userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
10 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
10 Years Ago
Windows Build 159
10 Years Ago
Fixed EnvSync error
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main
10 Years Ago
Phrase, items, Icons updated Removed debug output
10 Years Ago
10 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
10 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
10 Years Ago
10 Years Ago
Download icons slower (if your internet connection suuucks)
10 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
10 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
10 Years Ago
Assert that UpdateNetworkGroup is only called serverside
10 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
10 Years Ago
Merged with trunk
10 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
10 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
10 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
10 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
10 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
10 Years Ago
Tagged skins Fixed bear anim controller error
10 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
10 Years Ago
10 Years Ago
Trunk merge
10 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge
10 Years Ago
Windows Build 156
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Fixed doors not being demolished properly
10 Years Ago
Merged with trunk
10 Years Ago
Stability system is more stable
10 Years Ago
Weapons are framerate independant again
10 Years Ago
Windows Build 154
10 Years Ago
Trunk merge
10 Years Ago
Stripping unused
10 Years Ago
Merge with trunk
10 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
10 Years Ago
Updated ignores
10 Years Ago
Fixed building gibs Improved network update queue with different channels
10 Years Ago
Cleaner way to turn maincamera off during loading
10 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
10 Years Ago
Trunk merge
10 Years Ago
Cleaning up
10 Years Ago
Fixed weapon still active after dying on listenserver
10 Years Ago
Merged to trunk
10 Years Ago
Trunk merge