userGarry Newmancancel

19,447 Commits over 3,959 Days - 0.20cph!

Today
Bitmap drawing fixes
Today
Bitmap draw and bitmap pen
Today
Clean up TextureControlWidget Add Color.Rgba16 (half based color) Add Bitmap class More bitmap stuff
Today
Add IPopupEditor<T>, EditorUtility.OpenControlSheet looks for this interface when creating a popup Rename ControlSheetPopup to PopupEditor, make more modular so we can override important bits Add TextureEditorPopup
Today
Standardize internal way to async replace placeholder textures Add Sandbox.Utility.ForAsync TextureGenerators are async
Today
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Draw texture preview
Today
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
3 Days Ago
Push time scope when calling pending starts
3 Days Ago
3 Days Ago
Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
3 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc
3 Days Ago
Fix crash in unit test when creating SoundStream
3 Days Ago
Run pending component starts at the end of loading, before host joins game
3 Days Ago
Revert "Widget.Parent checks for valid" This reverts commit 0da86010868490ff4bbe0b0cb524e5a5fcbb0bf7.
3 Days Ago
Scene loading only happens once
3 Days Ago
TextureControlWidget poc
3 Days Ago
Add TextureGenerator boilerplate
3 Days Ago
KeyValuesToJson Add Material.Shader Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization Make ParseToJsonObject public Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement Pass on description, title, source info to property Widget.Parent checks for valid Fix warnings
3 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TypeLibrary.Current Remove hacky Scene.IsWaitingForLoad Give NavMesh a proper place to generate during loading (after everything is loaded)
4 Days Ago
Fix TypeLibrary.Current not working
4 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TextureGenerator boilerplate
4 Days Ago
Don't "step down" when on a dynamic physics object (let physics work) Stomp z velocity when stepping down Stomp z velocity when stepping up
5 Days Ago
Rebuild content Rebuild shaders Don't reset the menu environment when you quit a game, so you're on the same page Allow TryJoinLobby to be called only once at a time Disable play button when joining a game, so we can't keep pressing it Fix disconnect message showing "Unknown Player"
6 Days Ago
Print in console when client connects/disconnects
6 Days Ago
Add player count to DedicatedStatus Add extra info to snapshot analytic Rename SceneNetworkSystem.LoadScene to LoadSceneBroadcast Remove Nav_WaitBuild, make it a LoadingTask instead - there's no reason this should be special Fix fov in settings not working
6 Days Ago
Don't try to play voice on dedicated server
7 Days Ago
Add sbdm.maxdecals Throw assert if calling GetAmmoCount with null AmmoResource
7 Days Ago
Add ParticlePhysics test
7 Days Ago
Fix network thread choking itself out if no network system
7 Days Ago
Remove DebugOverlay.Sphere in PlayerController Add OnParticleDestroyed to ParticleController
7 Days Ago
Aa some movement tests to quickscene Tweak player movement
7 Days Ago
Add Collider.IsDynamic PlayerController doesn't slip down slopes when standing still Tweak ladder movement code, more grippy, faster Add PlayerController.UseLookControls and PitchClamp and LookSensitivity
7 Days Ago
Add PlayerController.BrakePower - Player will stop instantly when direction input - Player will reach max walk/run/duck speeds - Player will slow down quickly when switching from run to walk etc
7 Days Ago
Don't clamp Collider.Friction
7 Days Ago
Give gluon with giveall Tripmine clip contents starts as 1
7 Days Ago
Process events from the dedicated server
7 Days Ago
Fix dedicated server on older terminals
8 Days Ago
Now I remember why I didn't add this > before
8 Days Ago
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
8 Days Ago
Launch sbdb with datacore
8 Days Ago
Add maplist convar, use it to select the next map
8 Days Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics
8 Days Ago
Remove old dedicated textconsole Use Rust console style, with 3 lines printed under instead of trying to maintain a footer (messes less with outputs)
8 Days Ago
Add warning if we got a reconnect message not from the host
8 Days Ago
Always show full exceptions to admins
8 Days Ago
Fix water shader scene name
8 Days Ago
BeamRenderer
9 Days Ago
Use Preferences.FieldOfView (fixes sbox-deathmatch/issues/44) Halve explosion screen shake Add kill command Add giveall command Add map command
11 Days Ago
Only print Building network files if we're building them Add SBDM dedicated server launch option Clean server startup, move command line convar setting logic Make IRenderDevice.IsEmptyAPI const Move network thread to Networking class, prevent crash on dedicated server close Fix Game.Load not working because old game didn't close in time
11 Days Ago
Less recoil Update gauss_impact.prefab