129,928 Commits over 4,201 Days - 1.29cph!

Just Now
Removed blue keycard from outpost vendor
Just Now
Boat Vendor now sells DPV for scrap
5 Minutes Ago
DPV now requires metal fragments rather than HQM to craft
11 Minutes Ago
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15 Minutes Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
25 Minutes Ago
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27 Minutes Ago
Optim: crate_underwater_* - only sync positions once freed Should save us 0.7ms on 4.5k server Tests: untied basic and advanced crates on Craggy and observed them raise up
33 Minutes Ago
merge from main
43 Minutes Ago
Bugfix: disable Drop To Ground on spawnpoints for junkpile_water_* barrel spawns Some were incorrectly placed leading to barrel spawning on the ocean floor. Tests: spawned on craggy, inspected a bunch of junkpile_water_*, none had underwater barrels
56 Minutes Ago
Post merge regen things
1 Hour Ago
Merge from naval_update
1 Hour Ago
Optim: junkpile_water_* - enable client interpolation and use InvokeHandler instead of InvokeHandlerFixedTime Fixed time handler fires off 10x more by default, and it would generate 3x more position tick messages than InvokeHandler. Will need validating on naval_update Tests: observed transofrm values of a junkpile in editor while close and at a distance - interpolation didn't throw it anywhere
1 Hour Ago
Buildfix: remove stale debug code Tests: editor compiles
1 Hour Ago
m92 mesh update - parts of the previous mesh were not properly centered.
2 Hours Ago
merge from halloween_2025_disable
2 Hours Ago
disabled halloween
2 Hours Ago
Birthday Hat - Updated manifest and localization
2 Hours Ago
Birthday Hat - Adding models with material and textures. WM setup. Some still placeholder.
3 Hours Ago
merge from guide_materials_tweaks
3 Hours Ago
tweaked guide material settings further
4 Hours Ago
Added prevent movement volumes to the small ramp to stop players falling through
6 Hours Ago
Merge from hackweek_boxsorting
6 Hours Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
Today
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
Today
Merge from main
Today
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
Today
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
Today
Merge from puzzle_reset_changes
Today
Build fix
Today
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
Today
Merge from server_history_dns
Today
Codegen
Today
Merge from main
Today
Fix history DNS resolutions not refreshing without a client restart
Today
S2P water treatment plant
Today
Automatically migrate servers from steam's server history to favorites.cfg if they have a DNS endpoint configured
Today
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
Today
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
Today
Strip LOD component from fridge power plate in skin viewer
Today
merge from store_fixes
Metal mask LODs
Today
merge from qol_backpack_gather -> main
Today
Allow items picked up off ground to go into backpack when inventory is full - applies to both normal items and keycards
Today
merge from main -> qol_backpack_gather
Today
Adjusted the recttransform so the sort settings prefab can be edited in place
Today
Merge from hackweek_boxsorting
Today
Merge from hackweek_boxsorting
Today
Properly fixed pooling on sorting settings
Makeshift Hazmat LODs + bakeLODs