19,199 Commits over 3,898 Days - 0.21cph!
Fixed client NRE on disconnect
Server browser now shows map name properly
Updated viewmodels with `always animate`
removed console.log hack (HTMLMain takes care of this now)
limited html spam to warnings/errors
viewmodel - check that we have an animationEvent before trying to use it in holster
HTMLComponent - check m_View for null before trying to use it
Error message start with hash so they show up uniquely if different but same error message
fixed mouse wheel up not going previous
sockets that are both male and female now flipped inside out before receiving a male
fixed up some of the building components - still need working through
added construction parts map
Construction ghost shader/effect - this is shit - lets get something better
Added next/previous key bindings
Added hack so mouse wheel calls next/previous automatically
Can change building parts using next/previous
Added socket icons for easier editing
Now change construction parts with left/right (temporary)
Socket based building system WIP
Fixed fuckups from last night's commits
Cooking/Spoiling now works again
Handle stackable variable properly
Deploying from a stack now doesn't use entire stack
Burnable/Fuel, removed redundant bullshit
Fixed item containers not creating
Made context menus work again
Updated items from newly modular item site - this breaks everything
Fixed command line values not being set
Fixed NREs when calling HTML functions before it's ready
Fixed petur's floating ghost man problem
Re-Added F2 menu (HTML based)
Fixed laoding menu overlay