userGarry Newmancancel

18,849 Commits over 3,837 Days - 0.20cph!

10 Years Ago
Matchmaking/Server Browser binds (partial)
10 Years Ago
server_console prefab was BULLSHIT (!)
10 Years Ago
Brute debugging
10 Years Ago
Still crashing with no gfx card, retrying
10 Years Ago
Server crash - following a hunch
10 Years Ago
Added server console window for -batchmode mode
10 Years Ago
Server now calls EndAuthSession when client disconnects
10 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
10 Years Ago
A little utility for me to quickly copy updated bins over
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Linux Build
10 Years Ago
Added Steam_User_CancelAuthTicket
10 Years Ago
Replace SSOA with AO - which is much much faster
10 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
10 Years Ago
This shouldn't have been checked in
10 Years Ago
Splashscreen/Icon
10 Years Ago
More filename fixes
10 Years Ago
Filename fixes
10 Years Ago
Copy pre-reqs
10 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
10 Years Ago
Added prereq folder - for libraries that need to be added to builds
10 Years Ago
client scripts
10 Years Ago
dedicated server uploaders
10 Years Ago
Added rust folder
10 Years Ago
Root dir
10 Years Ago
Lets not open the folder every compile
10 Years Ago
Fixes for compiling, added compile all
10 Years Ago
Added Water
10 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
10 Years Ago
Added a few trees to testlevel
10 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
10 Years Ago
Possiblish 64bit fix
10 Years Ago
test: Don't send NULLs
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Removed debug
10 Years Ago
Missing from previous commit
10 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
10 Years Ago
'Using' now opens menus as you would expect
10 Years Ago
Entity position ticking (no lerp yet)
10 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
10 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
10 Years Ago
Fixed client connect message not getting through properly
10 Years Ago
Receive and use player's tick
10 Years Ago
Dedicated server joining, debug view
10 Years Ago
When making a server, if we're a client - auto try to connect. net.connect is now client.connect
10 Years Ago
Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here. Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet) Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones) Changed bow to not import materials TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!