userJames Kingcancel
branchSpaceUsurperUnity/releasecancel

30 Commits over 305 Days - 0.00cph!

5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
5 Years Ago
XInput controller fix
5 Years Ago
Platform override example changes Merge branch 'master' into switch-port Experimental platform overrides implementation Merge branch 'master' into switch-port Disable OSX debug builds Merge branch 'master' into switch-port Script baking seems to work with platform overrides check currform == null when removing speech bubbles Speech bubbles now support loading custom textures moved keyboard lerp speeds to player config Store progression data in separate files for each new version Don't send error reports for plugins Fixed possible NRE on init Leaderboard fetching works! Fixed standalone build error Fixed exception when updating the timer on switch Fixed NRE on exit stage on switch Merge branch 'master' of SpaceUsurperUnity tweak sfx max distance Patched DocGen for vs2019 Fixed stageProgress alias Fixed new leaderboards not being created Working on implementing IStorageService on switch Merge branch 'master' of SpaceUsurperUnity File system stuff mostly working Fixed standalone build error Changed button prompt highlight styling Settings controls highlight styling A little more highligh styling Merge branch 'master' of SpaceUsurperUnity Reset custom unit funcs on setup, fixing divergence Fixed unit position divergence log Some more potential divergence fixes Revert "Some more potential divergence fixes" This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88. Merge branch 'master' of SpaceUsurperUnity Fixed case where last selected stage wouldn't update Updated Facepunch.ExpressionStrings Fixed workshop song loading in the menu Switch GetFiles() implementation Merge branch 'master' into release
5 Years Ago
Revert "Some more potential divergence fixes" This reverts commit 6bb8b6a5826e96ee137db86b4c1b15f6954766c9.
5 Years Ago
Reset custom unit funcs on setup, fixing divergence Fixed unit position divergence log Some more potential divergence fixes
5 Years Ago
Fixed new leaderboards not being created
5 Years Ago
Invalidate all workshop scripting caches
5 Years Ago
Fixed watching replays from the replay menu
5 Years Ago
Fixed some possible exceptions when using a bad player config Some sentry exception reporting fixes
5 Years Ago
Fixed workshop item uploader name regression
5 Years Ago
tweaks to camera size and player gun aim speed speech bubble size increased, FPS display Cleanup Jenkinsfile Unity fullscreen bug workaround Fixed long standing stage select UI visual bug Trying out some main menu optimizations for Switch Fixed menu load times on switch again Added nex ranking category IDs for every stage / campaign whitelisted lastpos & movedelta unit funcparams Added NexPlugin WIP refactor to support either nex or steam leaderboards etc Merge branch 'master' into switch-port Speech bubble text scaling now platform dependant Add switch-specific player / gun json files made unused Level param more useful Working on leaderboard abstraction More abstraction Missing metas circle-line intersection utils func Still abstracting added parallel/fan num properties for bullets tweaked slowmo visual effect Fixed sentry user id Almost finished abstracting This might even compile soon Finished off ProgressionManager cleanup Powerup binding storage refactor player facingSpeedMultiplier modifier Network services abstraction tweaks Some more steamworks usages replacements Updated Facepunch.Steamworks Steamworks backend implementation Some final refactoring player status velocityModifier player lookSpeedPercent modifier Updated Facepunch.Steamworks Steam re-implementation mostly working! Filled out Result enum Fixed Application.persistentDataPath being accessed on a worker thread Fixed pause menu leaderboards Nex leaderboard implementation Fixed switch builds Fixed standalone development build error Some temp implementations for FetchUsername / FetchAvatar Updated README.md / .gitignore for NEX native libraries Updated switchApplicationID Fixed not being able to connect to NEX game server Testing NEX leaderboard service Got rid of some redundancy in json data loading Example standalone default player overrides Started working on platform-specific json overrides Made sure baking codegen is ordered / stable Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' into switch-port Fixed usages not being sorted / unique Fixed fuse stage baking error Merge branch 'master' into switch-port Merge branch 'master' of SpaceUsurperUnity edited some sprites initial stage -> none Fixed possible exception when loading json data Merge branch 'master' of SpaceUsurperUnity Fixed codegen when some methods can't be baked Fixed possible NRE on StorageService.OpenRead() Fixed IStorageService.CreateFile(Domain.Local) standalone implementation Fixed regression causing some scores not to be submitted
