branchsbox-unicycle-frenzy/maincancel
404 Commits over 882 Days - 0.02cph!
Move with ground's angular velocity
Add in BaseVelocity when moving
Player joined & left chat messages
Add a platform to checkpoints, placeholder platform model
Remove old checkpoint flag model
Make ShowDevHud static
Make juice work with panels too
Nearby player alpha also works on clothing
Basic juice lib with scale tweening
Juice flag when setting new checkpoint
Use primary color for timer messages
Don't complete course if timer state is not live
Use NetworkIdent so not all players randomly tilt the same
Fade out other players when you get near them
Make dev parts look a little better
Make uf_devhud able to be set by the client
Do suggested changes
Merge pull request #16 from Kaydax/clientside-devhud
Make uf_devhud able to be set by the client
Add gvar's canyon to map cycle
Add .vmdl extension to part models
Precache parts
Move fall messages to top right
Fix NRE sometimes caused when spamming restart/go back
Fix for ragdolls sometimes missing clothes
Fix world leaderboard order by best time
Don't reduce game timer in every client's tick
Use full ident in map cycle list
Add uf_pop_rock to the map cycle
Stop timer when entering noclip
Fix issue with spamming restart and go back binds
Fix crash sound not always playing
Show next map to players
Add restart & go back binds
Add restart & go back binds to controls menu
Bit of cleanup
Don't snap to ground normal, tilt harder on sloped ground
Middle checkpoint flag only shows for player's current checkpoint
Smooth pedal rotation a bit
Format leaderboard sign and completion message times to m:ss.ff
Respawn at center of the checkpoint
Spawn checkpoint flag at forward left corner of checkpoint bounds
Rotate checkpoint flag model to look forward
Increase time's font size on world leaderboard
Fix custom chat overriding info
Update sbox-unicycle-frenzy.fgd
Session based leaderboards, print player times on in-game leaderboard panel
Add shadow to leaderboard world panel text
Minor tweaks
Set trail particle's cp6 based on the player's speed
Hide empty menus for now
Add some notes to the controls tab
Add and adjust fall messages
Simple map change when the game timer expires
Game timer, display time left in hud
Display a random message when a player falls
Players will spawn at the same spot in a checkpoint, randomly determined when they first touch the checkpoint
Disable player to player collisions
Prediction for falling
Zero velocity z when jumping to fix grounding on inclines
Destroy the previous trail particle when its changed
Remove unused buttons in customize tab
Add minigolf trail for dev
Fix ragdoll corpse
Tighten up unicycle assembly, position pedals in customize tab
Actually fix rolling sound spam
Assemble pedals and bone merge parts
Simple pedal rotation
Fix rolling sound spam
Fix controller prediction errors
Repo cleanup
Chip away a few prediction errors
Clear checkpoints when finishing course
Continue to tilt while on uneven ground
Accel/decel pitch can occur on angled ground
Holding brake while still doesn't prevent idle random tilt
Rename IdleTiltStrength to TipSpeed
Remove unused
Tune how pitch and roll are affected by changes in velocity
Fix jump tilt always occurring on grounded