userGarry Newmancancel
repoSandboxGamecancel

496 Commits over 608 Days - 0.03cph!

3 Years Ago
Facepunch.Steamworks2
3 Years Ago
PropertyAttribute json fix HudComponent.SetValue throw decent errors on fail Update ClassInfo on hotload OnNetworkVariableReceived doesn't use codegen Merge branch 'master' of SandboxGame Register classes in Sandbox.Library and Sandbox.Public Serializers Update facepunch.mp4 ListSerializer more explicit Added INetworkEntityReference EntityListSerializer implements INetworkSerializable Merge branch 'master' of SandboxGame Call MarkDirty instead of backing field stuff MarkDirty virutal Merge branch 'master' of SandboxGame Implemented NetworkList.Serialize Implemented OnReplicatedPropertyChanged Take propery name from attribute Starting codegen simplify LinePreserve Strip initializer if custombackingfield Compiler show actual source instead of generated IProperty allows classes like ObservableCollection initialize their change callbacks NetworkedList uses IProperty RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars) CompilerProxy clean PropertyAttribute allows properties without a Set accessor, ignores SetValue INetworkSerializable will only create ValueTypes, but will serialize to existing Classes Removed redundant INetworkSerializable List LAN servers in server browser Errors in one HUD component shouldn't kill the rest of them Lock change trigger when deserializing NetworkList Cleaning & Commenting CodeGen ReplicateAttribute doesn't try to replicate classes by default Organisation BackingField for RpcClient derived is NetworkRef<T> RpcClient => BaseNetworkable Set BackingField var Use Backing Field for ReadValue/WriteValue Clean up backing field Cleanup progress Project fixes Write OnCallRemoteProcedure Fixed idenfier Update BaseVehicle.cs Addon fixes handle params properly More var writers Array writing Merge branch 'master' into de-codegen Object serialization "using Sandbox generics type Fixed namespacing issues Write/Read bool Enum/Entity fixes more edge cases Serializer rewrite 4 Writer works InternalGenerated boilerplate Fill ReadObject/WriteObject No need for constructors, type can be worked out Enum serializer Color Serialize Write object type identifier Only visit assemblies once Default WantsMouse to true on HUD - stops cursor locking when loading refactor Cleaning codegen Removing Unused Reorganise Removing Unused Network Var Send Long/ULong serialize Make classes partial where we have to Replicated vars partial class members RecvVar Handle generics Backing field fix Properties strip back StartClass/EndClass Properties CodeGen Update IProperty.cs Moved NetworkList so it can be codegenned SetPropertyValue SetPropertyJson GetValues GetPropertyValue using System.Collections.Generic Check for PropertyAttribute Mark classes deived from PropertyClient as partial Fixed empty switches Removed Unused Handle Replicated IProperty SendReplicatedProperty Fixed WriteObject not returning after success WriteObject give better errors if couldn't write object type Rpc Type Fix Replicated var fix Strip unused Generate static property array per class GetProperties() becomes Properties Addon fixes Remove unused Remove unused Throw error if replicated IProperty with setter Create initializer if IProperty without one BaseCombatPlayer.Ammo is IProperty Chat fix Merge branch 'de-codegen'
3 Years Ago
Chat fix
3 Years Ago
Remove unused Throw error if replicated IProperty with setter Create initializer if IProperty without one BaseCombatPlayer.Ammo is IProperty
3 Years Ago
Strip unused Generate static property array per class GetProperties() becomes Properties Addon fixes Remove unused
3 Years Ago
Replicated var fix
3 Years Ago
Rpc Type Fix
3 Years Ago
Removed Unused Handle Replicated IProperty SendReplicatedProperty Fixed WriteObject not returning after success WriteObject give better errors if couldn't write object type
3 Years Ago
Fixed empty switches
3 Years Ago
SetPropertyValue SetPropertyJson GetValues GetPropertyValue using System.Collections.Generic Check for PropertyAttribute Mark classes deived from PropertyClient as partial
3 Years Ago
Properties strip back StartClass/EndClass Properties CodeGen Update IProperty.cs Moved NetworkList so it can be codegenned
3 Years Ago
RecvVar Handle generics Backing field fix
3 Years Ago
Make classes partial where we have to Replicated vars partial class members
3 Years Ago
Removing Unused Network Var Send Long/ULong serialize
3 Years Ago
