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82 Commits over 31 Days - 0.11cph!

6 Years Ago
missing stuff
6 Years Ago
rework basketball platform resetup all the platform event without the animation controller/animation
6 Years Ago
recenter sponsor objective icon
6 Years Ago
fix sponsor on the outcome panel? disabled the logo generator by default in the scene
6 Years Ago
baked some of the lighting to the environment vertex color to compensate for the lack of AO tweak the map editor screenshot renderer so it set automatically the compression for all platform and proper aniso level so all the preview look sharp re render map images
6 Years Ago
adding rank top3 images
6 Years Ago
adding rank icons
6 Years Ago
set screenshot compression fixed squad editor hologram rotation
6 Years Ago
adding what's new screen
6 Years Ago
fix ball laucher trophy control
6 Years Ago
reworked squad editor hologram. removing the UI / above UI render pass and layer tweaked temple A blend texture tweak some trophy blobshadow size and rotation reducing some unit anim to 1 bone influence fixed blob shadow rendering even when normal shadow are on
6 Years Ago
more
6 Years Ago
redone american football platform set some texture compression, platform collision pass
6 Years Ago
updated career sponso prefab
6 Years Ago
some career logo cleanup, removing unused stuff, layer sorting
6 Years Ago
fixed career logo generator that had a weird text background deformation in lwrp
6 Years Ago
updated career UI scrap icon stuff updated icon font
6 Years Ago
board blend material fix?
6 Years Ago
tweak environments
6 Years Ago
added mod icon to font reworked soccer avatar platform
6 Years Ago
trophy texture tweak, reducing tri count / texture resolution
6 Years Ago
remove one more UI blur tweak trophy layer so the glass render in max performance mode
6 Years Ago
more material fix due to the static switch change cleaning some unused materials
6 Years Ago
removing more ui blur
6 Years Ago
ball launcher rework pass on the ball trail and Fx..... folder sorting
6 Years Ago
adding ressources file
6 Years Ago
rework trophy magic 8 ball, confetti cannon adding standard transparent shader for glass rerender icon
6 Years Ago
removed unused legacy post process
6 Years Ago
more material fix
6 Years Ago
switch UI and OverUI pass to after rendering to render properly
6 Years Ago
some shader sorting/cleanup replaced switch by static switch in shaders modified the icon renderer and item customisation script to work with the updated shader material pass so the material have the proper parameters
6 Years Ago
fix squad editor unit size, minor optim, replaced itween to leantween remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
6 Years Ago
more squad editor rework
6 Years Ago
WIP squad editor drag rework : - removed the RT and overUI camera - moved squad editor UI to camera overlay - added unit hologram shader - added render pass for the over UI stuff - moved the see thru color setting to the unitview to init it automatically in the squad editor
6 Years Ago
separated pass for trajectory and cursor, tweaked render pass order tweak trajectory shader and added unlit particle xray shader for the cursor rerender some item icons
6 Years Ago
fixed icon renderer for lwrp for all the customisation set platform specific compression, improved unit render (uncompressing all the texture before rendering) rerender all the customisation icons removed old unused item definitions
6 Years Ago
tweaking blob shadow in the units prefab to get the proper size and offset when animated adding blob shadow to the player avatar and trophies adding blobshadow tag to ignore the material in the item customisation DB tools temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
6 Years Ago
see thru tile pass/shader tweak
6 Years Ago
switching to unity 2019.1.5 to fix UI images related error fix some error in the jumper and icer hierarchy preventing the anim to play
6 Years Ago
update icon renderer setting adding jumper and icer to career logo and trophies adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database re render trophies icons for consistency
6 Years Ago
split some element of the environements to compensate the no blending of the lwrp reflection probe removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
6 Years Ago
more unit ui shader tweak lowering hdr precision optim textures
6 Years Ago
removing some unused textures
6 Years Ago
re set pc texture compression on unit textures simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
6 Years Ago
fixed some trophies broken materials
6 Years Ago
tweaked confirmation button tweaked some gameplay UI element sorting adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off removing some unused asset fixed some warning
6 Years Ago
removing more ui blur removing old ui camera, updaing the ui toggle in the dev tool
6 Years Ago
tweaked icer attack anim
6 Years Ago
updated tile shader with the board height as a shader global variable when boardheight!=0 removing some UI blur (still more to remove)
6 Years Ago
fixed some UI sorting due to the UI being render in overlay forced unit LOD 0 in career logo editor