199,320 Commits over 4,140 Days - 2.01cph!
Settings:
- Localization tidying, added new tooltips and fixed some typos
- Renamed Texture Mipmaps -> Texture Quality
- Medium graphics preset use full resolution textures instead of half
Phrase property drawer fixes, added a revert button and RustText support
Added varied crate spawner grid
Restoring more Craggy Island features
Fixed remaining Application.isPlaying using the wrong namespace
Restored FPS slider behaviour, show "unlimited" when set to 0
merge from phrase_applybutton
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
Settings:
- Fixed submesh issue on the tooltips when switching language
- Crowdin URL clickable
- Updated some tooltips
Add -> TryAdd in BuriedItems
Fixed SettingsGestureDraggable.OnDropped NRE
Reduce texture size and/or enable compression on some textures
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
Premium icon doesnt use global mip map limits
New scene2prefab flatten hierarchy logic that actually flattens things
Fixed orientation breaking bits of it.
▋▆▄▉▋▅▋ █▅▄▆▆▄ █▆█ █▉▋█▌▍▆▅▍ ▉▍ █▇▄▍▅▉▉▋ ▇▄▌▉▌.
Added store static grids system, converted all the store static grids
Refresh store on checkout
Minor fixes
Let's actually aim the pistol muzzle flash outwards.
Other minor tweaks.
Set generic popup ui escape capture as inserts
Cart escape fixed too
Fixed skin viewer drawing on top of inventory modals
Added a timer to delete and crafting warning popups
Added an insert setting to UIEscapeCapture
Fixed editor perf issue with UI blur material
Restored sofa and retro toolcupboard store page assets
Store analytics, added sources on all item grids
Update FGD - light properties descriptions
Merge Hammer .tga spew names from x86-64
albedo.tga -> hammer_rt_albedo.tga
Restored sofa store assets
don't interpolate atmosphere density stuff when live editing
Added store.printGeneralStore
More decal fixes
Beersplash. blood and alienflesh decals
Fix Impact.Sand not working correctly when applied to models
Clamp T/S on model decal textures that we override
This fixes decals repeating a million times on some models, going outside of their bounds.
Try to mitigate glass impact having green tint on models when stacked
Fixed the rest of decals from Paint tool not working, or working poorly
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
Chandelier - Added blockout models to deployable prefab
▊▊▋ ▇▊▌▋ ▌▉▇▌▉▄▇▍▇▆▊ ▍▅▄▋ ▇▍▅▍▄█ ▇▋▆▉▌.
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
Restored missing video miniature in store pages
Wider scroll hitbox for the general store
Fixed a typo in the store search menu
make cloud haze configurable completely separately from atmosphere fog
Updated discord logo compression
Add a direct link to the changelog on news
Fixed some minor animation issues with the general store tab nav