11 Commits over 90 Days - 0.01cph!
Added vertex alpha mask toggle for wetness (rust/std + core/foliage)
Enabled wetness in all quality modes (rust/std)
Removed ununsed wetness references
Added wetness to nature/foliage shader
Added wetness to std/blend-layer and core/foliage shaders
Fixed std shadergui scroll offset placement
Nuked unused blend layer shadergui
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Fixed inventory UI particles; switched shader to ui-ext/particles/add
Added temporal anti-aliasing to player_preview
Upgraded temporal anti-aliasing; graphics.aa now graphics.antialiasing
Deprecated LSO
Updated graphics options UI scene
Updated main camera prefab
Misc tiny rendering updates
Fixed water not rendering