161,643 Commits over 4,597 Days - 1.47cph!

1 Hour Ago
Let -nosteam keep a server's Steam off
1 Hour Ago
Stop RustNav's tile builders when the application quits
1 Hour Ago
Remove BaseNavigator's unused WindowsRuntime using
1 Hour Ago
Marshal the navmesh save and load paths as UTF-8
1 Hour Ago
Install ServerProfiler's native profiler only on Mono
1 Hour Ago
Keep UniTask's pooled thread-pool runners off outside Mono
1 Hour Ago
Give TextTable's string its own field offset
3 Hours Ago
Fix worldmodel outline not working for 5 prefabs
4 Hours Ago
Merge branch 'main' into automated_testing
5 Hours Ago
Replace delegate BeginInvoke/EndInvoke with Tasks
5 Hours Ago
Don't set the GC mode when running on CoreCLR
5 Hours Ago
Disable Discord in CoreCLR builds
5 Hours Ago
Keep fields Unity can't serialise out of Unity's serialisation
5 Hours Ago
Remove unused usings of namespaces .NET doesn't have
5 Hours Ago
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
5 Hours Ago
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
5 Hours Ago
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
5 Hours Ago
Mark runtime-only fields of serialisable types [NonSerialized]
5 Hours Ago
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
Today
Pinning macos build pipelines to runners
Today
last one
Today
test again
Today
test
Today
testing
Today
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Today
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
Yesterday
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Yesterday
Better npczones experiment
Yesterday
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
Yesterday
merge from ddraw_parent_fix
Yesterday
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
Yesterday
First rough pass on dogs, hacky throwable meat based on pies
Yesterday
merge from main
Yesterday
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
Yesterday
Merge from main
2 Days Ago
Watercraft changes for the modified ocean shading.
2 Days Ago
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
2 Days Ago
merge from distanceflaregammafix
2 Days Ago
merge from vendingmarkers_fix
2 Days Ago
merge from filestorage_cache_fix
2 Days Ago
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
2 Days Ago
merge from wearable_pooling_fixes
2 Days Ago
Added support for elongated distance flares. Fixes overly bright Floating City flares.
2 Days Ago
Fix FileStorage mistakenly caching null data when the file was not found in the DB
2 Days Ago
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
2 Days Ago
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2 Days Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
2 Days Ago
Make stencils menu scrollable
2 Days Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
2 Days Ago
male/female body LOD updates with tattoo UVs