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4,787 Commits over 1,461 Days - 0.14cph!

Today
Achievement list on packagemodal tweak menu transitions
Today
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally Latest achivement api AchievementCollection, stat based fractions
Today
Latest achivement api AchievementCollection, stat based fractions
Yesterday
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally
Yesterday
Update pull.yml Release fix
Yesterday
Handle login exceptions more gracefully Fix events spam Include commit message and sha with release
2 Days Ago
Fix benchmarks not recording properly
2 Days Ago
Package Fetch api is more forgiving (just returns null on 404) Benchmark diagnostics
3 Days Ago
actions update
3 Days Ago
Services api (#1658) Nothing should visibly change for end users
3 Days Ago
Fix package error version
3 Days Ago
Fix exception
3 Days Ago
Unused
3 Days Ago
Fix oversights
3 Days Ago
Api debug
3 Days Ago
Fix token Avoid chunked encoding, serialize, deserialize ouselves
3 Days Ago
Move upload apis Moved leaderboards Update Find api More activity/event api calls Move manifest api Move bookmark api Clean up, remove old backend stuff, remove old api
4 Days Ago
Update Apis Lets make this less complicated Clean account/login Move rating api Use FastTimer here Custom DelegatingHandler for api calls - adds retries, logging, auth
4 Days Ago
Package and leaderboard apis
4 Days Ago
Use services api
5 Days Ago
Mainmenu improvements (#1655) * Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty) * Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used * Finished initial version of Game Modal with options to launch into a game and see all active lobbies. * Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above. * Close Game Modal when entering Lobby from Lobby List Modal * Give Lobby List Modal and other missed Modals the primary background * Fix time offset strings displaying incorrectly * Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby * Remove Global Stats from Game Modal. Unnecessary information * Fix Maps menu opening the Walker Game Modal instead of launching directly into the map * Org Page is now replaced with an Org Modal that can be opened at any time. * Moved SettingsPage into a Settings Modal that pops up over everything * Added Settings Modal to the Pause Menu * Fix Package Modal not toggling when pressing F1 * Pad the bottom of GameGroups * Show Player Icons on Active Lobby Cards (shows lobby hosts) * Game Tiles are now all the same size instead of being randomly sized * Give Game List Columns a max-width * Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger. * Clicking the name of a game opens the Game Modal instead of the Generic Package Modal * GameTiles are now treated as one big button, clicking anywhere will open Game Modal. * Removed box around header on Game and Org Modals * Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies * Added `flex-shrink: 0` to entries of the ServerListModal * Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime * MenuOverlay now uses Screen.DesktopScale (with 1080p minimum) * Added missing ToolTips to GameTile * Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. * Adjusted font size on Game Modal * Enable Looping on Main Menu music and Loading music * Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging * Fixed LoadingOverlay not including Subtitle in BuildHash * Remove warning from LobbyCard since it doesn't need the async stuff anymore * Remove unused variables from Game and Org Modals * Remove refreshing variable from GameModal * Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept * LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies * Fix max-width on HomePage columns * Add NRE check for when Package.Screenshots is null * Don't request partial package for GameModal * Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2. * GameTiles all now enforce the same aspect-ratio (16:9) * Fix GameModal not loading its contents instantly. * Added Tooltips to LobbyCards * Fix Lists in 4:3 Screen Ratios * Settings Button no longer brings you back to the Home Page * Fix padding on PageHeader * Revert GameModal back to string ident and use Package.TryGetCached instead. * Order ServerListModal by Player Count * Fixed HeaderTab styling on Settings Modal * Fixed lobby heads being off by 1 pixel * Make all elements on the Social Bar match instead of looking completely different * Update the Map Select Modal to match where it doesn't already * PackageSelectionModal also follows same styles. * Add proper Volume Slider to VideoControls * Change default starting volume for VideoControls * Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR. * Unify multiplayer check in Game Modal and MenuHelpers * Fix package reference in GameModal * Show package using cached version * Add Application.IsVr * Add Sessions to PackageUsage * Add TimeSpan.Humanize * Add MenuUtility.CloseAllModals * Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png * Fix broken style * Lobby list cleanup, list view aspect * Fix ToolTips in GameModal * Engagement tooltips display on entire entry not just icon. * Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing) * Fixed Videos now having their icon styling on GameModal Media * Fix clicking on GameTiles still opening the Org Modal when on `/games` page * Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded. * Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing. * Fix Base PackageFilters not preserving tags * MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary. * MapModal ActionBar queries lobbies properly, getting lobbies across all games * Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time * Lets order everything by upvotes by default, for now * Fix some GameTiles being massive when at the end of the list * Make the "no screenshots" view a bit nicer --------- Co-authored-by: Carson Kompon <carsokompo@gmail.com>
5 Days Ago
