userGarry Newmancancel
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67 Commits over 30 Days - 0.09cph!

7 Months Ago
Cleanup Re-save scenes with package information
7 Months Ago
Create README.md
7 Months Ago
CharacterController component nice and slimmed down Debug components for Trace and CharacterControllerHelper Add ModelComponent.ShouldCastShadows Latest player controller scene
7 Months Ago
Draw spheres, hulls and meshes when ModelCollider selected
7 Months Ago
ModelCollider - draw colliders (only capsule right now)
7 Months Ago
Add CameraPhysicsDebug component Add ModelCollider component Delete points from CameraPhysicsDebug faster
7 Months Ago
Player controller wip
7 Months Ago
Turret diagnosis scene, player controller wip
7 Months Ago
Fix new component wrong base type
7 Months Ago
Add Physics.Trace helper
7 Months Ago
Delete unused code
7 Months Ago
Can drag drop prefabs into the scene Can drag models into the scene
7 Months Ago
Cleanup - don't allow delete prefab root Edit the prefab scene directly, unified scene saving, cleaning up
7 Months Ago
Fix not switching scenes when playing Scene is a GameObject
7 Months Ago
Be more careful when iterating components Set up default collision rules Fix PhysicsComponent not using the scene it is a part of Add ColliderBaseComponent.IsTrigger (which does nothing atm) Add SelfDestructComponent Add CollisionDebugComponent Add physics collision test scenes
7 Months Ago
Scene tabs Update cube.object Scenes have unsaved changes state (lining up for undo), rename GameObjectComponent to BaseComponent
7 Months Ago
OpenSceneList Scene + Prefab thumbnails https://files.facepunch.com/garry/75a5537b-4e53-4ca7-a449-14342d12faf4.png
7 Months Ago
Can choose between play scene or play game
7 Months Ago
Alt fire, stats
7 Months Ago
Refactor so the game can start up when published
7 Months Ago
Fix components list not showing!
7 Months Ago
Attempt to place camera nicely when opening a scene
7 Months Ago
In scene prefab editor
7 Months Ago
Clean up
7 Months Ago
Paint prefabs different to gameobjects in GameObjectControlWidget Change how enable state is triggered
7 Months Ago
Rename SceneSource to SceneFile Add PrefabFile resource type Can convert a GameObject to a Prefab Can drag a PrefabFile to GameObject control widget GameObjects referencing a PrefabFile GameObject will serialize properly Changing Scene will automatically change scene of child objects Update turret scene
7 Months Ago
Wrap map loaded sceneobjects
7 Months Ago
Add GameObjectFlags IBodyModifier not used Map loading component test
7 Months Ago
Add SceneObject.MakeGameObjectsUnique, remove the old version of it
7 Months Ago
Update turret with movement
7 Months Ago
Create turret.scene Serialize GameObjects using their guid Add GameObjectControlWidget Enable GameObject reference serialization, uniquify them when duplicating + copying If physics is using a collider with a controller, use Move to move the object instead Update turret.scene Create TurretComponent.cs
7 Months Ago
Add Align To View ExceptionWrap Update
7 Months Ago
Add "Create Component", creates the .cs file with correct class name, adds new component to object
7 Months Ago
Add open cs file to component context menu https://files.facepunch.com/garry/aba7d9f4-393f-455f-8af6-c7fe9ff2dc8a.png Use GizmoInstance.Settings for camera settings in SceneView PhysicsComponent.Gravity does stuff
7 Months Ago
Make sure serialized children and components are in the same order Don't rebuild the scene tree on hotload
7 Months Ago
Can double click on tree object to focus scene view on it https://files.facepunch.com/garry/49d23208-2d76-4b6d-9f93-d5e24b669d1a.mp4
7 Months Ago
Keep world position when reparenting Align view / frame Fix PointLightComponent position ModelComponent model hitbox instead of bbox Error prevention
7 Months Ago
Cubemap fix
7 Months Ago
Scene cleanup
7 Months Ago
Fix cubemap bounds https://files.facepunch.com/garry/37a3a9bb-3225-4fde-aa65-f39b984b52ed.jpg
7 Months Ago
Add EnvmapComponent, cubemap test scene
7 Months Ago
Fix Spotlight transform
7 Months Ago
Create lights.scene rust scene floor collider Keyboard shortcuts for copy, paste, duplicate, delete etc
7 Months Ago
Increase shadow map size on the light component defaults Exception wrap Component callbacks Add ColliderBase Don't tick the active scene if we're playing
7 Months Ago
Tweak how Colliders initiate
7 Months Ago
Nicer add component menu Component context menu (can destroy components now)
7 Months Ago
Can enable/disable components Highlight pressed gameobject Don't allow parenting to own ancestor GameObject list support drag drop changing position etc
7 Months Ago
Add GameObject.Active, Component.Active Fill out destroy logic, unit tests
7 Months Ago
Add Scene.FindAllComponents
7 Months Ago
Fix camera jolt when switching back to edtior Fix double play/pause Show gizmo debug for now Transform gizmo tweaks