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297 Commits over 1,004 Days - 0.01cph!

1 Year Ago
Simple skirt LODs
1 Year Ago
Loose Shirt LODs
1 Year Ago
New Hair + update of the hair .clothing icons Some adjustments to the hair color textures, fixes to the black and blonde hair colors, look a lot more believable.
1 Year Ago
New Clothing Piece! - Loose Shirt https://files.facepunch.com/daniel/1b0711b1/sbox-dev_v1euUM8Bxt.png Here's another funky gritty-looking shirt, LODs and any skinning adjustments coming ASAP.
1 Year Ago
New Clothing Piece! - Loose Jeans https://files.facepunch.com/daniel/1b0111b1/loose_jeans_textures.png LODs and skinning adjustments coming ASAP.
1 Year Ago
Quick adjustment to clothing icon of standard_skirt
1 Year Ago
Standard Skirt added Added simple skirt, LODs and Skinning adjustments coming soon after.
1 Year Ago
Adjustments to Clogs and Socks asset naming
1 Year Ago
New Outfit Piece - Crocs and Socks! https://files.facepunch.com/daniel/1b1711b1/sbox-dev_uDFrK56aqf.jpg LODs and any skinning adjustments coming soon.
1 Year Ago
Small adjustment to thinning_short_cap colour
1 Year Ago
New Hair - Thinning Short https://files.facepunch.com/daniel/1b1311b1/sbox-dev_PNZGQk5dbc.jpg https://files.facepunch.com/daniel/1b1311b1/Photoshop_ibV1wI1aLn.jpg LODs to come asap
1 Year Ago
New Standard T-shirt and Monobrow! Two pieces today, standard tshirt with a graphic T design, and a messy monobrow. https://files.facepunch.com/daniel/1b1211b1/Photoshop_HdLEdOAfPV.jpg
1 Year Ago
New Clothing - Biker Jacket! https://files.facepunch.com/daniel/1b1011b1/sbox-dev_3rVxeZCbMB.jpg LODs and skinning adjustments coming ASAP
1 Year Ago
New Hair - Mutton Chops https://files.facepunch.com/daniel/1b0511b1/sbox-dev_a12d0ndH7o.jpg Adding colour variations asap
1 Year Ago
Goatee small adjustments + colour variations
1 Year Ago
New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg
1 Year Ago
Police Hat LODs
1 Year Ago
Balaclava Morphs added
1 Year Ago
New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap.
1 Year Ago
Adjustments to Clothing AO Pretty much just been adjusting the ao in the material editor so the AO shows up abit more nicely on some clothing pieces. Crate has been delivered.
1 Year Ago
Smart Jacket LODs
1 Year Ago
Skater Helmet LODs + Modeldoc adjustments to Hivis
1 Year Ago
Bomber Jacket LODs Plus adjustments to Hivis Jacket LOD3 shape
1 Year Ago
New Outfit! - Bomber Jacket https://files.facepunch.com/daniel/1b0111b1/slack_sEoatXbAqn.png LODs and skinning adjustments coming.
1 Year Ago
Sorting out the Sub categories of the tops and bottoms
1 Year Ago
Skater Helmet Reskins White Checker and Camo Skater Helmet skins
1 Year Ago
New Outfit Piece! - Skater Helmet https://files.facepunch.com/daniel/1b2911b1/sbox-dev_M98p5o19LV.png WIP and in need of LODs that will be coming ASAP.
1 Year Ago
Hat LODs Bucket Hat, Nerdy Glasses, Fedora and Flatcap now have LODs
1 Year Ago
New Outfit Piece! - Smart Jacket LODs coming ASAP. https://files.facepunch.com/daniel/1b2511b1/sbox-dev_xqXleftbBj.jpg
1 Year Ago
Organising of Hair / Parented + New Baseball Cap reskins
2 Years Ago
Clothing Outfit Orginised / Parented for Colour Variations
2 Years Ago
Fixing LOD1 of Tactical Vest
2 Years Ago
New Dress + New Hair
2 Years Ago
Clothing Texture Variations + Makeup Merge branch 'master' of sbox
2 Years Ago
Outfit Reskins Variations + LODs
2 Years Ago
New Outfit Piece! - Puffer Jacket LODs and skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b0411b1/sbox-dev_TYMTx5v14i.jpg + Some texture adjustments to jumpsuits.
