageable. Updated Rocket Launcher to use a model for the projectile and the grenade abilities now use one too. Updated Tooltip to blur the bakground. Made Rocket Launcher fire sound more audible.
3 Years Ago
Fixed compiled particle files?
3 Years Ago
Added a different sound for gathering beer from barrels to mining rocks
3 Years Ago
Various balance changes of times and costs for every item in the game (first pass)
3 Years Ago
Fixed movement marker color
3 Years Ago
Added the Suicide Drone entity implementation and fixed some looping attack sounds
3 Years Ago
Item tooltips for resource entities once again show the remaining stock
3 Years Ago
Increased Pathfinder step-up height to 60 units (test.) Added sounds for Drone movement and selection. Added support for Resource Generator looping and finish sounds and implemented them for all generator types. Added Drone mining laser looping sound.
3 Years Ago
Don't render the minimap at all for the moment - performance is too bad right now
3 Years Ago
Added ability to click the minimap to move the camera there
3 Years Ago
Set clear color to black on minimap
3 Years Ago
MiniMap stub Merge branch 'master' of sbox-rts
3 Years Ago
Added the Trading Centre and Supply Lines technology. The Trading Centre just piggybacks off the ability system.
3 Years Ago
Fixed errors in tech definitions. Added Multi Item Icon display. Merge branch 'master' of sbox-rts
3 Years Ago
Added Tags support to BaseItem. Added "drone" tag to all drone unit definitions. Added SpeedModifierTech and HealthIncreaseTech. Added Aerodynamics and Graphite Armor techs to the Drone Hub. Merge branch 'master' of sbox-rts
3 Years Ago
Increased minimum line of sight for the Turret
3 Years Ago
Attack Drone fires much faster but has less damage
3 Years Ago
Added a weapon to the Attack Drone. Added Demolish functionality for buildings (except Headquarters.)
3 Years Ago
Fixed attachment on worker drone
3 Years Ago
Added tolerance to IsInRange and increased bounds check on placing buildings
3 Years Ago
Reduced the Beer cost for Brewing by 75%
3 Years Ago
Attempt to fix various target range issues
3 Years Ago
Added Mining Laser to Miner Drone and added Disband ability to units to delete it (if it hasn't been attacked in the last 5 seconds.)
3 Years Ago
Changed default resources to basic
3 Years Ago
Don't start with a Pyromaniac Merge branch 'master' of sbox-rts
3 Years Ago
Exaggerate the render bounds of the FogRenderer
3 Years Ago
Add correct sound listener settings
3 Years Ago
Added DayNightAmbience. Deleted DayNightAudio. Added DayNightSound. Other tidying around the day night entities. Merge branch 'master' of sbox-rts
3 Years Ago
Updated Stone and Metal Drill Models and Fixed Inheritence
3 Years Ago
Reduced volume of the helicopter idle sound Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
3 Years Ago
Ensure that building pathfinder collisions are updated when destroyed. Updated all sounds to use sensible distances now that audio listener transform can be changed.
3 Years Ago
Only flock in a move group if we're not near our target entity
3 Years Ago
Added Attack Drone and Suicide Drone stubs (not functional). Added Boring and Advanced Boring technologies. Added Metal Drill, Stone Drill, Advanced Metal Drill, Advanced Stone Drill and respective upgrades. Changed technology tree ordering in some places. Merge branch 'master' of sbox-rts
3 Years Ago
Automatically remove units from being gatherers of resources to prevent flocking with non-existent entities Merge branch 'master' of sbox-rts
3 Years Ago
Use render color on the drones Merge branch 'master' of sbox-rts
3 Years Ago
Added stubs for the Drone Hub, Miner Drone, Bubble Drone and Remote Drones technology. Show all queueable items regardless of whether or not you have dependencies, and then show the dependencies required in the tooltip.
3 Years Ago
Implemented all direct unit sequences and UnitAnimator support Merge branch 'master' of sbox-rts
3 Years Ago
Refactored gathering a little. First attempt at fixing "gatherer huddle".
3 Years Ago
Remove resource entities from the flow field when they are depleted
3 Years Ago
Decreased the time it takes to complete a full day by 20x. Added a movement queue system (Shift + Right Click to enqueue movement). Added additive selection (Shift + Select). Merge branch 'master' of sbox-rts
3 Years Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
3 Years Ago
Fixed various issues with sizing of the world automatically
3 Years Ago
Check whether the gamemode is valid first
3 Years Ago
Updated simple terry and temporarily enable sequence test animations