userJames Kingcancel
branchSpaceUsurperUnity/drawing-cleanupcancel

3 Commits over 0 Days - ∞cph!

6 Years Ago
Fixed UVs assigned by SpriteAtlas Bullets can now use loose textures directly Can either use * "sprite" - path to a single texture * "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use When using "sprites", all textures must be the same size. Example usage of new loose bullet textures
6 Years Ago
Quad rendering refctor to support new sprite atlas system
6 Years Ago
Added Drawable class to help organise depth levels Moved unit rendering to new Drawable system