2 Years Ago
Small adjustment to Shorts
2 Years Ago
New Outfit Pieces - Shorts and Bucket Hat https://files.facepunch.com/daniel/1b0111b1/sbox-dev_w0N25QkANK.jpg LODs and Skinning adjustments to come soon. Merge branch 'master' of sbox
2 Years Ago
New Outfit Piece! - Flatcap Hat https://files.facepunch.com/daniel/1b2611b1/Photoshop_SK6YieyB9t.jpg LODs coming soon.
2 Years Ago
New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap.
2 Years Ago
Small adjustment to Nerdy Glasses asset
2 Years Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP.
2 Years Ago
hair material adjustments
2 Years Ago
Adjusting Model doc for clothing and hair
2 Years Ago
Hair LODs
2 Years Ago
rubber gloves thumbnail
2 Years Ago
Rubber Gloves Finally here, after 265 days of waiting... LODs coming soon. https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg
2 Years Ago
New Outfit Piece! - Hivis Jacket https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png Hivis Jacket to help complete the Police outfit! Skinning adjustments coming soon.
2 Years Ago
outfit fixes
2 Years Ago
Documentation pass Dirt footsteps for testing Citizen/clothing: misc. fixes Calculate lod level clamps to max lod level of model ModelDoc: Clean up code for new morph frame compiling now that we know it works Add description attributes to Surface asset for the editor Make "clear" option available for "Unknown asset" in AssetProperty editor Fixed "Collection has a fixed size" error when trying to remove items from an array in an asset Updated all surface assets Added grass surface & footsteps Fixed Resources not loading when networked from server Fixes shatter glass being invisible for clients who are not the host Hammer Map Nodes API Split Hammer save/load logic into different file and document all the internals so anyone other than me can know what the fuck is going on Fix double filesystem dispose with addon config Closes #498 Fixed some histograms being offset horizontally Only show histogram markers that are in range Add Hotload.AssemblyResolver, warn if not assigned when needed Set HotloadManager.AssemblyResolver for client / menu / server Documentation pass Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes TagAttribute can now accept multiple tags at the same time Documentation pass VertexBuffer index methods throw if buffer is not indexed Obsolete TextureArrayBuilder Readd single string constructor for TagAttribute Hook up the CMapView's CToolCamera so we can have the camera pos/angles and able to build rays from 2d coords Hammer traces return their hit MapNode by managed handle so can do `if ( tr.MapNode is MapMesh mesh )` now Add MapMesh.SetMaterial( Material ) Real simple drag handler for material packages - this code is all getting shit though time to rip it up Refactored map view drop targets into an interface with attributes: `[CanDrop( Package.Type.Model )] class ModelDropTarget : IMapViewDropTarget` Once I wrap CMapView I'll make this public and make it work with standard AssetType too, so you'd be able to create custom drop targets for your game resources. Simple color picker for color properties Snap to color on mouse press Add comments to new publics Merge pull request #573 from Facepunch/color-picker Simple color picker for color properties Documentation pass for SceneWorld and related classes Obsolete non implemented methods of SceneSkyBox Zero out native pointer of SceneWorld in its Delete() method Fixing up TextureBuilder documentation Rearrange texture builder methods Added test for adding properties with default values Support for log value histograms https://files.facepunch.com/ziks/2022-10-10/sbox-dev_YnroiYzjt5.png Make Asset.TryLoadGameResource<T> work on compiled assets w/o source files by implementing in EngineGlue::LoadJsonAsset for compiled files Delete unused/non functioning fog override convars Delete fog properties from sky_camera - they do not work Add Widget.OnKeyRelease nullptr checks for Hammer.ActiveMap MapEntity / MapMesh constructors will default to active map doc if not specified MapView wraps CMapView so we can use it in addon space Add `[CanDrop( string AssetFileExtension )]` that support `IMapViewDropTarget.DragEnter( Asset ... )`, make it all accessible to addon space Move MaterialDropTarget to addon space Hammer: Add SoundDropTarget - creates snd_event_point for .sound assets Do not try to auto generate mips for static textures that provide their own Rename Sound Definition to Sound Event for consistency Fixed an exception in DragData.Url Added DragData.Files Some tools drag'n'drop related docs Asset lists support multi file drag and drop https://files.facepunch.com/rubat/1b1111b1/sbox-dev_tH20o2aafW.mp4 Implement multi file drag'n'drop for asset list/browser Drop targets don't need to be public MapNode creation/deletion has to be done on main thread, add asserts Null safety checks on map node shit Update to .NET 6.0.10 Improve color picker's layout & design, add