5 Years Ago
auto subscribe to invasion easy mode Fixed default song path Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Experimenting with a relative aim mode for KB+M Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit Fixed useRawTime being the wrong way round Fixed typo on GameOver award display Added ProgressionTests Fixed core graphics trailing behind rotating units Fixed confirm prompt sometimes having the wrong buttons Merge branch 'master' into relative-aim Relative aim is now bindable Can now relative aim with empty space Fixed SnappySlider sound looping forever when disabled Workshop campaign list field tweaks, now show last updated time Updated Utils.FormatDuration Plugin title marquee on workshop campaign page fix wrong number of shield bubble effects showing Made sure int struct types can be marshalled properly Finishing touches with relative aim mode Fixed another cause of an incessant slider sound Include current stage name in sentry tags Merge branch 'master' of SpaceUsurperUnity Highligh workshop campaigns with a new update Merge branch 'master' of SpaceUsurperUnity Fixed case where cursor could be hidden in the main menu ListMenu refactor Merge branch 'master' of SpaceUsurperUnity Ability to automatically subscribe to some default workshop items Fixed bug when returning to unsubscribed workshop campaign Fixed list menu highlight Workshop menu sorting Got rid of the source column from workshop menu Added source type headers Notification badge to show unseen workshop update count Fixed possible missing ref exception when lots of workshop items are installed Fixed some strings Updated sentry dsn Make sure telemetry updates on first load Workshop voting assets Update Facepunch.Steamworks In-game workshop voting UI Only show rate button prompt for workshop campaigns Only grant victory achievements in built-in stages Playtime logging per-stage Fixed vote buttons flickering when pressed Voting sfx Attempting to ensure that script changes in the base game can't break workshop stages misc Merge branch 'master' of SpaceUsurperUnity Clear precached properties for scripts changed since a workshop upload Merge branch 'master' of SpaceUsurperUnity Flash rate button prompt if an appropriate time Fixed ScrollTable suddenly jumping when selecting an entry Merge branch 'master' of SpaceUsurperUnity Switch build fixes Don't download facepunch manifest on switch GA cleanup Merge branch 'master' of SpaceUsurperUnity remove GA gameobject Added button to open workshop tutorials Merge branch 'master' of SpaceUsurperUnity Fixed possible Player_StatusEffects error Show thumbs up / down in installed plugin list Fixed BaseActions NRE Move songs out of magic directory Hacky support for stages referencing songs in the old location Alternate solution for legacy song paths Fixed possible NRE in workshop menu Fixed build error
5 Years Ago
Don't unlock achievements in replays! :sweat_smile: Failsafe for achievement unlocking
5 Years Ago
Fixed possible NRE when browsing a leaderboard Fixed custom stage names in replay menu Default stage name for missing stages in replay menu Don't delete replays from unsubscribed workshop items Don't delete leaderboard replays from unsubscribed workshop stages Fixed leaderboard mode toggle sometimes not showing
5 Years Ago
Consider v55 and v56 the same
5 Years Ago
Devblog polish Fixed NRE when steam isn't initialized Only animate button prompts if they can receive input Fixed case where workshop campaign would lose input focus Fixed controller input on replay menu Renamed "Score" to "Rating" Workshop campaign rating now uses star graphics
5 Years Ago
core art for sliders Fixed possible compilation error while preparing to play a custom stage removed some debug stuff Merge branch 'master' of SpaceUsurperUnity Fixed workshop campaign stages not unlocking correctly Fixed long plugin names overflowing Fixed replay sidebar time text for endless mode Fix for workshop authors sometimes being [unknown] Better error message for unrecognised FSM action types Even better json parse failure handling crossfire new cores, tweaked pixel colors, boss disconnect effects, etc removed powerup position options new crossfire menu core fix typo build fix Fixed NRE when SubmitScoresInEditor is true Make sure we load archived replays after steam inits Merge branch 'master' of SpaceUsurperUnity Fixed case where button press would get consumed twice Reordered workshop items, added a divider Workshop update blog draft Renamed workshop campaign list title Workshop medal UI tweaks Don't show leaderboards on gameover in local custom levels Disable achievement unlocking from custom level scripts Don't show progress for local custom campaigns Fixed UI element disappearing in workshop menu All stages in a local custom campaign are unlocked
5 Years Ago
