userConnacancel
branchsbox/activelobbyinfocancel

10 Commits over 0 Days - ∞cph!

4 Hours Ago
Fix naming of internal DedicatedServer method
4 Hours Ago
Fix mistake in Networking.CreateLobby - return early again if IsActive Rename to Networking.SetData/GetData. Make Networking.Metadata internal, it wasn't supposed to be exposed. Add some extra documentation to Networking.SetData. Change terminology elsewhere to match Add support for map name - but have the setter internal now, keep it set automatically - remove old HostInfo that previously handled it so we dont have two different systems for this kind of thing
Today
Remove redundant methods
Today
Redo everything. Implement handling of server name, metadata on sockets. Add Networking.ServerName, Networking.MaxPlayers, Networking.SetMetadata and Networking.GetMetadata. Make "hostname" a ConCmd instead of a ConVar, it just sets/changes Networking.ServerName and is admin-only.
2 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support CreateLobby async returns active lobby Fixes Protocol++
4 Days Ago
Protocol++
4 Days Ago
Fixes
4 Days Ago
CreateLobby async returns active lobby
4 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
4 Days Ago
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support