userGarry Newmancancel

18,285 Commits over 3,684 Days - 0.21cph!

8 Years Ago
Fixed file browsing marking folders as hidden (!)
8 Years Ago
8 Years Ago
Manifest etc
8 Years Ago
Lets see that happens if we don't pre-process our asset bundles
8 Years Ago
8 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
8 Years Ago
Terrain color
8 Years Ago
Bundle shuffle
8 Years Ago
BuildAssetBundles - print status, timings
8 Years Ago
8 Years Ago
Trying to improve load times
8 Years Ago
Rustbuilder LogFolder
8 Years Ago
Help link
8 Years Ago
Icon positional fixes
8 Years Ago
Icon rendering fix
8 Years Ago
Error fix
8 Years Ago
fixes
8 Years Ago
8 Years Ago
Compile fixes
8 Years Ago
Steam libs for osx/linux
8 Years Ago
Updated RustBuilder
8 Years Ago
Protocol++, rebuild plugins
8 Years Ago
Merged workshop beta into prerelease
8 Years Ago
Merged workshop beta into prerelease
8 Years Ago
Merged from main
8 Years Ago
Undone PreservedPrefabs idea SkinnedMeshRendererInfo stores transforms (for workshop) SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons) SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials) Camera.FocusOnRenderer handles rotations properly
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
Replaced windows.form save/load dialogs with terrible custom versions
8 Years Ago
8 Years Ago
Support deployables
8 Years Ago
UI stuff, sky scrubber
8 Years Ago
Bumpscale, glossiness, occlusionstrength
8 Years Ago
FloatRow, alpha cutoff
8 Years Ago
8 Years Ago
Decorated workshop scene Fixed shorts not working Can fly around workshop scene Added DepthOfFieldFocusPoint
8 Years Ago
Fixes
8 Years Ago
Added PreservedPrefab component Player Preview
8 Years Ago
Item view Indicate incompatible Download incompatible, open folder, allow manual loading
8 Years Ago
8 Years Ago
Convert imported version2 metal to spec Added all clothes items Added collared shirt Added tanktop Added shorts Your items scrolls, shows all items
8 Years Ago
Merge
8 Years Ago
xtab mode Occlusion, Specgloss Texture size limit from version2
8 Years Ago
Loading workshop http icons
8 Years Ago
Icon publishing
8 Years Ago
Fixed button stretch in lists Moved layer defines to Rust.Global.dll Added PropRenderer
8 Years Ago
Set texture properly when resettodefault Import Version2 properly (for conversion) Indicate old items Detect changes, reload textures automatically Changelog field Export to folder (for preview)
8 Years Ago
Added Utility.Texture.DecompressNormals( tex ) Added Utility.Texture.SaveAsPng( tex ) (works on non readables) Added Utility.Texture.CreateReadableCopy( tex ) Texture rows updated from defaults Texture rows reset to default button Texture rows download texture button Added string.TruncateFilename( len ) Clicking texture filename finds it in explorer
8 Years Ago
Merged from root
8 Years Ago
UI niceness