branchSandboxGame/mastercancel
438 Commits over 608 Days - 0.03cph!
Added Vector3.Distance( x )
Added Plane.Trace
Added Circle
Radius Gizmo work
Merge branch 'master' of SandboxGame
Fixed NRE in CodeGenerator
Added BaseEntity.EditorGizmos
Added QOL funcs to Transform
Added Quaternion.FromVector
Unified arguments in Draw3D
Fixed CameraAngles returning wrong type
Fixed Draw3D usages
Removed Angles interchangability with Vector3
Added Draw3D Sphere (commented out for now)
Radius widget work
Merge branch 'master' of SandboxGame
Added Sandbox.Line
Gizmo exploration
Removed PrimitiveDrawer
Added Draw3D
Added PrimitiveDrawer.DrawSprite
Added Texture.White
Removed FPrimitiveDrawInterface def
Added PrimitiveDrawInterface static
Depth group fix
WantMouse if we're focused on an Input or TextArea
BuilderPlayer.Local better
Fixed UI shrink
Renamed BuilderControllable to BuilderPlayer
BuilderPlayer.SetEntityProperty
Quaternion is serialized as pitch/yaw/roll
Include PropertyType
SetPropertyValue returns bool
Added SetPropertyJson
Color serialize fix
Colour editor temp
Replicated Proxies retain existing get/set if they exist
BoolProperty implement
Fixed vue components not updating when data changed in arrays
Entity List highlight selected entity
@button-active-color var
Fixed main menu toggle delay
Fixed warnings in proptext
Fixed menu swallowing everything
GetHashCode for Vector3, Quat
Trying for better property access (no caching yet)
Merge branch 'master' of SandboxGame
Fixed HUD not properly detecting changes in Dictionary
BuildTools uses dotnet msbuild
Fixed not writing Proxy.Generated.cs if didn't already exist
Merge branch 'master' of SandboxGame
Proxy.Generated.cs intellisense errors
Add Help to the Property if no help and property has a comment
Set property name in proxy
Generate editor type default
BaseEntity properties tests
Stub GetProperties()
Save Entity Proxies as .Proxy.cs next to the file instead of a completely different folder
Only generate files when they changed
Merge branch 'master' of SandboxGame
PropertyAttribute additional properties
Auto run Sandbox.CodeGenerator on compile Sandbox.Unreal, relative paths fixes
Don't re-create the property if not replicating
Fixed json leaks on Quaternion
BaseEntity can be proxied
Rough entity selection, properties
EntityJsonConverter
Don't define global Select on Object
Entity List Selectable
Sandbox.CodeGenerator wip
PropertyHandler returns with normalized whitespaces
Sandbox.Unreal don't compile files in Public/Entity
Some test attributes on the light entities
Move Attributes.cs to Sandbox.Public
Proxy files (todo: only proxy specific files?)
Merge branch 'master' of SandboxGame
GetProperties takes a Dictionary instead of creating a new one
GetProperties proxies call base class
Style tweaks
Moved Compiler Proxy stuff to its own dll
Added BaseEntity.SpawnFromEditor
Documenting VectorToOrientation
Merge branch 'master' of SandboxGame
Class Library has some editor used properties
Apply new editor properties to lights
Added Library.GetAttribute
EntityTool update
PrimitiveTool Icons tooltips
Add World to HudComponent
Entity List
Primitive Type Switch
Merge branch 'master' of SandboxGame
Remove "Selecting Tool" debug output
Toolmenu placeholder
Editor styles to standalone less files
Merge branch 'master' of SandboxGame
Handle Less file @imports
Merge branch 'master' of SandboxGame
Runtime parsing of .less files
AHtmlHud: Ignore case in OnFileChanged compare
Fixed hotreload not triggering for some web includes
Vue componenets can define Stylesheets to include
Ignore file changes in .vs folders
Transform Mode
Toolbar with grid snap
ignore node_modules
Allow passing enum values from vue
Tool panel experments
Force components to lowercase
Merge branch 'master' of SandboxGame
Games list, icons
Merge branch 'master' of SandboxGame
Map Builder Name/Icon placeholder
Merge branch 'master' of SandboxGame
ToolPicker
Fuck off Vue Devtools warnings
Added AddonRequestHandler
Json Addon has Title, Description, Icon
Added MDI
Making main menu a bit more coherent
Merge branch 'master' of SandboxGame
Autocomplete for ingame console