userGarry Newmancancel
branchsbox/game-uploadcancel

6 Commits over 0 Days - ∞cph!

3 Years Ago
Fixed Content not clearing between games
3 Years Ago
Addon mount path cleanups Add base/code/ and /code/ resource files when packing game addon Cleanup Cleanup Make sure /downloads/assets exists before trying to use it Client can download and use new package format
3 Years Ago
Include shader files if they exist Don't mount local game addons that are disabled If game uses new manifest, download using that Fix error loading baks.office Fix assert crash Hide "was not precached" asserts because we dgaf Split Addon to PacksgedGame and RuntimeGame PackagedGame assembly loading
3 Years Ago
Reflection.CreateType allows creating generic type ResourcePaths in AddonConfig (will probably replace SharedAssets too) CanEditAttribute support for generic types, creating editors with generic arguments Add Layout.AddLeftToRight, Layout.AddTopToBottom Give Widget.Data some random value so it triggers a change on null Add ArrayBind Added ListProperty<> editor ResourcePaths path list is editable
3 Years Ago
Enable deterministic compiling add Addon.GetCodePath() Use deterministic dll names if compiling for publish Allow on demand addon compiles, gathering assembies Allow adding assemblies to manifest upload
3 Years Ago
Game upload functionality, loose files