userConnacancel
branchsbox/3588-collisionrules-snmcancel

19 Commits over 0 Days - ∞cph!

4 Months Ago
Swap these
4 Months Ago
Clean up
4 Months Ago
Call ProjectSettings.Reset in ResetEnvironment
4 Months Ago
Store CollisionRules from Project Settings in ProjectSettings static class - update it when project settings change. Physics worlds using this reference should update automatically
4 Months Ago
ReadWithFallback will return new T() if package is null too
4 Months Ago
ToHashCode
4 Months Ago
Unnecessary arg
4 Months Ago
Fix inverted condition
4 Months Ago
Cleanup
4 Months Ago
Remove some duplication
4 Months Ago
Method name update
4 Months Ago
Add all files from network when mounting on client side
4 Months Ago
Fix - but obviously it can't be done this way it's absolutely awful
4 Months Ago
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
4 Months Ago
Reset config files
4 Months Ago
Fix documentation
4 Months Ago
Fix
4 Months Ago
Do GetHashCode this way Initialize CollisionRules Handle small network files from different file systems this way?
4 Months Ago
Add PhysicsWorld.CollisionRules getter. Delete ServerConfig. Update collision rules json on world if hash changes before physics step. Project Settings (.config) are networked via Small Network Files - can react to changes