branchRust/hackweek_leavescancel
12 Commits over 0 Days - Infinitycph!
Draw particles as clumps of a possible 4
* https://files.facepunch.com/dayaan/2026/November/LeavesWind.mp4
* https://files.facepunch.com/dayaan/2026/November/Leaves_Test.mp4
Drop particles from tree canopies
Skip spawning particles under static displacers
Add displacement bursts for explosions and impacts
Add screen depth collision for particles
Add placement rules for particles
Use foliage shader lighting for particles
Respawn drifted particles
Add ground litter wind and displacement
Add ground litter particles
Extract terrain compute inputs from FoliageGrid