4,787 Commits over 1,461 Days - 0.14cph!
Achievement list on packagemodal
tweak menu transitions
Add RunEvent<T>
Sandbox.Services update
Add Sandbox.Services.Achievements class
Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages
Latest api models
Add Package.GetAchievements()
Update IAchievementApi
Grab achievements when starting game
Add Sandbox.Services.Achievements.All
When stats are incremented their values are updated locally
Latest achivement api
AchievementCollection, stat based fractions
Latest achivement api
AchievementCollection, stat based fractions
Add RunEvent<T>
Sandbox.Services update
Add Sandbox.Services.Achievements class
Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages
Latest api models
Add Package.GetAchievements()
Update IAchievementApi
Grab achievements when starting game
Add Sandbox.Services.Achievements.All
When stats are incremented their values are updated locally
Update pull.yml
Release fix
Handle login exceptions more gracefully
Fix events spam
Include commit message and sha with release
Fix benchmarks not recording properly
Package Fetch api is more forgiving (just returns null on 404)
Benchmark diagnostics
Services api (#1658)
Nothing should visibly change for end users
Fix package error version
Fix token
Avoid chunked encoding, serialize, deserialize ouselves
Move upload apis
Moved leaderboards
Update Find api
More activity/event api calls
Move manifest api
Move bookmark api
Clean up, remove old backend stuff, remove old api
Update Apis
Lets make this less complicated
Clean account/login
Move rating api
Use FastTimer here
Custom DelegatingHandler for api calls - adds retries, logging, auth
Package and leaderboard apis
Mainmenu improvements (#1655)
* Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
* Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
* Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
* Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
* Close Game Modal when entering Lobby from Lobby List Modal
* Give Lobby List Modal and other missed Modals the primary background
* Fix time offset strings displaying incorrectly
* Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
* Remove Global Stats from Game Modal. Unnecessary information
* Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
* Org Page is now replaced with an Org Modal that can be opened at any time.
* Moved SettingsPage into a Settings Modal that pops up over everything
* Added Settings Modal to the Pause Menu
* Fix Package Modal not toggling when pressing F1
* Pad the bottom of GameGroups
* Show Player Icons on Active Lobby Cards (shows lobby hosts)
* Game Tiles are now all the same size instead of being randomly sized
* Give Game List Columns a max-width
* Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger.
* Clicking the name of a game opens the Game Modal instead of the Generic Package Modal
* GameTiles are now treated as one big button, clicking anywhere will open Game Modal.
* Removed box around header on Game and Org Modals
* Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies
* Added `flex-shrink: 0` to entries of the ServerListModal
* Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime
* MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
* Added missing ToolTips to GameTile
* Fixed outstanding issues where a page wouldnt load until you moved your mouse over it.
* Adjusted font size on Game Modal
* Enable Looping on Main Menu music and Loading music
* Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
* Fixed LoadingOverlay not including Subtitle in BuildHash
* Remove warning from LobbyCard since it doesn't need the async stuff anymore
* Remove unused variables from Game and Org Modals
* Remove refreshing variable from GameModal
* Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
* LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
* Fix max-width on HomePage columns
* Add NRE check for when Package.Screenshots is null
* Don't request partial package for GameModal
* Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
* GameTiles all now enforce the same aspect-ratio (16:9)
* Fix GameModal not loading its contents instantly.
* Added Tooltips to LobbyCards
* Fix Lists in 4:3 Screen Ratios
* Settings Button no longer brings you back to the Home Page
* Fix padding on PageHeader
* Revert GameModal back to string ident and use Package.TryGetCached instead.
* Order ServerListModal by Player Count
* Fixed HeaderTab styling on Settings Modal
* Fixed lobby heads being off by 1 pixel
* Make all elements on the Social Bar match instead of looking completely different
* Update the Map Select Modal to match where it doesn't already
* PackageSelectionModal also follows same styles.
* Add proper Volume Slider to VideoControls
* Change default starting volume for VideoControls
* Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
* Unify multiplayer check in Game Modal and MenuHelpers
* Fix package reference in GameModal
* Show package using cached version
* Add Application.IsVr
* Add Sessions to PackageUsage
* Add TimeSpan.Humanize
* Add MenuUtility.CloseAllModals
* Break game modal up to managable components
https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
* Fix broken style
* Lobby list cleanup, list view aspect
* Fix ToolTips in GameModal
* Engagement tooltips display on entire entry not just icon.
* Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
* Fixed Videos now having their icon styling on GameModal Media
* Fix clicking on GameTiles still opening the Org Modal when on `/games` page
* Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
* Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
* Fix Base PackageFilters not preserving tags
* MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
* MapModal ActionBar queries lobbies properly, getting lobbies across all games
* Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
* Lets order everything by upvotes by default, for now
* Fix some GameTiles being massive when at the end of the list
* Make the "no screenshots" view a bit nicer
---------
Co-authored-by: Carson Kompon <carsokompo@gmail.com>
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
Close Game Modal when entering Lobby from Lobby List Modal
Give Lobby List Modal and other missed Modals the primary background
Fix time offset strings displaying incorrectly
Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
Remove Global Stats from Game Modal. Unnecessary information
Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
Org Page is now replaced with an Org Modal that can be opened at any time.
Moved SettingsPage into a Settings Modal that pops up over everything
Added Settings Modal to the Pause Menu
Fix Package Modal not toggling when pressing F1
Pad the bottom of GameGroups
Show Player Icons on Active Lobby Cards (shows lobby hosts)
Game Tiles are now all the same size instead of being randomly sized
Give Game List Columns a max-width
Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger.
Clicking the name of a game opens the Game Modal instead of the Generic Package Modal
GameTiles are now treated as one big button, clicking anywhere will open Game Modal.
