userConnacancel
branchsbox/3588-collisionrules-snmcancel

19 Commits over 0 Days - ∞cph!

5 Months Ago
Swap these
5 Months Ago
Clean up
5 Months Ago
Call ProjectSettings.Reset in ResetEnvironment
5 Months Ago
Store CollisionRules from Project Settings in ProjectSettings static class - update it when project settings change. Physics worlds using this reference should update automatically
5 Months Ago
ReadWithFallback will return new T() if package is null too
5 Months Ago
ToHashCode
5 Months Ago
Unnecessary arg
5 Months Ago
Fix inverted condition
5 Months Ago
Cleanup
5 Months Ago
Remove some duplication
5 Months Ago
Method name update
5 Months Ago
Add all files from network when mounting on client side
5 Months Ago
Fix - but obviously it can't be done this way it's absolutely awful
5 Months Ago
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
5 Months Ago
Reset config files
5 Months Ago
Fix documentation
5 Months Ago
Fix
5 Months Ago
Do GetHashCode this way Initialize CollisionRules Handle small network files from different file systems this way?
5 Months Ago
Add PhysicsWorld.CollisionRules getter. Delete ServerConfig. Update collision rules json on world if hash changes before physics step. Project Settings (.config) are networked via Small Network Files - can react to changes