branchsbox/activelobbyinfocancel
10 Commits over 0 Days - ∞cph!
Fix naming of internal DedicatedServer method
Fix mistake in Networking.CreateLobby - return early again if IsActive
Rename to Networking.SetData/GetData. Make Networking.Metadata internal, it wasn't supposed to be exposed. Add some extra documentation to Networking.SetData.
Change terminology elsewhere to match
Add support for map name - but have the setter internal now, keep it set automatically - remove old HostInfo that previously handled it so we dont have two different systems for this kind of thing
Redo everything. Implement handling of server name, metadata on sockets. Add Networking.ServerName, Networking.MaxPlayers, Networking.SetMetadata and Networking.GetMetadata. Make "hostname" a ConCmd instead of a ConVar, it just sets/changes Networking.ServerName and is admin-only.
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
CreateLobby async returns active lobby
Fixes
Protocol++
CreateLobby async returns active lobby
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support
Groundwork for active lobby info and get / set metadata for lobbies. Dedicated server, tcp and p2p support