userGarry Newmancancel
branchsbox/networking_suckscancel

22 Commits over 31 Days - 0.03cph!

1 Year Ago
Clean up for merge
1 Year Ago
Host handles channel id's Add status2
1 Year Ago
Force cursor visible if console visible Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
1 Year Ago
Filesystem initialization in the right place for unit tests
1 Year Ago
Add missing dlls
1 Year Ago
Try to get FACEPUNCH_ENGINE to be an absolute path
1 Year Ago
Get the engine env var from the process
1 Year Ago
Set the env var for the test folder during run
1 Year Ago
Move unit test location Fix up unit test paths We don't need to copy all this stuff anymore Handle uri.IsPrivate exceptions Don't try to load materials during unit test (todo) Put filesystem testfolder in .source2 Don't upload unittest folder to Steam
1 Year Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push
1 Year Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
1 Year Ago
Add GameNetworkSystem Snapshot transport
1 Year Ago
Assembly transfer
1 Year Ago
ByteStream tweaks Put unit test project downloads in .source2 Application.IsUnitTest is true during unit tests Basic, unoptimized message splitting Reduce steam networking debug output Collect game assemblies on join
1 Year Ago
Handshake reduce
1 Year Ago
Gather required packages & menu packages from server's game
1 Year Ago
Engine unit tests (disabled) Remove unused Prepare for -joinlocal Handshake json messaging Create NamedPipeTest.cs Fixes
1 Year Ago
Fix can't run sandbox.engine console commands from in game console
1 Year Ago
Named pipes 😊🔫
1 Year Ago
Refactor
1 Year Ago
Handshake framework Refactor
1 Year Ago
Warn if interopgen structs are less than pointer size, so should be marked with [small] Mark some stuff as [small] Bind SteamNetworkSocket, SteamNetworkConnection Cleanup