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty) Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used Finished initial version of Game Modal with options to launch into a game and see all active lobbies. Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above. Close Game Modal when entering Lobby from Lobby List Modal Give Lobby List Modal and other missed Modals the primary background Fix time offset strings displaying incorrectly Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby Remove Global Stats from Game Modal. Unnecessary information Fix Maps menu opening the Walker Game Modal instead of launching directly into the map Org Page is now replaced with an Org Modal that can be opened at any time. Moved SettingsPage into a Settings Modal that pops up over everything Added Settings Modal to the Pause Menu Fix Package Modal not toggling when pressing F1 Pad the bottom of GameGroups Show Player Icons on Active Lobby Cards (shows lobby hosts) Game Tiles are now all the same size instead of being randomly sized Give Game List Columns a max-width Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger. Clicking the name of a game opens the Game Modal instead of the Generic Package Modal GameTiles are now treated as one big button, clicking anywhere will open Game Modal. Removed box around header on Game and Org Modals Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies Added `flex-shrink: 0` to entries of the ServerListModal Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime MenuOverlay now uses Screen.DesktopScale (with 1080p minimum) Added missing ToolTips to GameTile Fixed outstanding issues where a page wouldnt load until you moved your mouse over it. Adjusted font size on Game Modal Enable Looping on Main Menu music and Loading music Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging Fixed LoadingOverlay not including Subtitle in BuildHash Remove warning from LobbyCard since it doesn't need the async stuff anymore Remove unused variables from Game and Org Modals Remove refreshing variable from GameModal Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies Fix max-width on HomePage columns Add NRE check for when Package.Screenshots is null Don't request partial package for GameModal Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2. GameTiles all now enforce the same aspect-ratio (16:9) Fix GameModal not loading its contents instantly. Added Tooltips to LobbyCards Fix Lists in 4:3 Screen Ratios Settings Button no longer brings you back to the Home Page Fix padding on PageHeader Revert GameModal back to string ident and use Package.TryGetCached instead. Order ServerListModal by Player Count Fixed HeaderTab styling on Settings Modal Fixed lobby heads being off by 1 pixel Make all elements on the Social Bar match instead of looking completely different Update the Map Select Modal to match where it doesn't already PackageSelectionModal also follows same styles. Add proper Volume Slider to VideoControls Change default starting volume for VideoControls Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR. Unify multiplayer check in Game Modal and MenuHelpers Fix package reference in GameModal Merge branch 'master' into mainmenu-improvements Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png Fix broken style Lobby list cleanup, list view aspect Fix ToolTips in GameModal Engagement tooltips display on entire entry not just icon. Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing) Fixed Videos now having their icon styling on GameModal Media Fix clicking on GameTiles still opening the Org Modal when on `/games` page Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded. Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing. Fix Base PackageFilters not preserving tags MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary. MapModal ActionBar queries lobbies properly, getting lobbies across all games Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time Lets order everything by upvotes by default, for now
5 Days Ago
Lets order everything by upvotes by default, for now
6 Days Ago
Fix broken style Lobby list cleanup, list view aspect
6 Days Ago
Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
6 Days Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png Default to private in editor mode Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded UI: Unset values if unit is undefined Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247 Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour) Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored Don't apply Music/Voip volume settings when in Editor Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept Fix mistakes in Gizmo.SolidSphere, any segment count should now work Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this Same fix needed for SolidCylinder Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder Fix static functions on non-static Widgets not invoking or inheriting type properly. Merge branch 'master' into mainmenu-improvements
11 Days Ago
Fix video weak warning
11 Days Ago
Rename IGameMenuDll to IGameInstanceDll Rename Sandbox.GameMenu.csproj to Sandbox.GameInstance.csproj Rename Sandbox.GameMenu folder to Sandbox.GameInstance Scale the screen scale down if screen height < 1080 More featured games
11 Days Ago
Fix panel background sometimes having the wrong corner radius
11 Days Ago
Add Screen.DesktopScale Add ScreenPanel.ScaleStrategy - allows easily setting scaling to match desktop scale Menu + Avatar scale matches desktop Fix selection highlight not updating DevUI uses desktop scale Add Panel.SelectAllInChildren, UnselectAllInChildren These allow easily add Ctrl+A behaviour Don't draw the selection highlight as abrasively Can view stack trace using in game console
12 Days Ago
Replace menu music with something that makes people less angry Loading screen music only plays on first loading screen
12 Days Ago
Fix TimeSince/TimeUntil getting fucked when playing in editor Fixes sbox-issues/issues/6312#issuecomment-2309487594
12 Days Ago
Scale music volume using mixer
13 Days Ago
Mount menu assets when not in editor Menu music Stop all sounds when leaving game, not when entering etc Refactor
13 Days Ago
Fix error reporting (!)
13 Days Ago
Fix audiomixer thread exceptions
14 Days Ago
Fix error reporting reporting to the wrong package Always use GregorianCalendar Fix Surface exception
14 Days Ago
Fix leaderboard friends querry
15 Days Ago
PerformanceStats.Timings.SteamAudio isn't used Fix OnClientOutput not counting calls Count exceptions, store game version Fix exception when Image becomes null while loading texture Add more diagnostics to error reporting Fix loading screen staying visible when leaving avatar scene
15 Days Ago
Clean up some mess that is no longer required
15 Days Ago
Add new leaderboard api Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful Stats unittests
16 Days Ago
Platform retry Clamp panel's time delta, avoids it skipping over transitions completely when loading etc Custom loading screen backgrounds
18 Days Ago
Fix modal paths still targeting asset.party
28 Days Ago
Log a warning when trying to deserialize a component with no scene, and return null
29 Days Ago
IconButton has Toggle/Active mode
30 Days Ago
Add Json.ParseToJsonObject( ref Utf8JsonReader reader ), Json.FromNode<T>( JsonNode node ) Menu is default DeleteOnClose = true (let us know if some menus stop opening)
30 Days Ago
Fix NRE when pasting gameobjects
31 Days Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
31 Days Ago
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
32 Days Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles