userGarry Newmancancel
reposboxcancel

1,464 Commits over 365 Days - 0.17cph!

3 Hours Ago
Fix ConVarRef warnings Merge branch 'master' of sbox
5 Hours Ago
AccessControl unit tests AccessControl.CheckRules is around 625x faster ReflectionCache builder is 14x faster
Today
Do a proper error if steam init failed, instead of crashing further down the line
Yesterday
More IPanel properties Merge branch 'master' of sbox
Yesterday
More IPanel properties
Yesterday
Add IPanel.IsMainMenu, IPanel.IsGame More IPanel properties Merge branch 'master' of sbox
2 Days Ago
Move IEntity to Internal Add IPanel Panel.ChildCount becomes ChildrenCount Can access root IPanel's from menu
2 Days Ago
Steamworks SDK no longer defines QUERY_PORT_ERROR
2 Days Ago
Update Steam SDK
2 Days Ago
"move" cursor Fixed Screen.Size not being available immediately
2 Days Ago
Fix caps sensitivity in RemoveClass, HasClass
3 Days Ago
Add IEntity.IsOwnedByLocalClient Merge branch 'master' of sbox
3 Days Ago
Add Panel.FindPopupPanel() Merge branch 'master' of sbox
3 Days Ago
Do Panel.PreLayout in tasks PropertyBind swallow errors, try to convert to appropriate type Remove GetTextBlock from PanelRenderer Browsable attributes for panel
3 Days Ago
Throw exception if trying to Material.Load on render thread
3 Days Ago
Round measure text up to int
3 Days Ago
StyleSelector HasClasses speedup Skip transitions on screen size change Fixed text not invalidating layout when changing size
3 Days Ago
3 Days Ago
Cursor ew-resize, ns-resize Throw an exception if parenting a panel to itself Add template slot system
3 Days Ago
fixed last-child issues
4 Days Ago
Dirty the layout when text changes
4 Days Ago
YogaWrapper, don't set variables that aren't changed TextBlock optimized emptry string behaviour Add DebugName to BaseDataSource Don't update binds every frame Don't update binds if panel not visible Only update yoga when styles change Update performance stats Cache layout rect, margin, padding Merge branch 'master' of sbox
4 Days Ago
Added UI.DataSource.Property Optimize.IsVisible Added UISystem.Simulate Performance layouts
4 Days Ago
Add Client.IsListenServerHost
5 Days Ago
Splitting test solution Update test packages Panel performance tests Update children indexes on prelayout, instead of every time a child is added/removed HashSet for children Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock Fix EngineFileSystem shutdown exceptions
6 Days Ago
FgdWriter don't put base class name Glow Property color is a vector instead of a color ObjectProperty doesn't go crazy if property isn't gettable Reflection.GetProperties returns actual properties LogEvent fields to properties Throw error message popup if menu doesn't compile on boot Add System.ComponentModel.Primitives for addons Decorate some properties for inspector Added IValid interface More property tagging LogEvent use StackTrace editor RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32 Merge branch 'master' of sbox
8 Days Ago
Engine EntityRegistry, tweaks to make adding/removing ents to/from lists reliable Addon accessor ToYoga optimization Profiling Entity Registry as list IEntity for cross realm entity interaction Lets not print all this shit when we do ent_bbox Merge branch 'master' of sbox
9 Days Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
9 Days Ago
Can turn prediction off for an entity using Entity.Predictable = false
9 Days Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
9 Days Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
9 Days Ago
ModelEntity.SetMaterialGroup can take a string
9 Days Ago
Load assets before menu init
9 Days Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
9 Days Ago
Added AnimSceneObject.SetBodyGroup
9 Days Ago
Fixed FgdWriter errors
10 Days Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
10 Days Ago
qwidget bind test
10 Days Ago
Compile fix
10 Days Ago
Adding Sandbox.Tools
11 Days Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
11 Days Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
11 Days Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
11 Days Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
14 Days Ago
Service API
15 Days Ago
Fixed ConVar.ClientData returning string
15 Days Ago
Add a couple more decimal places to Color json encoding
15 Days Ago
Fixed scss variables with variables
15 Days Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
15 Days Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)