userConnacancel
branchsbox/3588-collisionrules-snmcancel

19 Commits over 0 Days - ∞cph!

6 Months Ago
Swap these
6 Months Ago
Clean up
6 Months Ago
Call ProjectSettings.Reset in ResetEnvironment
6 Months Ago
Store CollisionRules from Project Settings in ProjectSettings static class - update it when project settings change. Physics worlds using this reference should update automatically
6 Months Ago
ReadWithFallback will return new T() if package is null too
6 Months Ago
ToHashCode
6 Months Ago
Unnecessary arg
6 Months Ago
Fix inverted condition
6 Months Ago
Cleanup
6 Months Ago
Remove some duplication
6 Months Ago
Method name update
6 Months Ago
Add all files from network when mounting on client side
6 Months Ago
Fix - but obviously it can't be done this way it's absolutely awful
6 Months Ago
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
6 Months Ago
Reset config files
6 Months Ago
Fix documentation
6 Months Ago
Fix
6 Months Ago
Do GetHashCode this way Initialize CollisionRules Handle small network files from different file systems this way?
6 Months Ago
Add PhysicsWorld.CollisionRules getter. Delete ServerConfig. Update collision rules json on world if hash changes before physics step. Project Settings (.config) are networked via Small Network Files - can react to changes