userConnacancel
branchsbox/lagcompapicancel

4 Commits over 0 Days - ∞cph!

3 Years Ago
Entity.LagCompensation static IDisposable. Rename LagCompensation (bool) to EnableLagCompensation and update BaseWeapon + base Player
3 Years Ago
Have StartLagCompensation return IDisposable so it can optionally be used in a using block and finish automatically
3 Years Ago
Change to start lag compensation automatically only before AttackPrimary and AttackSecondary on BaseWeapon (this is when we're most likely to want it if you're using base weapon)
3 Years Ago
Manual control of starting and stopping lag compensation