userGarry Newmancancel

19,199 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Deleteing unused
10 Years Ago
Added reload styles button temporary styles for server list, loading screen
10 Years Ago
More client compile fix
10 Years Ago
Fixed client compiling errors
10 Years Ago
LODs, heirachy groups Made cullgrid for procedural map smaller
10 Years Ago
hide modals when changing screens (like, changing to load screen) hide disconnect, continue pending internals
10 Years Ago
Player model culling LODs
10 Years Ago
phrases update
10 Years Ago
Fixed "Unsupported build setting: cannot build headless development player" Updated UnityEngine.dll that plugins use Updated project settings
10 Years Ago
Accidentally left the dev bar out
10 Years Ago
Language flags Fixed angular unsafe'ing URLs
10 Years Ago
Build linux fix
10 Years Ago
Fixed console overflow
10 Years Ago
I think this bit of bullshit in the error reporting is crashing Linux
10 Years Ago
Added grass layer Grass uses later of spawner object Grass no longer rendered in reflection
10 Years Ago
Tweaked grass - Added vertex coloring - Color fading between splats - Color randomness - Wind based on color (encourage blade seperation) - Grows 2 meters underwater - grass atlas is now greyscale
10 Years Ago
Replacing menu with HTML Menu
10 Years Ago
Branding overlay
10 Years Ago
Grass randomizer http://files.facepunch.com/garry/2014/May/29/1401374821.jpg http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
10 Years Ago
Server paging
10 Years Ago
Defer digestion, update @ 20fps (prevents server refresh lag)
10 Years Ago
Hide the in game UI when in game (for now)
10 Years Ago
Non functional disconnect button
10 Years Ago
Not used
10 Years Ago
Re-implemented translations again
10 Years Ago
Removed old phrase files
10 Years Ago
Added loading screen
10 Years Ago
Fixed cursor not hiding (again) Added simulate buttons to debug Added connection status feedback (todo) Show loading screen when connected, instead of when starting to connect
10 Years Ago
Don't refresh servers until we open the page
10 Years Ago
Steam Sharp - handle steam not being open without crashing
10 Years Ago
Updated steam native dlls
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Explicitly define the target name.. just in case
10 Years Ago
Linux Build
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Compile 64bit version for our linux buddies
10 Years Ago
Nicer menu toggling
10 Years Ago
Fixed menu screen not closing when in game Removed now apparently unused menu.html
10 Years Ago
removed hardcoded development class
10 Years Ago
new Error Loggin URL
10 Years Ago
Cursor managment from HTML (cursor will show if any element with .needcursor is visible) Fixed glue.on not getting arguments renamed glue.call to glue.trigger (to avoid confusion) added $rootscope.global object - which is set by the game on startup server queries use server_protocol from game game now hides menu element where appropriate Joining server is now working
10 Years Ago
Added language picker Added selected server popup Removed global gutter padding (this should be done on a screen by screen) Server join button
10 Years Ago
Localization Querying Lan/Friends/History
10 Years Ago
Language strings
10 Years Ago
Server populate fix
10 Years Ago
Better error logging. I'm going to stop fucking around with this now.
10 Years Ago
Updated translations
10 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game