userGarry Newmancancel
branchsbox/networking_suckscancel

22 Commits over 31 Days - 0.03cph!

6 Months Ago
Clean up for merge
6 Months Ago
Host handles channel id's Add status2
6 Months Ago
Force cursor visible if console visible Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
6 Months Ago
Filesystem initialization in the right place for unit tests
6 Months Ago
Add missing dlls
6 Months Ago
Try to get FACEPUNCH_ENGINE to be an absolute path
6 Months Ago
Get the engine env var from the process
6 Months Ago
Set the env var for the test folder during run
6 Months Ago
Move unit test location Fix up unit test paths We don't need to copy all this stuff anymore Handle uri.IsPrivate exceptions Don't try to load materials during unit test (todo) Put filesystem testfolder in .source2 Don't upload unittest folder to Steam
6 Months Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push
6 Months Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
6 Months Ago
Add GameNetworkSystem Snapshot transport
6 Months Ago
Assembly transfer
6 Months Ago
ByteStream tweaks Put unit test project downloads in .source2 Application.IsUnitTest is true during unit tests Basic, unoptimized message splitting Reduce steam networking debug output Collect game assemblies on join
6 Months Ago
Handshake reduce
6 Months Ago
Gather required packages & menu packages from server's game
6 Months Ago
Engine unit tests (disabled) Remove unused Prepare for -joinlocal Handshake json messaging Create NamedPipeTest.cs Fixes
6 Months Ago
Fix can't run sandbox.engine console commands from in game console
6 Months Ago
Named pipes 😊🔫
6 Months Ago
Refactor
6 Months Ago
Handshake framework Refactor
6 Months Ago
Warn if interopgen structs are less than pointer size, so should be marked with [small] Mark some stuff as [small] Bind SteamNetworkSocket, SteamNetworkConnection Cleanup