248,566 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Networking now provides own UIDs
11 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
11 Years Ago
Added player rig file complete with character set Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
11 Years Ago
Rock 5a with textures going in.
11 Years Ago
updated anim
11 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
11 Years Ago
added new game ARCHAEROLOGY
11 Years Ago
Shit server names
11 Years Ago
Didn't save until I exited - empty prefab
11 Years Ago
Big server browser changes, still pending a lot of stuff, but is functional Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one) Fleshed out steam library further
11 Years Ago
Linux Build
11 Years Ago
OSX Build
11 Years Ago
Windows Build
11 Years Ago
Filling out a few more functions
11 Years Ago
Server Browser fixes
11 Years Ago
Menu Tweaking
11 Years Ago
Server browser functions (incomplete)
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Linux Build
11 Years Ago
Matchmaking/Server Browser binds (partial)
11 Years Ago
Added view model wood hammer anims & meta file with clip data
11 Years Ago
Added view model animation template, containing referenced rig & correct camera setup
11 Years Ago
Added new rigs folder, as well as View model arms maya rig
11 Years Ago
Fix a scale issue with the apple mesh.
11 Years Ago
server_console prefab was BULLSHIT (!)
11 Years Ago
Brute debugging
11 Years Ago
Still crashing with no gfx card, retrying
11 Years Ago
Server crash - following a hunch
11 Years Ago
Added server console window for -batchmode mode
11 Years Ago
Server now calls EndAuthSession when client disconnects
11 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
11 Years Ago
A little utility for me to quickly copy updated bins over
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Linux Build
11 Years Ago
Added Steam_User_CancelAuthTicket
11 Years Ago
Consumables - Apple mesh and textures.
11 Years Ago
Replace SSOA with AO - which is much much faster
11 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
11 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
11 Years Ago
This shouldn't have been checked in
11 Years Ago
Splashscreen/Icon
11 Years Ago
More filename fixes
11 Years Ago
Filename fixes
11 Years Ago
Copy pre-reqs
11 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
11 Years Ago
Added prereq folder - for libraries that need to be added to builds