userGarry Newmancancel

19,199 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Removed debug output
10 Years Ago
Keep track of how many colliders/components are disabled in a static Serverperformance log colliders, rigidbodies, buildingblock, disabled shit
10 Years Ago
Added network collider sleeping to trees/resources
10 Years Ago
Fixed being able to walk through walls
10 Years Ago
This was bullshit and I shouldn't have left it in
10 Years Ago
SendMessage "OnNetworkWake" on networkables on first subscriber join SendMessage "OnNetworkSleep" on networkables on last subscriber leave Added NetworkSleep component to turn off components when no network subscribers Building Blocks turn off colliders when no network subscribers (Left debug output in on purpose)
10 Years Ago
Added SignalEffect module Added muzzle effect to bolt rifle (also plays shoot sound) Added Rifle hold type
10 Years Ago
Planner tool tweaks
10 Years Ago
Fixed stringtable fuckups
10 Years Ago
Oops, didn't save properly
10 Years Ago
Fixed player model Fixed NRE in LootableCorpse
10 Years Ago
Added PhysicsMaterial to splattype/overlaytype Added vis.footsteps console command Specific footstep effect logic (not used yet)
10 Years Ago
Added wall building plan Building blocks now 10x harder to destroy Foundations placed on uneven ground are orientated to it
10 Years Ago
Fixed warnings Fixed player hit detection being fucked
10 Years Ago
Automatically destroy more components on dedicatd server
10 Years Ago
Vary PlayerUpdate fractionally to avoid bunching up
10 Years Ago
Fixed pickup not working Fixed being able to shoot building blocks to bits
10 Years Ago
Item modules are no longer instanced per item Item modules use opt-in event system instead of interface style system Item modules no longer derive from Scriptableobject Renamed ItemInformation to Item.Definition Item definition now holds Modules (instead of Item)
10 Years Ago
Oops, need TestLevelTerrain for the test level :S
10 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
10 Years Ago
Test/Art - Getting Rid
10 Years Ago
Fixing NRE errors popping up on Sentry
10 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
10 Years Ago
Changing protocol
10 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
10 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
10 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
10 Years Ago
▄▇▉▄▆ ▌▇█▍▇▇ ▊█▇▆█▉▄
10 Years Ago
Added server perf.csv spitting to server
10 Years Ago
Fixed assert in Item.RemoveFromWorld()
10 Years Ago
Removed Tick Fixed fire gobbling too much wood
10 Years Ago
Fixed NRE when user disconnects during auth
10 Years Ago
Ignore plasticscm bullshit
10 Years Ago
More specific profiling on TransformChangeMonitor
10 Years Ago
Added build version in DS title
10 Years Ago
Unified item destroying
10 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
10 Years Ago
Breaking Transform Monitoring into buckets
10 Years Ago
Keep the console at native res
10 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
10 Years Ago
Refactoring Unified network position lerping, less shitty
10 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
10 Years Ago
Client fix
10 Years Ago
Refactoring, gulp
10 Years Ago
Refactoring
10 Years Ago
Refactoring
10 Years Ago
Bullet weapon test
10 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
10 Years Ago
We can cache these messages and reuse them to avoid GC churn
10 Years Ago
Eating now affects metabolism properly Campfire placement guide proper Pass time to take onto ItemActions