userCrayzcancel
branchsbox-footies/run-rabbit-runcancel

26 Commits over 0 Days - ∞cph!

2 Years Ago
Update .addon
2 Years Ago
Recompiled assets Add spawn points and additional player colors Tune and restyle chatbox
2 Years Ago
Remove debug inputs Don't add a bot for the neutral player
2 Years Ago
Update menu screen
2 Years Ago
Update minimap texture Update map, added end zone Unique sound effect and ui message when reaching end Chat messages when dying and reaching safezones Display lives differently Fix avatar not showing in chats Adjust camera clamp Fix out of range exception
2 Years Ago
Don't steal keypressed when menu is open
2 Years Ago
Player is slightly transparent while invulnerable
2 Years Ago
UI and vfx when reaching safezones
2 Years Ago
Invulnerable for 1 second after reviving
2 Years Ago
More accurate collision detection with wolves
2 Years Ago
Remove debug code Add a bunch of sfx Show revive timer in hud Death overlay ui & revive timer Center camera on your rabbit always when alive
2 Years Ago
Small fixes Rabbit lives hud Other players can revive you without costing a life
2 Years Ago
Implement glow & blood splat particles
2 Years Ago
Start with 2 lives, respawn at beginning when lives are gone Disable selection on wolves
2 Years Ago
Update wolf scale Manually placed navigation zones This sucks but it's quick and easy for right now
2 Years Ago
Can't cast passive skills
2 Years Ago
Add tome of experience
2 Years Ago
Deck style tweaks Add experience to heroes & display in ui
2 Years Ago
Tweak unit portrait Lighten rabbit's color texture Sample walkability with a sphere Select, Command, and Death unit sounds Update map Add rabbit sounds Wolf select sound
2 Years Ago
Fill in map a bit Give wolf its own class
2 Years Ago
Just turn wolves straight around when they touch a safe zone Update Wander to navigate only within line of sight Allow explicit unit classes Units can die without being deleted Respawn rabbit shortly after die
2 Years Ago
Art up the map a bit
2 Years Ago
Tweak 3d portrait
2 Years Ago
Add MovementTypes for units Flying occupies no grid space, no local avoidance Add death touch skill, kills whatever it touches
2 Years Ago
Add DamageType.None Add wander skill, give it to wolves Add safe zone triggers
2 Years Ago
Added wolf unit Added rabbit unit Minor adjustments Hammer entity to place units on map load Queue unit for creation until player joins that team Add map entity to position player's camera on join Start the map's block-in Fix camera follow jitter Add wolf zone trigger Snap nav agents to ground Update footies_rrr.vpk