496 Commits over 608 Days - 0.03cph!
Proxy.Generated.cs intellisense errors
Add Help to the Property if no help and property has a comment
Set property name in proxy
Generate editor type default
BaseEntity properties tests
Stub GetProperties()
Save Entity Proxies as .Proxy.cs next to the file instead of a completely different folder
Only generate files when they changed
Merge branch 'master' of SandboxGame
PropertyAttribute additional properties
Auto run Sandbox.CodeGenerator on compile Sandbox.Unreal, relative paths fixes
Don't re-create the property if not replicating
Fixed json leaks on Quaternion
BaseEntity can be proxied
Rough entity selection, properties
EntityJsonConverter
Don't define global Select on Object
Entity List Selectable
Sandbox.CodeGenerator wip
PropertyHandler returns with normalized whitespaces
Sandbox.Unreal don't compile files in Public/Entity
Some test attributes on the light entities
Move Attributes.cs to Sandbox.Public
Proxy files (todo: only proxy specific files?)
Merge branch 'master' of SandboxGame
GetProperties takes a Dictionary instead of creating a new one
GetProperties proxies call base class
Style tweaks
Moved Compiler Proxy stuff to its own dll
Added BaseEntity.SpawnFromEditor
Documenting VectorToOrientation
Merge branch 'master' of SandboxGame
Class Library has some editor used properties
Apply new editor properties to lights
Added Library.GetAttribute
EntityTool update
PrimitiveTool Icons tooltips
Add World to HudComponent
Entity List
Primitive Type Switch
Merge branch 'master' of SandboxGame
Remove "Selecting Tool" debug output
Toolmenu placeholder
Editor styles to standalone less files
Merge branch 'master' of SandboxGame
Handle Less file @imports
Merge branch 'master' of SandboxGame
Runtime parsing of .less files
AHtmlHud: Ignore case in OnFileChanged compare
Fixed hotreload not triggering for some web includes
Vue componenets can define Stylesheets to include
Ignore file changes in .vs folders
Transform Mode
Toolbar with grid snap
ignore node_modules
Allow passing enum values from vue
Tool panel experments
Force components to lowercase
Merge branch 'master' of SandboxGame
Games list, icons
Merge branch 'master' of SandboxGame
Map Builder Name/Icon placeholder
Merge branch 'master' of SandboxGame
ToolPicker
Fuck off Vue Devtools warnings
Added AddonRequestHandler
Json Addon has Title, Description, Icon
Added MDI
Making main menu a bit more coherent
Merge branch 'master' of SandboxGame
Autocomplete for ingame console
Webcon fixes
Scroll to bottom when running a command
Key binds system, bind, unbindall, exec, binds, writebinds
Added "reload" command
Reloading map assets will reload the map brushes too
Merge branch 'master' of SandboxGame
Lights set defaults in constructors
Fixed main menu keyboard not working
Version vars
Delete children deletes Children instead of AttachedChildren
Renamed TextureRenderTarget to RenderTarget
RenderTexture inherits from Texture
Use exception.Message instead of "Unhandled exception in Task callback"
BaseWeapon is a MeshEntity
Set owner to attachment parent
Destroy children in engine, added exception for using destroyed entities, fixed some of those instances
Removing DestroyAllChildren to be sure it's the cause of the ensure
tab does the same as space in autocomplete
Destroy tweaks aimed at fixing the ensure
Detach as part of destroy
Moved consoleInput to its own component
Up/Down history
Autocomplete popup
Autocomplete selection
Space when autocomplete is selected inserts text
Partials, Ordering, Values
DestroyAllChildren no longer iterates all entities, Added Entity.Children, moved old Entity.Children to Attachments, moved where DestroyChildren is called
Throw exceptions if setting attachment/owner/parent on !Authority entities
Merge branch 'master' of SandboxGame
DEDICATEDSERVER should get defined now
Fixed point_spotlight getting flipped on client