userGarry Newmancancel
repoSandboxGamecancel

496 Commits over 608 Days - 0.03cph!

6 Years Ago
Fucking c++
6 Years Ago
Coherent custom shader test
6 Years Ago
Position Property fix Spawnmenu open tweaks
6 Years Ago
Try that warning shit again
6 Years Ago
Spawnmenu cleanup Try to stop coherent with the blur kernel size is limited shit
6 Years Ago
Playground addon Added BaseHud.AddComponent<T> UI Refactor Put MapBuilder shit into Playground Citizen.PlayerModel, part of Citizen Addon Refactor BaseWeaponControllable -> BaseCombatPlayer BaseWeapon.DoInput Toolgun holds tools list
6 Years Ago
Fix sandbox gamemode not loading
6 Years Ago
Basic copy paste Replicate ThirdPerson Remove unused IUndoRedo stuff docgen Quick tips Fixed sending empty chat text Added BaseHud.ActiveElement Don't show spawnmenu if typing into chat
6 Years Ago
Committed too soon Added ObjectArraySerializer Effects take a variable list of objects
6 Years Ago
RPC Prediction implementation
6 Years Ago
Hide loading boxes
6 Years Ago
Particle emitter defaults Renaming some vars
6 Years Ago
ParticleEmitter name ParticleSystemEntity.SetBeamEndPoint More particle beam shit
6 Years Ago
SetBeamEndPoint Merge branch 'master' of SandboxGame
6 Years Ago
More beam shit
6 Years Ago
unresolved external symbol fixes
6 Years Ago
Particle beam module bindings
6 Years Ago
Cleaning Particle shader particle color apply to emission too Added ParticleSystem.Spawn Rename ParticleSystemEntity.SetXXXX to .Set Split classes into their own files Update ToolEffect test
6 Years Ago
Simpler curve parsing
6 Years Ago
Don't change current dir
6 Years Ago
Undone change dir hack
6 Years Ago
Another RelativePath ProjectDir test Merge branch 'master' of SandboxGame
6 Years Ago
Vector3 JsonConverter
6 Years Ago
MaterialJsonConverter Curve JsonConverter ParticleBurst defaults Particle System asset pass Back compat fix
6 Years Ago
Set the project dir to an absolute path on startup so it doesn't get fucked over when we change the current dir
6 Years Ago
Loading screen fixes (kind of)
6 Years Ago
App Icon Reverting startup movie
6 Years Ago
Disabled unused ios shit Disable loadingscreen hack Kind of add crouching
6 Years Ago
Splash Ico
6 Years Ago
Can toggle third person with x
6 Years Ago
Hud errors when selected entity becomes null
6 Years Ago
Cleaning up
6 Years Ago
Check if primitive is valid before creating (prevents crashes) Added LibraryAttribute Added networked effects system Added ExtrudedCube effects Fixed errors on spawn Tweak sound volumes Tick sounds
6 Years Ago
Tool help
6 Years Ago
convar/command attribute limits Allow manual creation of ClassLibraryAttribute, throw exception is multiple init If no _classLibraryAttribute found, create a fake one First person mode
6 Years Ago
Misc fixes Fixed error when adding [Client] RPCs to non entities Select entity on creation Crosshair
6 Years Ago
Added TimeSince Refresh entity list once per second Cache Client.Player properly
6 Years Ago
Run all the other ticks even if a tick throws an exception
6 Years Ago
Time.Delta fix
6 Years Ago
Tick from c# Strip some engine tick code out
6 Years Ago
Remove Tick Merge branch 'master' of SandboxGame
6 Years Ago
group button border radius fix
6 Years Ago
Update coherent version in js
6 Years Ago
Updated coherent binaries Resources new coherent.js Updatec coherent shaders Static libraries Coherent source updates Inspector folder fix member access fix Add default UE4 path to path in bat files SendTexture fix Oops Kiss_FFT is needed Compile fix Shader path fixes Merge branch 'master' of SandboxGame
6 Years Ago
Added Audio class (sound refactor)
6 Years Ago
Added BaseHud.Blur() Call Blur if we click on something that isn't the HUD
6 Years Ago
Fixed entity edit input crazy decimals and changing when editing
6 Years Ago
generic listbox styles
6 Years Ago
Removed UnrealImGui Stripped unused plugins (as far as I can see)
6 Years Ago
If a gamemode overrides CustomBindsConfig we'll look for a config file named binds.{configname}.cfg and run and save binds to that. Gamemodes with overridden binds can have a binds_default.{configname}.cfg to define default key binds MapBuilder gamemode uses its own config MapBuilder console commands for switching modes MapBuilder default binds config