userGarry Newmancancel

14,104 Commits over 2,741 Days - 0.21cph!

Today
Components are networked properly
Today
Support [Net] nullables Make networking classes a tiny bit more generic
Today
Replication tests
Yesterday
Remove bullshit from NetRead
Yesterday
Simplifying network data, can have lists in Network classes, and Network classes in Network classes
Yesterday
Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work)
Yesterday
Component Add/Remove
Yesterday
Cleaned Entity constructor, readonly accessors Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
Yesterday
Fix internal IsVrUser not working
Yesterday
Change EntityName to Name
Yesterday
Entity.EntityName becomes Entity.Name, is networked properly, has default value
2 Days Ago
This might fix sbox-issues/issues/950 Merge branch 'master' of sbox
2 Days Ago
Add Render.UI.Text( ... ) Add Texture.Size RenderState can be readonly Add Render.UI.Clip Remove performance rcon Fix spammy TextManager Merge branch 'master' of sbox Remove ITagList, TagList is a HashSet<string>
3 Days Ago
I don't think this line in the text shader is doing anything good
3 Days Ago
Better No Authority exception I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time? Added Vector4.Zero, One and constructor to create via float Added Render.UI.Box, Render.UI.BoxWithBorder
5 Days Ago
Don't do scrolling logic if not a scroller I don't think this TaskGroup stuff is useful in reality
5 Days Ago
Vector3.ToScreen calls into client realm if called from menu more IEntity properties Added BBox.Corners Added Rect.Add( Vector3 ) Disable Entity is too far from world AssertMsg Merge branch 'master' of sbox
6 Days Ago
Fix ConVarRef warnings Merge branch 'master' of sbox
6 Days Ago
Move TabContainer to base
6 Days Ago
Move SplitContainer to base
6 Days Ago
Update to 6.0.0-rc.1.21451.13 Merge branch 'master' of sbox-game
6 Days Ago
AccessControl unit tests AccessControl.CheckRules is around 625x faster ReflectionCache builder is 14x faster
6 Days Ago
Do a proper error if steam init failed, instead of crashing further down the line
7 Days Ago
More IPanel properties Merge branch 'master' of sbox
7 Days Ago
Add and remove child panels from tree live Can select panels from the game window Merge branch 'master' of sbox-game
7 Days Ago
More IPanel properties
7 Days Ago
Panel Overlay
7 Days Ago
Add IPanel.IsMainMenu, IPanel.IsGame More IPanel properties Merge branch 'master' of sbox
7 Days Ago
Allow selection of RootPanels in console TabControl takes a cookie, remembers which tab it was on between sessions PanelTree inspector
7 Days Ago
Update PerformanceChartWidget.cs
7 Days Ago
Move IEntity to Internal Add IPanel Panel.ChildCount becomes ChildrenCount Can access root IPanel's from menu
8 Days Ago
Steamworks SDK no longer defines QUERY_PORT_ERROR
8 Days Ago
Update Steam SDK
8 Days Ago
Fix startup delay Update steam_api64.dll
8 Days Ago
"move" cursor Fixed Screen.Size not being available immediately
8 Days Ago
Developer widgets Merge branch 'master' of sbox-game
8 Days Ago
Typo
8 Days Ago
Added move_z, wish_z to citizen anim params
8 Days Ago
Fix caps sensitivity in RemoveClass, HasClass
8 Days Ago
Add IEntity.IsOwnedByLocalClient Merge branch 'master' of sbox
8 Days Ago
Entity list filtering Merge branch 'master' of sbox-game
9 Days Ago
Add Panel.FindPopupPanel() Merge branch 'master' of sbox
9 Days Ago
Update RenderScene.cs Splitter drag sounds Converted console into tabs Merge branch 'master' of sbox-game
9 Days Ago
Do Panel.PreLayout in tasks PropertyBind swallow errors, try to convert to appropriate type Remove GetTextBlock from PanelRenderer Browsable attributes for panel
9 Days Ago
Throw exception if trying to Material.Load on render thread
9 Days Ago
Stack trace handle message properly
9 Days Ago
Round measure text up to int
9 Days Ago
StyleSelector HasClasses speedup Skip transitions on screen size change Fixed text not invalidating layout when changing size
9 Days Ago
9 Days Ago
Add SplitContainer