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452 Commits over 730 Days - 0.03cph!

3 Years Ago
Updated turret range
3 Years Ago
Improved fog for starting visibility and API Merge branch 'master' of sbox-rts
3 Years Ago
Updated SelectedItem panel to support new mouse events on panels Merge branch 'master' of sbox-rts
3 Years Ago
Add game config to RTS and made it much easier to switch between camera modes by code
3 Years Ago
Improved chat box location
3 Years Ago
Refactored a little and added Toast system from Pool
3 Years Ago
Added placeholder feedback sounds
3 Years Ago
Reset Occupant List for Unit entities
3 Years Ago
Added an occupancy system where some buildings can occupy units
3 Years Ago
Return to only attacking enemies again
3 Years Ago
Improved Turret behavior by using an animation graph
3 Years Ago
Started working on experimental support for buildings to have weapons and added a Turret stub
3 Years Ago
Temporarily workers will just spin around when constructing stuff for a laugh
3 Years Ago
Updated some colors for the tooltip to be more visibile
3 Years Ago
Added placeholder icons for all resources, technologies, buildings and units that exist currently and updated UI to be a little cleaner
3 Years Ago
Added support for pixel-snap to the ItemTooltip and EntityHudAnchor
3 Years Ago
Added a population system with UI display (added to tooltips too) and cleaned up some styles, added a stub for the Research Lab
3 Years Ago
Playing around with an Orthographic camera Merge branch 'master' of sbox-rts Remove BuildCamera near/far tests
3 Years Ago
Fixed unit targets being cleared when they are no longer selected
3 Years Ago
Very much improved the camera control / system
3 Years Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
3 Years Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
3 Years Ago
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
3 Years Ago
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
3 Years Ago
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
3 Years Ago
Test
3 Years Ago
Test Unit health display
3 Years Ago
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
3 Years Ago
Update circle sizes for units properly and added a basic resource display Merge branch 'master' of sbox-rts
3 Years Ago
Automatically spawn and destroy plasma effect particles at attachment location
3 Years Ago
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
3 Years Ago
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
3 Years Ago
Resources are fog culled until seen and then remain visible (and can be hovered / used)
3 Years Ago
You can now hover over resources to see how much stuff they have left in them
3 Years Ago
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
3 Years Ago
Added resource map entity stubs
3 Years Ago
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
3 Years Ago
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
3 Years Ago
Have units fade in and out when they enter or leave FoW
3 Years Ago
Updated for new input changes
3 Years Ago
Basic culling implementation for initial FoW implementation
3 Years Ago
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
3 Years Ago
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
3 Years Ago
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
3 Years Ago
You can now construct buildings and assign workers to build them over time
3 Years Ago
Fixed random spawnpoint
3 Years Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
3 Years Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
3 Years Ago
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
3 Years Ago
Updated rotation to target, fixed wishspeed where it would cause walking on the spot, updated selectables to use new tagging system