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4,475 Commits over 1,308 Days - 0.14cph!

Today
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
Yesterday
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
3 Days Ago
Fix warning
3 Days Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
5 Days Ago
Library manager, list available libraries
7 Days Ago
Fix menu not loading 🙈🙈🙈🙈🙈
7 Days Ago
Make internal addons.. addons - because it matters now
7 Days Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
8 Days Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
9 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
9 Days Ago
Update minimal game template with new folder layout
9 Days Ago
Merge fixes
9 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
9 Days Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
10 Days Ago
Include library dll in publish
10 Days Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
10 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
10 Days Ago
Editor and UnitTest folders should be in the root of the project
10 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
10 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
13 Days Ago
Better metrics
14 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
14 Days Ago
Extra performance stats
15 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
15 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
15 Days Ago
Render dynamic envmap probes in editor sceneviews too
35 Days Ago
Fix api query
35 Days Ago
Update height clamp
35 Days Ago
Update API URL
35 Days Ago
Allow avatar tint editing
35 Days Ago
Can switch between variants
35 Days Ago
Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option
36 Days Ago
Compile fix Max 8x msaa
36 Days Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
36 Days Ago
Fix RenderDeviceInfo_t wrong size
36 Days Ago
Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path
36 Days Ago
Remove the old BuildCubeMaps
36 Days Ago
Dynamic cubemap component settings
37 Days Ago
Remove unsued, clean up
37 Days Ago
Tweak citizen eye ao add compilled avatar scene (!)
37 Days Ago
Use faster _aligned_malloc in physics system
37 Days Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
38 Days Ago
Group jam page by not played, updated
39 Days Ago
Don't show header/footer when viewing game info
39 Days Ago
F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game
40 Days Ago
Fix crashes due to returning address to temporary locals Split this off
40 Days Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
41 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
41 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
41 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer