19,199 Commits over 3,898 Days - 0.21cph!
Re-implemented localization
Updated console system to address Andre's OCD with global
No error logging/reporting in editor
Pass last exception to sentry
Moved OutputHandler to Facepunch.Output
less shit stack trace in errors
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
Error logger - always generate our own stacktrace
Added stacktest command
Added further checks to client.connect
Only send errors once
Properly complete the stack trace if it's missing
Fixed bow viewmodel prefab creating errors
Fixed editor errors when running client only
Error logger, add current dll timestamp
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error
Fixed client "same key already exists in the dictionary" with string pooling
Use software HTML rendering. Which is a shitload faster for some reason!
Added Sentry error reporting
Moving HTML stuff around a bit - using angularjs
Fixed not saving properly
Added editor menus to load/save
Changed WorldItems item network updating from ticking to event based (server performance++)
Fixed exception when cancelling task when no tasks exist
Run tick cycle every 60th instead of every 30th
Fixed console variables not setting (schoolboy error)
Added replacement menu test scene
Server performance, prevent ticks from bunching up
Added writecfg, server.writecfg
Added replicated convars
Accidentally re-wrote half the console system
Listen server creators are now admins
Fixed Jog Left being fucked
Linux native library update
This should fix dead players over-thinking on server
Fixed string pooling sending continuously in listen server
This should fix not being able to hear other players
Added voice chat (via Steam)
Fixed Length bug in NetStream
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
Updated steam api dll for editor
Re-organising clothing folder