496 Commits over 608 Days - 0.03cph!
Coherent custom shader test
Position Property fix
Spawnmenu open tweaks
Try that warning shit again
Spawnmenu cleanup
Try to stop coherent with the blur kernel size is limited shit
Playground addon
Added BaseHud.AddComponent<T>
UI Refactor
Put MapBuilder shit into Playground
Citizen.PlayerModel, part of Citizen Addon
Refactor
BaseWeaponControllable -> BaseCombatPlayer
BaseWeapon.DoInput
Toolgun holds tools list
Fix sandbox gamemode not loading
Basic copy paste
Replicate ThirdPerson
Remove unused IUndoRedo stuff
docgen
Quick tips
Fixed sending empty chat text
Added BaseHud.ActiveElement
Don't show spawnmenu if typing into chat
Committed too soon
Added ObjectArraySerializer
Effects take a variable list of objects
RPC Prediction implementation
Particle emitter defaults
Renaming some vars
ParticleEmitter name
ParticleSystemEntity.SetBeamEndPoint
More particle beam shit
SetBeamEndPoint
Merge branch 'master' of SandboxGame
unresolved external symbol fixes
Particle beam module bindings
Cleaning
Particle shader particle color apply to emission too
Added ParticleSystem.Spawn
Rename ParticleSystemEntity.SetXXXX to .Set
Split classes into their own files
Update ToolEffect test
Another RelativePath ProjectDir test
Merge branch 'master' of SandboxGame
MaterialJsonConverter
Curve JsonConverter
ParticleBurst defaults
Particle System asset pass
Back compat fix
Set the project dir to an absolute path on startup so it doesn't get fucked over when we change the current dir
Loading screen fixes (kind of)
App Icon
Reverting startup movie
Disabled unused ios shit
Disable loadingscreen hack
Kind of add crouching
Can toggle third person with x
Hud errors when selected entity becomes null
Check if primitive is valid before creating (prevents crashes)
Added LibraryAttribute
Added networked effects system
Added ExtrudedCube effects
Fixed errors on spawn
Tweak sound volumes
Tick sounds
convar/command attribute limits
Allow manual creation of ClassLibraryAttribute, throw exception is multiple init
If no _classLibraryAttribute found, create a fake one
First person mode
Misc fixes
Fixed error when adding [Client] RPCs to non entities
Select entity on creation
Crosshair
Added TimeSince
Refresh entity list once per second
Cache Client.Player properly
Run all the other ticks even if a tick throws an exception
Tick from c#
Strip some engine tick code out
Remove Tick
Merge branch 'master' of SandboxGame
group button border radius fix
Update coherent version in js
Updated coherent binaries
Resources
new coherent.js
Updatec coherent shaders
Static libraries
Coherent source updates
Inspector folder fix
member access fix
Add default UE4 path to path in bat files
SendTexture fix
Oops Kiss_FFT is needed
Compile fix
Shader path fixes
Merge branch 'master' of SandboxGame
Added Audio class (sound refactor)
Added BaseHud.Blur()
Call Blur if we click on something that isn't the HUD
Fixed entity edit input crazy decimals and changing when editing
Removed UnrealImGui
Stripped unused plugins (as far as I can see)
If a gamemode overrides CustomBindsConfig we'll look for a config file named binds.{configname}.cfg and run and save binds to that.
Gamemodes with overridden binds can have a binds_default.{configname}.cfg to define default key binds
MapBuilder gamemode uses its own config
MapBuilder console commands for switching modes
MapBuilder default binds config