Docgen fix after adding asmdef files Switch build now gets to the level select screen fix missing curseWarp sfx Update .gitignore Fixed FuncParams/stage.json being interpreted as a stage Fixed milliseconds display inconsistencies Moved part of score submission back to the main thread Replay menu colour coding Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings More IL2CPP fixes Merge branch 'master' of SpaceUsurperUnity tweaks Updated Facepunch.ExpressionStrings Merge branch 'master' of SpaceUsurperUnity Added FsmValue<T> to AotHint Updated Facepunch.Steamworks FsmStates now contain ActionLists Fixed error when loading some resources on switch Disable CallMethod precaching on switch Implemented codegen for proper state machine actions AOT hint for FsmSetValueAction.ValueWrapper<T> unit sets laser property when hit by one Can now load/play a level without errors on Switch! Added NintendoSwitchSDK / InControl Switch packages unit SetBehaviour can set specific state Merge branch 'master' of SpaceUsurperUnity Only warn once per non-baked action list Fixed switch input Merge branch 'master' of SpaceUsurperUnity fix rope visual parameter show unit behaviour state in debug build remove unused menuGlow property Make extra sure that replays attach to leaderboard entries Merge branch 'master' of SpaceUsurperUnity camera controls enabled for debug build rename DrawText to DrawDebugText CoreLayerData docgen Merge branch 'master' of SpaceUsurperUnity Fixed docgen typo Docs: added link between classes and their corresponding resource types Updated Facepunch.ExpressionStrings First pass of FuncParam docgen misc Updated Facepunch.ExpressionStrings FuncParams docs now support descriptions, include inheritance Fixed subroutine invocation Merge branch 'master' of SpaceUsurperUnity Added ActionList and FsmAction docs Added onPreStartLoadingStage to fix error with custom stage loading Fixed newlines in examples Fixed NRE in SetupGhosts() on custom stages Fixed onPreStartLoadingStage callback Fixed nav order for member categories Merge branch 'master' of SpaceUsurperUnity Started adding scriptfunc support to CoreLayerData Fixed derived types ordering stage comment Merge branch 'master' of SpaceUsurperUnity remove bulletSprite stuff from powerups Finished adding scriptfunc support to CoreLayerData Merge branch 'master' of SpaceUsurperUnity Player body sprite now uses new atlas system Replaced all other uses of the old sprite atlas system Refactored replay UI so some components can be reused Big ActionList codegen refactor to support coroutines and normal methods Fixed build error Basic skeleton of installed custom campaign UI Fixed PluginData.IsFromWorkshop Fixed clicking on downloaded workshop entries Updated Facepunch.Steamworks Working on workshop trending table sliders stage Merge branch 'master' of SpaceUsurperUnity more sliders stuff fix build fix build again more slider stuff added summary for func params sliders ffd and slowmo clear timescale build fix ScrollTable now supports having no prompt Fixed possible error when menu starts up Scene changes Scroll table placeholder support Fixed workshop menu element hiding / resizing Can now navigate between workshop downloaded and explore lists adding slider variety single slider bullet instead of horiz/vert fix slider parallel velocity Fixed main menu header nav text size Replay / workshop menu fixes Merge branch 'master' of SpaceUsurperUnity Workshop menu uploading / view page / open folder Fixed build error fix crosshair Fixed tentacle core offset Started work on workshop campaign UI Can now play workshop stages through the UI Get rid of header in workshop campaign stage list Fixed workshop stage positioning Reordered main menu Merge branch 'master' of SpaceUsurperUnity more slider patterns slider tweaks can set music timescale fix debug test causing divergence Workshop preview template is now 4:3 Added preview images to workshop menu Added icons source file Workshop menu now shows source type (local / downloaded) Merge branch 'master' of SpaceUsurperUnity Finished off unsubscribe button Leaderboards for workshop stages now working! Fixed replay menu regression Workshop menu source field tweaks Merge branch 'master' of SpaceUsurperUnity Fixed replay menu again Merge branch 'master' of SpaceUsurperUnity sliders asteroids, etc Fixed mixup between plugin names and directories Merge branch 'master' of SpaceUsurperUnity Medal display for workshop campaigns Fixed medal counts for workshop levels Can now automatically navigate back to workshop campaign Button prompts can now auto size / align Workshop menu nav fixes Merge branch 'master' of SpaceUsurperUnity sliders song speed up in ffd sliders asteroid spawning etc slider spawn variety Workshop campaigns now show source in footer build fix Added stats to footer of workshop campaigns Merge branch 'master' of SpaceUsurperUnity Workshop menu remembers last selected campaign Started working on management UI for workshop entries Workshop