branchspacechess/main/2019cancel
82 Commits over 31 Days - 0.11cph!
rework basketball platform
resetup all the platform event without the animation controller/animation
recenter sponsor objective icon
fix sponsor on the outcome panel?
disabled the logo generator by default in the scene
baked some of the lighting to the environment vertex color to compensate for the lack of AO
tweak the map editor screenshot renderer so it set automatically the compression for all platform and proper aniso level so all the preview look sharp
re render map images
set screenshot compression
fixed squad editor hologram rotation
fix ball laucher trophy control
reworked squad editor hologram. removing the UI / above UI render pass and layer
tweaked temple A blend texture
tweak some trophy blobshadow size and rotation
reducing some unit anim to 1 bone influence
fixed blob shadow rendering even when normal shadow are on
redone american football platform
set some texture compression, platform collision pass
updated career sponso prefab
some career logo cleanup, removing unused stuff, layer sorting
fixed career logo generator that had a weird text background deformation in lwrp
updated career UI scrap icon stuff
updated icon font
board blend material fix?
added mod icon to font
reworked soccer avatar platform
trophy texture tweak, reducing tri count / texture resolution
remove one more UI blur
tweak trophy layer so the glass render in max performance mode
more material fix due to the static switch change
cleaning some unused materials
ball launcher rework
pass on the ball trail and Fx.....
folder sorting
rework trophy magic 8 ball, confetti cannon
adding standard transparent shader for glass
rerender icon
removed unused legacy post process
switch UI and OverUI pass to after rendering to render properly
some shader sorting/cleanup
replaced switch by static switch in shaders
modified the icon renderer and item customisation script to work with the updated shader
material pass so the material have the proper parameters
fix squad editor unit size, minor optim, replaced itween to leantween
remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
WIP squad editor drag rework :
- removed the RT and overUI camera
- moved squad editor UI to camera overlay
- added unit hologram shader
- added render pass for the over UI stuff
- moved the see thru color setting to the unitview to init it automatically in the squad editor
separated pass for trajectory and cursor, tweaked render pass order
tweak trajectory shader and added unlit particle xray shader for the cursor
rerender some item icons
fixed icon renderer for lwrp for all the customisation
set platform specific compression, improved unit render (uncompressing all the texture before rendering)
rerender all the customisation icons
removed old unused item definitions
tweaking blob shadow in the units prefab to get the proper size and offset when animated
adding blob shadow to the player avatar and trophies
adding blobshadow tag to ignore the material in the item customisation DB tools
temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
see thru tile pass/shader tweak
switching to unity 2019.1.5 to fix UI images related error
fix some error in the jumper and icer hierarchy preventing the anim to play
update icon renderer setting
adding jumper and icer to career logo and trophies
adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database
re render trophies icons for consistency
split some element of the environements to compensate the no blending of the lwrp reflection probe
removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
more unit ui shader tweak
lowering hdr precision
optim textures
removing some unused textures
re set pc texture compression on unit textures
simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore
rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
fixed some trophies broken materials
tweaked confirmation button
tweaked some gameplay UI element sorting
adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off
removing some unused asset
fixed some warning
removing more ui blur
removing old ui camera, updaing the ui toggle in the dev tool
updated tile shader with the board height as a shader global variable when boardheight!=0
removing some UI blur (still more to remove)
fixed some UI sorting due to the UI being render in overlay
forced unit LOD 0 in career logo editor