userGarry Newmancancel
branchsbox/iteration-speed-suckscancel

4 Commits over 0 Days - ∞cph!

1 Year Ago
Fix compile notifications popping up on boot Fix compile notifications appearing on the top left of the screen for no reason Not using it, but can at least fix SetWindowNoActivate
1 Year Ago
Order the syntaxtrees before giving them to the compiler, because hotloading is going to want the names of things to be as close as deterministic as possible
1 Year Ago
Fix package selector property not saving or updating Don't pass #local packages to GameSupport optimized shader build Fix crash when fetching object bounds too early Fix water reflections renderbounds so it doesn't take the size of the entire map Switch @visibility to @internal - because afaik it's the only visibility that makes sense + add unit tests Merge branch 'master' into iteration-speed-sucks
1 Year Ago
Only add events on retail Don't hotload/etc compiled assemblies that we've already hotloaded Client only reload assemblies that have changed No need to re-verify assemblies that we've already verified Parallel thread .cs reads Cleaner Generators Clean compilegroup/compiler thread stuff Entity.FindByIndex<T> just return null if can't cast to right type Fix test TypeLibrary hunch speedups Don't do GC during server addon loading Include editor sounds so everyone gets annoying compile sounds Hotload manager use its own logger Include compiled shaders on server Disable AC optimization (it's not filling the resolver in propertly)