18 Commits over 273 Days - 0.00cph!
Minor tweaks
Fix ledge jump trace
Better wallrun detection
Adjust momentum, fix bad prediction never correcting until you stop
Just smooth eyepos in camera
Fix camera modifier being weird with fakelag
Wallrun improvements
Camera modifier when walking off ledge
Ledge jump mechanic
Better speedlines
Cleanup, start on citizen stuff
Smash into citizens
Shake screen when smashing citizen
Camera modifier for fall, jump, slide, duck, step jump, wallrun jump
Try to avoid unstucker jerking position
Remove sprint and walk, we're always sprinting
Unstucker in simulate so it doesn't mess with control mechanic
Step jump mechanic
Move slide to its own script
Better camera control, only smooth z
Fix camera jerk when slide ends
Fix unstucker
Fix slide not activating on landing
Fix wallrun problems
Disable jump tuck for now
Refactor movement controller into modular parts
Don't wallrun if wall too low or z vel too crazy
Jump tuck mechanic
Fix wallrun not being detected sometimes
Jump dir off wallrun more reliable
Holding jump can initiate wallrun and vault
Add in speedlines particle
Improve wallrun/vaulting and high ping issues
Control hints in bottom left
Don't create new instance on respawn
Bring over experimental component stuff
Crashpad trigger
Add side boost mechanic
Initial commit
Initial code & content