management menu Finished some more workshop interactions A couple more small workshop fixes One more fix! fixed nullref re-enabled workshop keyvalue tags Fixed missing string Merge branch 'master' of SpaceUsurperUnity more slider stuff Merge branch 'master' of SpaceUsurperUnity safeSpace polish build fix Updated Facepunch.Steamworks Added workshop item metadata Finished off workshop explore table fix false laser collision bug sliders bg more bg, balance some sliders fence polish Placeholders while trying to figure out UGC details issue Started work on stage versioning Merge branch 'master' of SpaceUsurperUnity build fix build fix 2 safespace looping sfx more sliders balance more slider balance new diamond2 pxc, fix asteroid powerups build fix fix song menu exception Fixed error when fetching leaderboard for some workshop stages Fixed time submitted for endless level highscores Progression refactor for plugin progress storage / campaign leaderboards Live update progression in main workshop page Live update progression / details in workshop campaign UI sliders changes Merge branch 'master' of SpaceUsurperUnity sliders diamond2 spawn offscreen font cleanup title bullet crossfire title more font stuff wave floater bullet text starts with 0 opacity Custom strings support in plugins Example custom strings Don't show leaderboard for local custom campaigns Fixed scroll tables sometimes not showing actions on re-enable sliders sfx, title effects, etc fix ClearBgColorFunc sliders waveNum sliders grid variety Big refactor to move sound paths to DataPath<T> sliders enemy speech, balance Added support for custom sound effects in plugins Merge branch 'master' of SpaceUsurperUnity sliders enemy vox, etc sliders boss0, tweaked bouncers Fixed possible NRE when loading a custom stage Now building on switch again Merge branch 'master' of SpaceUsurperUnity sliders boss1 sliders boss2 sliders boss3 sliders boss3 shields build fix build fix again WIP support for different controller button icons (dual shock / switch) Merge branch 'master' of SpaceUsurperUnity sliders suction, tweaked storm suction Finished off version comparison Added PluginData.Version and PluginData.LeaderboardIndex Merge branch 'master' of SpaceUsurperUnity safespace crosshair effect sliders boss strings setup sliders boss2 spiral attack build fix polished boss2 spiral WIP redo button icons Merge branch 'master' of SpaceUsurperUnity Made sure last played stage is selected when returning to the menu boss2 tweaks Workshop stage replays are now archived properly Fixed replay menu custom stage names sliders boss1 laser/mines attack Merge branch 'master' of SpaceUsurperUnity Fixed typo in parsing archived replays in custom stages strings, boss0 suction attack Make sure percentile gets updated if scores change Fixed some parameter collections not getting pooled Merge branch 'master' of SpaceUsurperUnity sliders boss0 tweaks, new attack and pxc boss0 container attack boss1 new pxc Full DualShock support Merge branch 'master' of SpaceUsurperUnity boss3 attack changes crossfire balancing Merge branch 'master' of SpaceUsurperUnity Fixed possible NRE in replays tab Merge branch 'master' of SpaceUsurperUnity Fixed regression with loading progress Fixed Switch button bindings Don't show keyboard / mouse bindings on Switch boss3 new pxc Load time profiling Fixed main menu load times on Switch Possible fix for reading black pixels Merge branch 'master' of SpaceUsurperUnity Started refactoring codegen so we can bake workshop stages boss3 changes Merge branch 'master' of SpaceUsurperUnity boss1 laser tweaks fixed asteroid speeds crossfire balancing balancing, rework bouncer reworked wrappers unitNumType property, sliders powerup reworking Further baking refactoring Separated resource baking context from its result Merge branch 'master' of SpaceUsurperUnity sliders balance, tweaks balance, medal times spawn sfx for bosses and asteroids suction and container sfx Create StringTable.cs Working on baking result serialization Merge branch 'master' of SpaceUsurperUnity Big resource / plugin system cleanup Finished first pass of resource bake result serialization sliders speech, clamp bouncerSlow to bounds, change hermit death2 sprite Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings Fixed aliases not being found Merge branch 'master' of SpaceUsurperUnity Moved muller song out of legacy songs folder Added more logging to when a sample file can't be loaded More resource baking serialization / cleanup Fixed regression with loading plugin resources speech, song changes, powerup changes sliders medal achievement sfx Almost finished making sure cs can be generated from a serialzed baking result sliders background/grid variety, etc Merge branch 'master' of SpaceUsurperUnity diamond2 freezes nearby bullets on death Updated Facepunch.ExpressionStrings Almost everything is preserved when serializing bake results