branchsbox/networking_suckscancel
22 Commits over 31 Days - 0.03cph!
Host handles channel id's
Add status2
Force cursor visible if console visible
Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
Filesystem initialization in the right place for unit tests
Try to get FACEPUNCH_ENGINE to be an absolute path
Get the engine env var from the process
Set the env var for the test folder during run
Move unit test location
Fix up unit test paths
We don't need to copy all this stuff anymore
Handle uri.IsPrivate exceptions
Don't try to load materials during unit test (todo)
Put filesystem testfolder in .source2
Don't upload unittest folder to Steam
Add Time.Scope
Don't send broadcast messages to connections that aren't fully connected
Allow GameNetworkSystem to push
Joined/Disconnected callbacks in GameNetworkSystem
Simple JsonMessage handling
Add GameNetworkSystem
Snapshot transport
ByteStream tweaks
Put unit test project downloads in .source2
Application.IsUnitTest is true during unit tests
Basic, unoptimized message splitting
Reduce steam networking debug output
Collect game assemblies on join
Gather required packages & menu packages from server's game
Engine unit tests (disabled)
Remove unused
Prepare for -joinlocal
Handshake json messaging
Create NamedPipeTest.cs
Fixes
Fix can't run sandbox.engine console commands from in game console
Handshake framework
Refactor
Warn if interopgen structs are less than pointer size, so should be marked with [small]
Mark some stuff as [small]
Bind SteamNetworkSocket, SteamNetworkConnection
Cleanup