244,395 Commits over 3,898 Days - 2.61cph!

11 Years Ago
Console system is networked Refactored some stuff
11 Years Ago
Updated libs for 32bit server prefab file didn't commit
11 Years Ago
Build 32bit server - so we can profile Fixed router swallowing messages DDraw screen text Added tolerance factor to leaving vis groups - to avoid finding switch seams Debug screen text - show received global network messages Tied switching network group with switching player subscription groups Fixed movement lerping from 0,0,0 on spawn Moved testlevel to 5,000 units away to test for precision issues/solutions
11 Years Ago
Tuna cans and textures - 1st checkin.
11 Years Ago
Added leave server debug print
11 Years Ago
Name skinned mesh parts after their prefab Don't set network position if it didn't change (perf) If network debug - draw incoming network messages Added DDraw.Text
11 Years Ago
Clear the position dirty flag!
11 Years Ago
3 seperate jumping sequences.
11 Years Ago
checking in the old view models without their arm meshes attached
11 Years Ago
Added profiler console commands
11 Years Ago
Build the server as a development version
11 Years Ago
World object physics are now networked properly (these will probably have to be turned off though)
11 Years Ago
Fixed shadow caster being visible under certain lighting conditions
11 Years Ago
Cleaning up
11 Years Ago
updated file
11 Years Ago
updated hammer view model, added hit & miss anims
11 Years Ago
updated view model maya rig
11 Years Ago
Fixed shadow caster water conflict, fixed server browser errors
11 Years Ago
Shadow caster shader Made first person players draw only shadows
11 Years Ago
Cans of beans meshes and textures - 1st checkin.
11 Years Ago
Didn't save until I exited
11 Years Ago
Refined viewmodel class to work better with mechanim Axe viewmodel all working Melee attack working (probably)
11 Years Ago
updated position of view model
11 Years Ago
Fixed some minor but annoying shader warnings
11 Years Ago
We shouldn't use this hacked billboard fix, when we use billboards I'll implement the fix the correct way (which didn't work before due to the asset bundle system)
11 Years Ago
Cleaned up viewmodels, added hammer viewmode, added test map for viewmodels
11 Years Ago
-old view models
11 Years Ago
Loading screen fixes, cleanup
11 Years Ago
rest of the stone hatchet animations
11 Years Ago
turn in place animations
11 Years Ago
Changed how player angles are received and used
11 Years Ago
I prefer this naming scheme
11 Years Ago
Sorting out player world model animation
11 Years Ago
HistoricVector, HistoricQuaternion - history lerping storage
11 Years Ago
Added clothing prefabs Added pixelate shader Added player skin textures Added skinned multi mesh Added player animation controller (placeholder) Added player animations
11 Years Ago
Added first draft of grass and threading to the procedural terrain generation
11 Years Ago
Enhanced the seed based random number generator
11 Years Ago
added meta file
11 Years Ago
Terrain grass mesh textures
11 Years Ago
Parallel.For utility class
11 Years Ago
removed corrupted file
11 Years Ago
added .meta file
11 Years Ago
updated hammer source file & uploaded fbx & .meta with clip data
11 Years Ago
Fixed warning regarding "global" class name conflict if referenced in code
11 Years Ago
Limit fps on dedicated server (to 60)
11 Years Ago
Black raspberries mesh and textures - 1st checkin.
11 Years Ago
just the player bones.
11 Years Ago
Send spawn message to visibility group - not to everyone
11 Years Ago
Organise received network entities
11 Years Ago
Fixed entity position lerp from 0,0,0 on enter pvs hid some variables Fixed fire not switching on when entering pvs