Merge branch 'master' of SpaceUsurperUnity boss/asteroid explosions, tweaked weirdHoming Merge branch 'master' of SpaceUsurperUnity balance Fixed subroutine codegen after deserialization Fixed Condition action deserialization Big DataPath refactor Merge branch 'master' of SpaceUsurperUnity Fixed some regressions after refactoring sliders trap Merge branch 'master' of SpaceUsurperUnity core designs Added baking step to workshop upload (WIP) Merge branch 'master' of SpaceUsurperUnity misc Merge branch 'master' of SpaceUsurperUnity Baking log files, better feedback when a bake fails some new achievements Merge branch 'master' of SpaceUsurperUnity added tentacle achievement, renamed achvs xulgon achievement, player powerup params tracked for stage too changed xulgon achievement to hermit invasion achievement some speech lines Fixed validation / upload progress readout Added bake result compilation Can now compile baked scripts for custom stages! Better handling for bake files not existing Disable bake file loading for local plugins Changed baking progress readout to "x of y" instead of a % Fixed switch builds Fixed error when unloading custom music samples Stopped watching workshop files for changes Fixed bake dump / dll file paths for custom stages Fixed incorrect asset paths for data sources Another quick path fix First-time processing of subscribed workshop stages now working some speech strings Added UI giving info about first-time custom stage setup Better path for cached workshop dlls Merge branch 'master' of SpaceUsurperUnity speech text added option to disable chromatic aberration Added button to open the workshop home page Merge branch 'master' of SpaceUsurperUnity Fixed progression of custom stages not being stored Better logic for showing / hiding percentile Validation dialogue now says which stage is being processed Fixed custom stage progression serialization Fixed core graphics of custom stages in the main menu Fixed core layer opacity / colour in the menu new example plugin included with build Fixed stageTime for cores in the main menu Merge branch 'master' of SpaceUsurperUnity Fixed incorrect button icons sometimes showing on switch / with dualshock Don't show upload button for example plugin Don't show upload button for items downloaded from the workshop Attempting to get mcs working in standalone builds Got mcs working at runtime! added new enemy pixels Added debug info generation for custom stage baking Merge branch 'master' of SpaceUsurperUnity unit calls hit handlers instead of pixelgroup Merge branch 'master' of SpaceUsurperUnity correct unit property names Fixed custom music sometimes not loading Fixed script baking issues related to aliases Fixed diagnostic fody weaving Fixed unsupported bake file version message Fixed possible error when baking CallMethod using an alias target Fixed _unitSpawnCounts divergence Fixed warning spam when performing replay diagnostics Stop validation mode when paused Added replay version info prompt added analog stick deadzones to options Update Jenkinsfile Create README.md Disable score submission in legacy builds Merge from master, score submission disabled warning prompt Merge branch 'legacy-v55' Update README.md
5 Years Ago
Fixed possible error in UpdateLocalArchivedReplays()
5 Years Ago
Fixed typo in TryParseReplayPath
5 Years Ago
Various switch build fixes Fixed progression not being restored correctly
5 Years Ago
Update Jenkinsfile Merge branch 'master' into release
5 Years Ago
Increased replay file quota
5 Years Ago
walls littleWalls pattern more knight stuff Save progression in a different file for debug builds Added player actions for up to 10 items API for rebinding / saving / loading item bindings Fixed replay menu keyboard bindings Implemented activating bound items Equipment menu navigation Item binding UI finished Added field to enable editor cheats Re-implemented home button to skip to the top of a leaderboard Merge branch 'master' of SpaceUsurperUnity Fixed exception when leaderboard is null Selectable menu style tweak Tweaked an editor-only visual bug with stage selection Don't activate powerup when switching with a bind Items are now sorted by category / name Item binding colour fix Fixed binding items on controller Disabled item binding in replays Merge branch 'master' of SpaceUsurperUnity Added D-pad icons Added background to item button prompt Equipment menu scrolls to selection fix mislabeled storm string fixed overgrowth typo fix debug text issue sRing bullet plus and star bullets Merge branch 'master' of SpaceUsurperUnity improve plus and star bullets, added plusSides bullet cRing bullet Can now bind multiple items to the same key Global item bindings Merge branch 'master' of SpaceUsurperUnity D-pad icon tweak Selectables are now sorted in the HUD Added PauseOnFocusLost toggle (editor only) walls grid0 slider bullet slider target effect undid debug no-replay-submission