userGarry Newmancancel

18,850 Commits over 3,837 Days - 0.20cph!

10 Years Ago
Profiling Bullshit
10 Years Ago
Updated native steam library
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Linux Build
10 Years Ago
More bindings
10 Years Ago
Fixed effect position spawn
10 Years Ago
Fixed sound length not counting delay
10 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
10 Years Ago
Various effect/bone/string pooling fixes
10 Years Ago
Fixed long pause on joining singleplayer game
10 Years Ago
Rolling the protocol
10 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
10 Years Ago
Fixed broken player collision
10 Years Ago
Fixed console spam
10 Years Ago
Fixed objects getting removed
10 Years Ago
Implemented Jog animations
10 Years Ago
Footsteps test
10 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
10 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
10 Years Ago
Added includes folder
10 Years Ago
These files allow you to run the game in the editor - and still use Steam
10 Years Ago
Removed unused EAC dlls
10 Years Ago
Updating project settings Added library to ignore list
10 Years Ago
Fixed player model state not being networked
10 Years Ago
Network grid was stupid on TestLevel
10 Years Ago
Fixed beltbar errors
10 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
10 Years Ago
Bad merge here
10 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
10 Years Ago
Fixed server NRE when looting
10 Years Ago
tweaking water
10 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
10 Years Ago
Updated TestLevel with terrain
10 Years Ago
Fixed sky not being set on sun shafts
10 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
10 Years Ago
Should fix players over-thinking while they're asleep
10 Years Ago
Fixed splitting/stacking not working properly clientside
10 Years Ago
Fixed compile error
10 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
10 Years Ago
Removed unused effects, moved GUIblur to bottom
10 Years Ago
Changed linux build options (test)
10 Years Ago
Fixed ds compile error
10 Years Ago
Debug camera
10 Years Ago
Resource spawns as part of map load, not 5 seconds after
10 Years Ago
Added LinearFog effect
10 Years Ago
EAC launcher fixes
10 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
10 Years Ago
EAC launcher update
10 Years Ago
This should make swimming proper work