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270 Commits over 549 Days - 0.02cph!

11 Days Ago
Change var name
11 Days Ago
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
11 Days Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
11 Days Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
20 Days Ago
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281
23 Days Ago
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
27 Days Ago
Add opacity support for keyframes
28 Days Ago
Fixed saved ConVars not being applied on startup as they should be Merge branch 'master' of github.com:Facepunch/sbox
31 Days Ago
Add EndGameAsync and improve some documentation
32 Days Ago
Add global:: to EnsureSufficientExecutionStack statement
32 Days Ago
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox
33 Days Ago
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
33 Days Ago
Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one
33 Days Ago
Validate valid game setting before loading from cookie
33 Days Ago
Fix case where value would be overriden by an old one
33 Days Ago
Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' into fix-replicated-convars
33 Days Ago
Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
33 Days Ago
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox
33 Days Ago
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode. Merge branch 'master' into fix-replicated-convars
33 Days Ago
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
33 Days Ago
Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
33 Days Ago
Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
33 Days Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
38 Days Ago
Set game settings to their default if no override found (for dedicated servers, launcher) in the future we can make it so you can specify game setting values in launcher configs
38 Days Ago
Use SetProperty to update game settings for other players in the lobby
38 Days Ago
Use Switch instead of Checkbox in lobby UI for game settings
38 Days Ago
Make it clearer that ConVars are not automatically created for you
38 Days Ago
Silent fail handling for game settings deserialization if the game is started by dedicated server or via the console
38 Days Ago
Revert "Lobby Settings (#432)" This reverts commit 5c0ad1204fb7ad45bf2b63b7cec6c08d322a66c0.
38 Days Ago
Lobby Settings (#432) * Add LobbySettingsPage stub * Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1) * Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view * Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??) * Added support for choices in the settings page * Some cleanup. Add support for choice setting types in the lobby settings * Only create all settings if the Game property (package) is set (BaseGamePanel sets it async) * Improved styling a little for GameSettingsPage * Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed * Bind GameSettings in GameLobby.html * Added a button to delete a setting * Fix typo * Left-hand scroll pane and add button for settings and tidy up * Updated to use NavigationView and add EditConVarPage * Style tweak * Remove unused code * Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred * Change wording * Change ConVarName description * Automatically update page names when the Display Name is changed * Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting * Remove the big shit delete button and add a context menu on the page item * Default -> Default Value * Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support * Added GameSettingType.Integer and GameSettingType.Float * Fixed lobby data for game setting convars being stomped by cookies * Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby * Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc * Update step and format value for game lobby slider control to match the one in project settings * Use gamesettings convar for lobbies and various other feedback fixes * Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated * Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer * Added documentation to GameSetting * Added some extra doc
38 Days Ago
Added documentation to GameSetting Added some extra doc
39 Days Ago
Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
39 Days Ago
Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
39 Days Ago
Use gamesettings convar for lobbies and various other feedback fixes
40 Days Ago
Update step and format value for game lobby slider control to match the one in project settings
40 Days Ago
Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc
40 Days Ago
Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support Added GameSettingType.Integer and GameSettingType.Float Fixed lobby data for game setting convars being stomped by cookies Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
40 Days Ago
Default -> Default Value
40 Days Ago
Remove the big shit delete button and add a context menu on the page item
40 Days Ago
Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
40 Days Ago
Automatically update page names when the Display Name is changed
40 Days Ago
Change ConVarName description
40 Days Ago
Change wording
40 Days Ago
Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
40 Days Ago
Style tweak Remove unused code
40 Days Ago
Updated to use NavigationView and add EditConVarPage
40 Days Ago
Left-hand scroll pane and add button for settings and tidy up
41 Days Ago
Only grab the server's replicated convar if we're clientside Merge branch 'master' into lobby-settings
41 Days Ago
tv aerial - lods Animgraph: Do a fully copy of parameter properties Fixed game window not being resizable when switching to windowed mode Fixes #413 old window - texture tweaks Merge branch 'master' of sbox Always override loop settings, we don't care about loop settings in the wav file Inherit collision attributes of first shape on a body when adding new ones dynamically More robust warning cleanup for steam audio bird spikes - lodded Merge branch 'master' of sbox Add visibility radius to path baking for SA New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning. Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode tv aerial - prefab and lods Merge branch 'master' of sbox Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning tv aerial - collision Merge branch 'master' of sbox Citizen/animgraph: updated attachments & small graph updates Fixed replicated convars not saving the correct value Fix material browser asset window crashing when selecting "show hidden assets" Merge branch 'master' into lobby-settings
42 Days Ago
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