an alpha slider https://files.facepunch.com/crayz/1b1111b1/sbox-dev_s2QkeANHgK.mp4 updated glass mats and ad billboard texture Better error handling for Asset.Party uploader Do not display OMG SUCCESS on failure, and actually display relevant errors to the user Whitelist System.Diagnostics.StackTraceHiddenAttribute Fixed codegen errors with string.Empty default values Sandbox.Json respects JsonPropertyNameAttribute Citizen/clothing: hawaiian shirt updates (neck seam fix + LODs) Editing float properties shows & works with full precision https://files.facepunch.com/rubat/1b1311b1/sbox-dev_2A2G1luuKQ.mp4 Fixed a bug with DataBind and integers Fixes sbox-issues/issues/2119 Added property editors for double and decimal types Fixed build not passing databind tests npcclip/navclip/playerclip affect nav mesh in Hammer Fixed an assert in ModelDoc rotation gizmo sbox-issues/issues/2135 Color picker style improvements & layout tweaks Fix hue slider being slightly larger Remove nullable from AssetList icon, fixed an error I was getting on editor launch Re-enabled translucent screenspace effects Add IsValueType to TypeDescription sbox-issues/issues/2370 Fix 4-way blendable material crashing & added safety assertions Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend build shaders Merge pull request #576 from Facepunch/blend-cleanup Blend cleanup Allow glow occlusion color & line width to be customizable Fixes sbox-issues/issues/2395 Replace asset picking with our own in more native situations * Improved the native API for opening our AssetPicker so it's easier to swap out the old embedded asset browsers * QAssetSelectionWidget ( property sheets ) and QEmbeddedAssetPicker ( Active material ) use our AssetPicker * Limit the ability for the AssetPicker to select cloud assets, when called from native we only allowed it when the context asset is a vmap AssetList: don't encode a `file:///` URI in DragData.Text keeping it consistent with all native tools, fixes Hammer not accepting models dragged from our asset browser properly document ColorHsv to be 0->360 instead of 0->1 also update constructor docs to reflect the range too Create text gradients with Skia, fixes overwriting strokes and emojis * Update RichTextKit.dll with newly added Gradient parameter in TextPaintOptions * Deleted D_TEXT_BACKGROUND_IMAGE and recompiled ui_text * Removed text background image from stylesheet parsing * Added new GradientInfo class, generated during stylesheet parsing * Updated SkiaTextBlock to grab gradient info and pass it to RichTextKit Fixed OGG files not receiving correct duration (Recompiles needed) Added SoundFile.IsValid Error handling for SoundFilePreview ConditionalVisibilityAttribute works for child sheets sbox-issues/issues/2162 DragData.Files does not rely on file:/// prefix Add category to angular fog related properties Replace rect definition picker with our own whilst I'm here Add Asset.GetAdditionalRelatedFiles() Upload hotspot .rect for a material asset, only for single assets and not games Add SoundscapeDropTarget so you can drag and drop soundscapes into your maps Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements) Asset publishing widget doesn't stomp potential asset editor Can publish sound and soundscape assets Handle null thumbnails for uploaded assets, I think garry's already made the backend auto generate them if nothing is provided Asset browser can find cloud sounds, SoundDropTarget supports async setting from package ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated Clean up model state a little bit, don't need to know about the old model state when setting up rendering Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list Add Widget.OnDragMove cctv_globe, ceiling light glass material tweak Documentation pass Added Angles.Forward, obsoleted Angles.Direction Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass Hitbox Tags (#562) - Added Hitbox, Hitbox.HasTag, Hitbox.HasAllTags, Hitbox.HasAnyTags, Hitbox.GetName - Added TraceResult.Hitbox, DamageInfo.Hitbox - Obsoleted DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup You'll have to update your code to get hitboxes to work again (headshots, etc) - check the wiki page @ https://wiki.facepunch.com/sbox/Hitboxes Add starting & current colors to color picker Pack color picker specific widgets into partials ColorProperty picker tweaks Add hex value input to color picker Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera Add DebugOverlay.Texture Fix AO proxies Tone down the intensity, we haven't authored AO proxies properly for a few months Seems to fix sbox/issues/549 Revert "Tone down the intensity, we haven't authored AO proxies properly for a few months" This reverts commit 32b7ca573f22b412419162ae4a4980b18922ce6b. Added sphere ao proxy shapes fixed advertising board glass position, fixed office desk colliders Merge branch 'master' of sbox Merge branch 'master' into sausageman-sucks