userGarry Newmancancel
repoFacepunch.Steamworkscancel

378 Commits over 1,431 Days - 0.01cph!

1 Years Ago
Only try to copy to Rust folder if you're using my computer
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1 Years Ago
Rename SocketInterface to SocketManager, ConnectionInterface to ConnectionManager Fixed Sockets created using CreateRelaySocket not recieving messages Added interface versions of Connection/SocketManagers
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1 Years Ago
Build a .win32 version for nuget too
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1 Years Ago
Generate a dictionary of CallbackType's and the actual typeof the callback struct Hide structs starting with "PS3" Add Steamworks.Dispatch.OnDebugCallback use Defines.k_SteamInventoryResultInvalid instead of default
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1 Years Ago
Added SteamNetworkingUtils.ConnectionTimeout Added SteamNetworkingUtils.Timeout Renamed SteamNetworkingUtils.GetConfigInt to SetConfigInt Fixed dispatch double callbacks when server initialized Cleaned up SteamClientClass/SteamServerClass Using shorter NetAddress.From Renamed var ConnectionInfo from data to info Added a bunch of functions/properties to NetIdentity Added a bunch more functions to NetAddress ConnectionInfo exposes NetAddress, NetIdentity Added NetAddressTest Debug output for SocketInterface test
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1 Years Ago
Fixed SteamFriends events not being hooked Fixed SteamServer events being hooked twice
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1 Years Ago
Nuget - include steam_api64.dll
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1 Years Ago
Chnaged RequestEncryptedAppTicketAsync tests to keep in mind that it can only be called once every 60 seconds
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1 Years Ago
Throw exception if trying to initialize multiple times
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1 Years Ago
Shutdown dispatch on server/client close Update SteamNetworkingTest.cs
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1 Years Ago
Nuget shit
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1 Years Ago
Delete Jenkinsfile
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1 Years Ago
Update dotnetcore.yml
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1 Years Ago
Update dotnetcore.yml
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1 Years Ago
Update dotnetcore.yml
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1 Years Ago
actions/checkout@v2
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1 Years Ago
Update dotnetcore.yml
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1 Years Ago
Create dotnetcore.yml
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1 Years Ago
In ISteamNetworking everything is deprecated apart from the p2p stuff
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1 Years Ago
Delete Facepunch.Steamworks.Posix64.csproj Some code quality stuff Fixed NetworkUtils.DebugOut on 32bit
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1 Years Ago
RequestUserStats to RequestUserStatsAsync
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1 Years Ago
Rename RequestGlobalStats to RequestGlobalStatsAsync Hide FriendFlags Added SteamUgc.DownloadAsync
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1 Years Ago
Added Friend.RequestUserStats() Added Friend.GetStatFloat Added Friend.GetStatInt Added Friend.GetAchievement Added Friend.GetAchievementUnlockTime
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1 Years Ago
Ignore enums with "Force32Bit" in their names Added SteamNetworkUtils.OnDebugOutput, DebugLevel Fixed SocketInterface duplicate connections, callbacks
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1 Years Ago
Added StructFunctions NetMsg uses the flat function to release
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1 Years Ago
Networking Cleanup
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1 Years Ago
Added IsSteamChinaLauncher
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1 Years Ago
Added Duration Control
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1 Years Ago
Added SteamRemotePlay
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1 Years Ago
Try to define whether interfaces are shared/client/server only a bit better
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1 Years Ago
CallResult takes an IsServer parameter Update NetworkingSocketsTest.TestConnectionInterface.cs
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1 Years Ago
Prefer use client interface if both exist (this might need a big change at some point) Merge branch 'master' of Facepunch.Steamworks
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1 Years Ago
Update README.md
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1 Years Ago
Update README.md
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1 Years Ago
Wiki link
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1 Years Ago
Update issue templates
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1 Years Ago
Update issue templates
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1 Years Ago
Update issue templates
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1 Years Ago
Comment Fix
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1 Years Ago
Fixed server interfaces
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1 Years Ago
Meta Files
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1 Years Ago
Build server fix
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1 Years Ago
No need for posix32/64 now - combined to just posix
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1 Years Ago
Callback fix Wrong named meta file
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1 Years Ago
Removed debug Console.WriteLine
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1 Years Ago
Added SteamUserStats.RequestGlobalStats
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1 Years Ago
Fix for InvetoryDef Properties Otherwise we get error in `_properties[name] = vl;` as name is null. GetProperty(null) is called to get list of keys as string. I guess separate method would be cleaner but I'm keeping this example to minimum (or im too lazy). Merge pull request #326 from kamyker/kamyker-patch-2 Fix for InvetoryDef Properties
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1 Years Ago
Added bool parameter Active to event OnGameOverlayActivated to pass it from GameOverlayActivated_t. Updated OnGameOverlayActivated. Updated to OnGameOverlayActivated?.Invoke( x.Active != 0 ) ) Merge branch 'master' into master Merge pull request #368 from mkracik/master Added bool parameter Active to event OnGameOverlayActivated
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1 Years Ago
added EntryCount to Leaderboard fixed indent for EntryCount Merge pull request #373 from matt-bcs/master Added EntryCount to Leaderboard
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