userGarry Newmancancel

13,650 Commits over 2,649 Days - 0.21cph!

16 Minutes Ago
Revert "Update Vector usages" This reverts commit cb15545810a9c9a37916e6d6cee2a52b0acb2b62.
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17 Minutes Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
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5 Hours Ago
Submodule init and update
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5 Hours Ago
Update ci.yml
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5 Hours Ago
Create test.txt
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6 Hours Ago
submodule test
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6 Hours Ago
Game Screen tweaks
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6 Hours Ago
Initial commit
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Yesterday
Fix text wrapping being a pixel off now we're snapping
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Yesterday
Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now
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Yesterday
Add sfm to the tools to rebuild after everything else
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2 Days Ago
Can click exception warning to hide it Mouse back/forward buttons can't click things
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2 Days Ago
PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works
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2 Days Ago
Stylesheets adhere to css specificity rules
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3 Days Ago
Show previously created games on home screen
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3 Days Ago
Refactored GameInfo out, using package instead
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3 Days Ago
Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work
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3 Days Ago
Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
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3 Days Ago
Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL
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4 Days Ago
Add local addons as packages Background Stuff
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4 Days Ago
Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors
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4 Days Ago
Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs
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4 Days Ago
Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward
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4 Days Ago
Template loading more error resistant Settings page shell PanelEvent system revamp
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5 Days Ago
Nav href, highlight
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5 Days Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable
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5 Days Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
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5 Days Ago
Update skeletoninstance.def
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5 Days Ago
Fixed nullable GetAttachment change
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5 Days Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
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5 Days Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
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5 Days Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
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5 Days Ago
Remove some shit from our base fgds Logging can take an object
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5 Days Ago
Added [Hammer.EditorSprite( ... )]
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5 Days Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
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5 Days Ago
Removed unused Replicated property from ConsoleVariableAttribute
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7 Days Ago
Scss support for @import Merge branch 'master' of sbox
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7 Days Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
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7 Days Ago
Renamed b_hit to hit Lerp the duck
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8 Days Ago
Fixed missing else in duck code
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8 Days Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
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8 Days Ago
Update ci.yml
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8 Days Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
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8 Days Ago
Add [Hammer.EntityTool]
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8 Days Ago
Changed Entity.Output to a struct, can register callbacks from code
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8 Days Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
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8 Days Ago
Update standard animator controller with new params for @MaxLebled
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8 Days Ago
Hammer attributes
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8 Days Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
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8 Days Ago
Input fixes
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