branchSpaceUsurperUnity/split-screencancel
16 Commits over 0 Days - ∞cph!
Making sure single-screen co-op still works
Can now switch between single cam and split-screen in settings
Started work on Vignette split-screen support
Vignette fully works in split-screen
Fixed audio listener position in split-screen
traps say defused when they dont trigger
trap defuse sfx
egg plays different sound when expires
Big speech bubble positioning refactor
Merge remote-tracking branch 'origin/master' into split-screen
can shoot eggs to delay their timer like traps
dont call unit.setup unnecessarily (could cause divergences)
unit ChangeTargetPlayerOnDeath property
fix respawnPod target player
Simpler approach to splitscreen speech bubbles
Revert "Speech bubbles are now per-screen in splitscreen"
This reverts commit a0677a791c53b73b2529c051b9da29c099311e77.
Revert "Speech bubbles are now in world space"
This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4.
Merge branch 'speech-bubbles' into split-screen
Merge remote-tracking branch 'origin/master' into split-screen
setup speech for co-op player death
some fastSin usage
laser boss ignorecollision w respawnpod
traps dont count down when being shot
trap fixes
Speech bubbles are now in world space
Merge remote-tracking branch 'origin/master' into split-screen
Speech bubbles are now per-screen in splitscreen
Include Unlit/Texture shader in builds !redux
adding "changeTargetPlayerOnDeath":false to bullets
fix player jitter on death
fade reduces threat level to zero
Merge remote-tracking branch 'origin/master' into split-screen
!redux
Fixed visual hitch on respawning player
Fixed transition to single screen on player death
storm targeting
fix popping sound in invasion drums highpass
invasion targeting
more targeting
pattern targeting
more recall powerup work
hunter dragging vine can connect both players
Much much better split-screen camera positioning
Fixed how view scale changes when transitioning to split-screen
Merge remote-tracking branch 'origin/master' into split-screen
First attempt at transition between single and split screen
Working on fixing split-screen transition on death / revive
claw,frame,laser targeting
build !redux
Merge remote-tracking branch 'origin/master' into split-screen
Rotating split screen proof of concept
Fixed going back to split-screen after reviving a player
Fixed respawn pod regression !redux
avoid divergence when setting initial _targetPlayerUpdateTimer
Only log frame times if replays don't diverge
Merge branch 'master' into split-screen
Switch between split-screen and one camera on player death
Animate transition from split-screen to single camera
Update Jenkinsfile !redux
Split-screen proof of concept