reposbox-industrial-platformercancel
47 Commits over 31 Days - 0.06cph!
Clear velocity on respawn
Add light test scene to main menu
Adjust kill trigger on SpinnerCrusher
Approximate conveyor speed for now
Fix BaseVelocity not added in
Little extra character in the death screen
Add acceleration/deceleration to movement
Physics controller (#6)
* Physics based player controller
* Player/camera prefab
* Conveyor behaviour improved, existing conveyors will need values adjusted
Make player & camera a prefab to easily setup new scenes
Try a capsule collider for the player
Tighten up physics based movement, this seems decent
BaseVelocity carries over
Slight air control
Improve ground detection
Fix conveyors affecting player velocity twice
Remove debug code
Fix conveyor player push
Add necessary player components
Tighten up movement a bit
Physics based controller test, strip a bunch of previous code
Small buffer zone when transitioning to a new perspective
Fix not respawning at start when no checkpoints exist
Bit of improvement to movement on spinners
Camera focus bounds cleanup
ObjectWithVelocity has angular velocity, player controller supports spinning wheels
Player walk anim not affected by ground velocity
Increase moving up velocity to negate grounded
Fix error spam & bit of cleanup
Fix walking slowly up slopes
Fix trash spawner random spawn timer
Add starting delay property to moving platform
Add PauseTime & ReachEndSound to moving platform
Simple death screen
Death when falling off the map
Fix sticking to side of pushers
Simple crush & death
Avoid getting stuck inside pushers
Try something a little different, this might push better
Handle input a bit better, add a simple corridor obstacle
Slightly offset from ground
Simple platform
Standing on moving objects moves the player as well
Controller physics & jumping
Recreate test scene. I forgot to save this on initial commit, woops