19,224 Commits over 3,898 Days - 0.21cph!
Higher protection values are brighter on the inventory hud
Visual Studio Tools 2.0.0.0
Blank tshirt
Changed icons to png
New player rig
Make sure icon is square when uploading
Made example tshirt texture a png, to make it more accessible
Workshop download/preview in editor
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles
Deleted unused stuff
Updating example textures
Steam fixes
Fixed "total recall" eyes on ragdolls
Invalidate player network cache on inventory change
Stonewall
Building Gallery
Player Gallery
SocketHandle for wall placement
Highwall Wood implementation
Added extra layer to cloth shader using mask alpha
Highpassed regular jacket
Defer player position updates by one frame instead of every tick received
Replacing IsInvoking usage because it's slow
Fixed not being able to craft some inventory items
Soliciting reviews in game is now against Steam's Rules
Fixed player server colliders
Delete rigidbody on sleepers
animals don't need to trigger anything
Made damage collider a tiny bit bigger in barricades