Removed box around header on Game and Org Modals
Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies
Added `flex-shrink: 0` to entries of the ServerListModal
Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime
MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
Added missing ToolTips to GameTile
Fixed outstanding issues where a page wouldnt load until you moved your mouse over it.
Adjusted font size on Game Modal
Enable Looping on Main Menu music and Loading music
Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
Fixed LoadingOverlay not including Subtitle in BuildHash
Remove warning from LobbyCard since it doesn't need the async stuff anymore
Remove unused variables from Game and Org Modals
Remove refreshing variable from GameModal
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
Fix max-width on HomePage columns
Add NRE check for when Package.Screenshots is null
Don't request partial package for GameModal
Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
GameTiles all now enforce the same aspect-ratio (16:9)
Fix GameModal not loading its contents instantly.
Added Tooltips to LobbyCards
Fix Lists in 4:3 Screen Ratios
Settings Button no longer brings you back to the Home Page
Fix padding on PageHeader
Revert GameModal back to string ident and use Package.TryGetCached instead.
Order ServerListModal by Player Count
Fixed HeaderTab styling on Settings Modal
Fixed lobby heads being off by 1 pixel
Make all elements on the Social Bar match instead of looking completely different
Update the Map Select Modal to match where it doesn't already
PackageSelectionModal also follows same styles.
Add proper Volume Slider to VideoControls
Change default starting volume for VideoControls
Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
Unify multiplayer check in Game Modal and MenuHelpers
Fix package reference in GameModal
Merge branch 'master' into mainmenu-improvements
Show package using cached version
Add Application.IsVr
Add Sessions to PackageUsage
Add TimeSpan.Humanize
Add MenuUtility.CloseAllModals
Break game modal up to managable components
https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
Fix broken style
Lobby list cleanup, list view aspect
Fix ToolTips in GameModal
Engagement tooltips display on entire entry not just icon.
Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
Fixed Videos now having their icon styling on GameModal Media
Fix clicking on GameTiles still opening the Org Modal when on `/games` page
Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
Fix Base PackageFilters not preserving tags
MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
MapModal ActionBar queries lobbies properly, getting lobbies across all games
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
Lets order everything by upvotes by default, for now
Lets order everything by upvotes by default, for now
Fix broken style
Lobby list cleanup, list view aspect
Show package using cached version
Add Application.IsVr
Add Sessions to PackageUsage
Add TimeSpan.Humanize
Add MenuUtility.CloseAllModals
Break game modal up to managable components
https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
Add editor options for lobby privacy
Currently very boolean - either private or public - would like to do
something org-based in future, or have custom filters
https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
Default to private in editor mode
Basic version property editor
Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build
Standalone: load version/date/development build info from manifest on startup, open up Standalone class
`Standalone.IsDevelopmentBuild`
`Standalone.Version`
`Standalone.VersionDate`
When accessed from outside standalone, will return default values
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
UI: Unset values if unit is undefined
Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247
Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
Make TabWidget state cookie restore functional
Give particle effect tab bar a state cookie so the current tab is restored
Don't apply Music/Voip volume settings when in Editor
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
Same fix needed for SolidCylinder
Top and bottom caps for SolidCylinder
Draw SolidCapsule directly instead of 2 spheres and a cylinder
Fix static functions on non-static Widgets not invoking or inheriting type properly.
Merge branch 'master' into mainmenu-improvements
Rename IGameMenuDll to IGameInstanceDll
Rename Sandbox.GameMenu.csproj to Sandbox.GameInstance.csproj
Rename Sandbox.GameMenu folder to Sandbox.GameInstance
Scale the screen scale down if screen height < 1080
More featured games
Fix panel background sometimes having the wrong corner radius
Add Screen.DesktopScale
Add ScreenPanel.ScaleStrategy - allows easily setting scaling to match desktop scale
Menu + Avatar scale matches desktop
Fix selection highlight not updating
DevUI uses desktop scale
Add Panel.SelectAllInChildren, UnselectAllInChildren
These allow easily add Ctrl+A behaviour
Don't draw the selection highlight as abrasively
Can view stack trace using in game console
Replace menu music with something that makes people less angry
Loading screen music only plays on first loading screen
Fix TimeSince/TimeUntil getting fucked when playing in editor
Fixes sbox-issues/issues/6312#issuecomment-2309487594
Scale music volume using mixer
Mount menu assets when not in editor
Menu music
Stop all sounds when leaving game, not when entering etc
Refactor
Fix audiomixer thread exceptions
Fix error reporting reporting to the wrong package
Always use GregorianCalendar
Fix Surface exception
Fix leaderboard friends querry
PerformanceStats.Timings.SteamAudio isn't used
Fix OnClientOutput not counting calls
Count exceptions, store game version
Fix exception when Image becomes null while loading texture
Add more diagnostics to error reporting
Fix loading screen staying visible when leaving avatar scene
Clean up some mess that is no longer required
Add new leaderboard api
Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful
Stats unittests
Platform retry
Clamp panel's time delta, avoids it skipping over transitions completely when loading etc
Custom loading screen backgrounds
Fix modal paths still targeting asset.party
Log a warning when trying to deserialize a component with no scene, and return null
IconButton has Toggle/Active mode
Add Json.ParseToJsonObject( ref Utf8JsonReader reader ), Json.FromNode<T>( JsonNode node )
Menu is default DeleteOnClose = true (let us know if some menus stop opening)
Fix NRE when pasting gameobjects
Add GraphicsView.DragType (enables SelectionRect)
Add GraphicsItem.Children
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint
When changing position/scale for objects, add an edit log for each
Try to normalize EditLog to send actual propertyname
Add EditorEvents.ISceneEdited , EditorEvents supports interface based events
Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles