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18,291 Commits over 3,684 Days - 0.21cph!

Today
Fix build
Today
Write the version id with downloaded package Update library template Update library template Cleanup
Yesterday
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
3 Days Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
3 Days Ago
This is a better solution to case sensitivity
3 Days Ago
Manifest file upload check should be ignoring case
4 Days Ago
Update Sandbox.Protobuf.csproj Uploaded files can keep their case
4 Days Ago
Fix warning
4 Days Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
6 Days Ago
Add package version api
7 Days Ago
Library manager, list available libraries
8 Days Ago
Fix menu not loading 🙈🙈🙈🙈🙈
8 Days Ago
Make internal addons.. addons - because it matters now
8 Days Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
9 Days Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
10 Days Ago
New folder structure
10 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
10 Days Ago
Update minimal game template with new folder layout
10 Days Ago
Merge fixes
10 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
10 Days Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
11 Days Ago
Include library dll in publish
11 Days Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
11 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
12 Days Ago
Editor and UnitTest folders should be in the root of the project
12 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
12 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
14 Days Ago
Better metrics
15 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
16 Days Ago
Extra performance stats
16 Days Ago
Update dynamic cubemap
17 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
17 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
17 Days Ago
Render dynamic envmap probes in editor sceneviews too
36 Days Ago
Fix game jam button not being in header
36 Days Ago
Results page final tweaks
36 Days Ago
These exceptions are no longer needed
36 Days Ago
Fix api query
36 Days Ago
Lets have a few more useful errors here
36 Days Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page
37 Days Ago
Fix login exception
37 Days Ago
Header tweaks
37 Days Ago
Update height clamp
37 Days Ago
Update API URL
37 Days Ago
Allow avatar tint editing
37 Days Ago
Can switch between variants
37 Days Ago
Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option
37 Days Ago
Stop ddossing ourselves so much
37 Days Ago
Update search service
38 Days Ago
Compile fix Max 8x msaa