248,566 Commits over 3,928 Days - 2.64cph!
Networking now provides own UIDs
Visibilty managers
Visibility Subscribers
Visibility groups
Snapshots on join
Added player rig file complete with character set
Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
Rock 5a with textures going in.
Client inventory is now networked
Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
added new game ARCHAEROLOGY
Didn't save until I exited - empty prefab
Big server browser changes, still pending a lot of stuff, but is functional
Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one)
Fleshed out steam library further
Filling out a few more functions
Server browser functions (incomplete)
Matchmaking/Server Browser binds (partial)
Added view model wood hammer anims & meta file with clip data
Added view model animation template, containing referenced rig & correct camera setup
Added new rigs folder, as well as View model arms maya rig
Fix a scale issue with the apple mesh.
server_console prefab was BULLSHIT (!)
Still crashing with no gfx card, retrying
Server crash - following a hunch
Added server console window for -batchmode mode
Server now calls EndAuthSession when client disconnects
Client disconnect -> back to main menu
CancelAuthTicket for client
Added Empty scene to build settings
A little utility for me to quickly copy updated bins over
Added Steam_User_CancelAuthTicket
Consumables - Apple mesh and textures.
Replace SSOA with AO - which is much much faster
Fixed not being able to re-join server
Simplified connection auth calls
Linked the "Game Setup" and "Main Camera" prefabs
Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build
Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
This shouldn't have been checked in
These don't get copied to the right place on compile - so removing and manually copying the required files over
Added prereq folder - for libraries that need to be added to builds