19,240 Commits over 3,898 Days - 0.21cph!
Fixed lootpanel missing references
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
Made ragdoll movement non jittery
Fixed allocation leak in Proto.CopyTo
Fixed allocation in eyes.FrameUpdate
Fixed allocation in Network.Client.Cycle
Fixed HUD not showing in editor
Fixed allocation in SendClientTick
Fixed allocation in BuildInputState
Fixed DepthOfFieldFocusPoint.Evaluate allocation
Stop using LayerMask.GetMask!
Fixed allocations in UIHUD
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
ifdef'd TonemappingColorGrading OnGUI (allocations)
Pickup/drop notice optimization
Optimized Vitals updating (allocations)
Removed usage of FilledImageVariable (gc)
Removed usage of TextVariable (gc)
Fixed profiler leak in SoundOcclusion
Fixed profiler leain in Sound.Play
Fixed profiler leak in AmbienceEmitter.GetBaseSound
Removed some garbage from effect message receiving
Fixed UpdateLoot being called from other players
Fixed player preview rendering white
Wires have 50x less verts
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
Don't create gibs over 500m away
Portacabin cull
Fixed NRE in DeferredMeshDecal, when selecting prefab in project
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix
Scene2Prefab
Quote filename when opening renderinfo