Added some profiling to replay sharing Merge branch 'master' of SpaceUsurperUnity Update Jenkinsfile Revert "Submit scores even on reset, if duration > 5s" This reverts commit 0c0197b7299e3240529b974ff2eca696f4147f1f. bandolier powerup Merge branch 'master' of SpaceUsurperUnity fix build error Merge branch 'release' Fixed ghosts not appearing in time attack some speech Merge branch 'master' of SpaceUsurperUnity child/parent bullets working on fence art fence polish Fixed occasional exception when picking up an item garden bg stars CHIPPY-390: Ctrl+V to watch replay in clipboard CHIPPY-389: Changed how stage icon borders tint Merge branch 'master' of SpaceUsurperUnity hugger, garden bg clouds hugger stab attack artillery unit queen and soldier units dormant start and end callbacks dormant update callback queen dormant spawn Fixed PixelChunk center of mass calculation Moved analytics database insert to another thread Show a "=" for tied scores in the rank field Merge branch 'master' of SpaceUsurperUnity removed some chunkSizeFinish flamethrower soldier line of sight soldier detection soldier attacks soldier notices when player shoots them Revert "Revert "Submit scores even on reset, if duration > 5s"" This reverts commit c9c69b628f6ead5bc644dcaa7b4fad5ba6ddeb17. Revert "Revert "Revert "Submit scores even on reset, if duration > 5s""" This reverts commit 464f85830b234309485142d6e092656ff5753f7b. Updated Facepunch.Steamworks Removed test code from loading Generalized accelerating navigation in menus Leaderboard scrolling while mouse down pause editor while in background check divide by zero in projectPointOntoLine other sRing maze Merge branch 'master' of SpaceUsurperUnity Fixed controller inputs sometimes being ignored Animation when binding a poweup on controller walls largeEnemy1 other walls large enemies walls small and med enemies Merge branch 'master' of SpaceUsurperUnity Added item binding hint text Fixed FancyText sometimes not updating geometry Fixed visual bug when cancelling item binding arena walls walls cores and guns Merge branch 'master' of SpaceUsurperUnity fix hunter looping bomb sound not stopping unit AddBullet, unitAnchor stage_sprites arena wall extension sprites, etc Removed score info from failure to submit errors Big replay archiving refactor Merge branch 'master' of SpaceUsurperUnity prevent new sfx after gameover, and stop all looping sfx Merge branch 'master' of SpaceUsurperUnity assigned Walls enemy cores walls crawler gears pixelgroup isProtected property fix some powerups not have sfx/floater when getting again crawler_single crawler double fix right crawler gears more crawler stuff crawlers adjust when walls move tunnel bullet more tunnel patterns container bullet Disable warning 1591 in generated code Some example comments Force XML documentation generation Basic support for summaries of members in documentation DocGen refactor Merge branch 'master' of SpaceUsurperUnity More doc gen fix plus bullet collision Merge branch 'master' of SpaceUsurperUnity walls trap1, some speech build fix DocGen added example support + other stuff Example examples Big renaming to make docs more readable Working on generating member pages Fixed some action lists not getting baked properly Fixed another case that caused action lists to not be baked fully re-load stage key works in non-editor debug builds pauseOnFocusLost setting settings layout fix removed settings code build fix More work on docgen member pages Merge branch 'master' of SpaceUsurperUnity Fixed pxc anim loading regression Method docs generation Build on Win2 (next few builds might break - I'm on it) Build using 2018.2.21f1 Switch build error fixes wipe debug leaderboard debugText and debugVector properties work in debug steam build Switch build settings Some docgen fixes Started using assembly definitions to split up the project Main reason is to move the huge generated files into separate assemblies to speed up IL2CPP Stage baking now generates assets Update .gitignore Implemented loading cached funcs from assets More switch build fixes Fixed DLL name conflict Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Fixed possible conflict with legacy item binding folder IL2CPP workaround for Utils.GetIsHovered(button) Hide item binding icon background if no input found Merge branch 'master' into release
5 Years Ago
Save progression in a different file for debug builds Fixed replay menu keyboard bindings Re-implemented home button to skip to the top of a leaderboard Added D-pad icons fix mislabeled storm string fixed overgrowth typo D-pad icon tweak
5 Years Ago
Fixed ghosts not appearing in time attack
5 Years Ago
Updated Facepunch.Steamworks Fixed size/progress of replays recorded in the current session
5 Years Ago
Revert "Submit scores even on reset, if duration > 5s" This reverts commit 0c0197b7299e3240529b974ff2eca696f4147f1f.
5 Years Ago
Update Jenkinsfile