244,582 Commits over 3,898 Days - 2.61cph!
No longer need gizmos for most of the drawing tools.
Intersection mesh now has a material and mesh collider.
Made the Thompson LOD3 lower - max file.
Made the Thompson LOD3 lower.
Added Stage<TGame> class extending Stage for convenience.
Added Stage<TGame> class extending Stage for convenience.
Fixed trousers not removing the censor cube
Added 'censornudity' convar (default false)
Stop looting if moved away from source entity, or source entity destroyed
Fixed player preview being in a weird pose, having feet cut off
Tweaked how harvested items are awarded to the player
Added editor option to reload item list
Added human skull, wolf skull, spoiled apple
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Thompson rust_art submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Added car package made from the Unity sample assets. Using it to test the mesh colliders but will add it to the demo scene.
Happy green success bar now shows after outputting a compiled package.
Happy green success bar now shows after outputting a compiled package.
Fixed some mistakes in the test game.
Fixed some mistakes in the test game.
Added a bunch of Dan's props
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added references to ClearScript.
Added references to ClearScript.
changed mask settings on head flinch
Fixed terrain holes showing up in the distance when the cave tops are culled
Made TerrainSkin work properly on the dedicated server
Added some null tests to TerrainCollision for scenes without TerrainMeta
Increased network ent view distance
Tiem of Day update to 2.1.1 prerelease 3
Missing items from last commit
Added holdtype anims to player controller
Wolf corpse now has cloth
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
Revert "changed which line in game build scripts is colored green"
This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
Revert "changed which line in game build scripts is colored green"
This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
changed which line in game build scripts is colored green
changed which line in game build scripts is colored green
added Pow and PI to Mathf
added Pow and PI to Mathf
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
changed the running + bow animations so that the bow is lowered in a more natural position
Optimized pvt table textures; now 33% smaller
Tweaked pvt fetch code; now faster and more reliable
Fixed some more pvt hot reloading issues; quick cleanup
PVT is now live on Procedural Map
added a Reset method to Animation
added a Reset method to Animation
added input state so single press input can be checked over network
changed player input command to network pitch and yaw view angles and a 32 bit int for button state
added fps camera instead of thirdperson
added input state so single press input can be checked over network
changed player input command to network pitch and yaw view angles and a 32 bit int for button state
added fps camera instead of thirdperson