19,199 Commits over 3,898 Days - 0.21cph!
Tooltip for planner showing resources needed
Fixed naked head LOD being too severe
SkinnedMultiMesh now handles LOD'ing properly
Updated player model parts to work with new rig
Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
Fixed client compile error in PlayerInventory
Added hammer worldmodel prefab (needs model)
Changed shiny grass in test level
Added resource gathering/spending indicators
Send note's when resources picked up/used
Fixed double language debug
Added inventory icons context menu
ds: only load saved games if we have -load switch
Removed sln files committed by petur
Close server if it's out of date (your batch file etc should update and restart)
Tweaked melee attack to be less missy if you're partially inside something
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Fixed loading screen not closing in editor
Server list only shows Rust servers
Disable the camera until player spawns
Disabled special weird looking terrain only fog
Added GetAppid, GetBuildID
Server browser refresh button works
Fixed not dying when dead
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Added player preview to inventory menu
Stripped out old inventory menu parts
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Fix being able to deploy multiple hammers etc
Fixed server compile error
Looting window works (kinda)
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
Stripped out a bunch of unused shit. to rule it out of the lag spiking
Use staging branch instead. Lets see what this does.
Tweaking this texture, to see if it makes any difference to the holo sight
Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
Build a proper release version of the dedicated server
Wearables/Beltbar hooked up to HTML ui
Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
Fixed JQueryUI fucking up drag positions with page zoom enabled
Updating to 18th March version
Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
A bunch of empty folders for some reason