31 Commits over 61 Days - 0.02cph!
Duck animation is based on how long you've charged the jump
Add a trigger that shows a restart/to top overlay ui when inside
Tie progress to individual maps
Make height & max height work if start or end point is below 0
Current height gets offsets from starting height
Add start point entity, define map start & end heights from entities
Net, Predict total jumps and falls
Don't leave pointer events enabled
Css cleanup, use vars for common things
Style tweaks
Fix height & max height, only to be set on server
Fix up scoreboard, convert to razor
Zero out pitch and roll when grounded
Minor cleaning
Face player in the direction they've bounced
Minor cleanup
Convert checkpoint hud to razor
Slightly reduce jump hold time
Fix player continuing to jump
Stomp velocity if landing against a slope
Increase player's girth
Let player turn while preparing jump
Jump straight up if holding no input
Release jump automatically when it caps out
Improved bounce
Big cleanup
Get basic hud working
Case rename 1
Case rename 2
Simplest walk controller
Reimplement jumping mechanic
Bounce off walls when jumping