Cleaning codegen Removing Unused Reorganise
3 Years Ago
refactor
3 Years Ago
Default WantsMouse to true on HUD - stops cursor locking when loading
3 Years Ago
No need for constructors, type can be worked out Enum serializer Color Serialize Write object type identifier Only visit assemblies once
3 Years Ago
Writer works InternalGenerated boilerplate Fill ReadObject/WriteObject
3 Years Ago
Serializer rewrite 4
3 Years Ago
more edge cases
3 Years Ago
Object serialization "using Sandbox generics type Fixed namespacing issues Write/Read bool Enum/Entity fixes
3 Years Ago
Add empty include animations for sequence descs in goldsrc mdl Goldsrc mdl file loading uses stream extensions instead of lump reader Load goldsrc mdl animations Namespaced anim nodes Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property. Fix AnimDef.FromJson Add BlendSpaceDef Add newclient command bound to F5 (Opens a new process and connects to current server) Merge branch 'master' into de-codegen
3 Years Ago
Project fixes Write OnCallRemoteProcedure Fixed idenfier Update BaseVehicle.cs Addon fixes handle params properly More var writers Array writing
3 Years Ago
ReplicateAttribute doesn't try to replicate classes by default Organisation BackingField for RpcClient derived is NetworkRef<T> RpcClient => BaseNetworkable Set BackingField var Use Backing Field for ReadValue/WriteValue Clean up backing field Cleanup progress
3 Years Ago
Cleaning & Commenting CodeGen
3 Years Ago
Errors in one HUD component shouldn't kill the rest of them Lock change trigger when deserializing NetworkList
3 Years Ago
List LAN servers in server browser
3 Years Ago
IProperty allows classes like ObservableCollection initialize their change callbacks NetworkedList uses IProperty RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars) CompilerProxy clean PropertyAttribute allows properties without a Set accessor, ignores SetValue INetworkSerializable will only create ValueTypes, but will serialize to existing Classes Removed redundant INetworkSerializable
3 Years Ago
Strip initializer if custombackingfield Compiler show actual source instead of generated
3 Years Ago
Take propery name from attribute Starting codegen simplify LinePreserve
3 Years Ago
Implemented NetworkList.Serialize Implemented OnReplicatedPropertyChanged
3 Years Ago
PropertyAttribute json fix HudComponent.SetValue throw decent errors on fail Update ClassInfo on hotload OnNetworkVariableReceived doesn't use codegen Merge branch 'master' of SandboxGame Register classes in Sandbox.Library and Sandbox.Public Serializers Update facepunch.mp4 ListSerializer more explicit Added INetworkEntityReference EntityListSerializer implements INetworkSerializable Merge branch 'master' of SandboxGame Call MarkDirty instead of backing field stuff MarkDirty virutal Merge branch 'master' of SandboxGame
3 Years Ago
SetPropertyValue/GetPropertyValue no longer codegen Merge branch 'master' of SandboxGame
3 Years Ago
Intro movie temp Don't generate set/get shit for Properties without set/get HudComponent html properties should be marked [Property] Menu property fixes Properties can be public or non public Playground fixes Engine fixes Sandbox Fixes
3 Years Ago
don't switch to spawn tool when spawning prop
3 Years Ago
Cover game until html has loaded. This sucks, we should have coherent spin and wait until loading has finished during the loading screen, but I wasted too much time trying to achieve that already.
3 Years Ago
Allow multiple steam users from the same account (to test multiplayer) Test WorldModel is valid before using it PropEntity Editable
3 Years Ago
Oh probably this
3 Years Ago
Lets try giving it what it wants
3 Years Ago
Try changing to inline static
3 Years Ago
OnPostLoadMapWithWorld Cleaning Coherent binds Toolgun cleanup
3 Years Ago
Tool ticks via toolgun Tool implements ShouldLockMoveInput/Look
3 Years Ago
Mouse buttons are bindable Added Entity.IsValid() extension (works even if Entity is null) Grabber fixes AssetDatabase.OnFileChanged fixes Merge branch 'master' of SandboxGame
3 Years Ago
AssetDatabase boilerplate Prop AssetDatabase FileRequestHandler deal with missing files nicer Prop menu
3 Years Ago
made prop, propentity an engine feature Fixed some errors in other gamemodes
3 Years Ago
More stat commands
3 Years Ago
Made Ray network serializable Copied some tools from Sandbox
3 Years Ago
Tooltip cleanup
3 Years Ago
Hide HUD when spawnmenu open Merge branch 'master' of SandboxGame