branchEphyraUnity/LevelDesignBranchcancel
16 Commits over 31 Days - 0.02cph!
changing some stuff to get a build working
windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more
started building out a sample level around the bridge building mechanic
bridge sections have ghost material when player is in build mode
added game manager to keep track of floorcount/coin count, started on a checkpoint system
added coins to other modules
coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions
fixed some transform issues with spinners, added falling floors
Make controller check ahead of player
Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch
added level counter, more work on floor spawner but not getting anywhere, going to move on for now
creating new branch and little bit of work on floorspawner