userJames Kingcancel
repoSpaceUsurperUnitycancel

3,467 Commits over 2,649 Days - 0.05cph!

2 Years Ago
Build !switch
2 Years Ago
Fixed NRE when changing anti-aliasing mode MultiChoice control tweak !release
2 Years Ago
Updated Jenkinsfile !release
2 Years Ago
Fixed UI text rendering artefacts Do both debug and release builds when using !release flag
2 Years Ago
Debug build
2 Years Ago
Added "Run in Background" option under Gameplay !release
2 Years Ago
Show error message when watching replay from unsubscribed custom stage Fixed case where custom stages would generate some ECS code Ignore command line args in editor Fixed stage progress divergence Added ReplayDiagnostics.Write(double)
2 Years Ago
Fixed soft lock when closing settings menu and clicking
2 Years Ago
Use separate sprite atlas for point filtered textures
2 Years Ago
InControl SuspendInBackground
2 Years Ago
Possible fix for NRE caused by TMP sprite embeds
2 Years Ago
Build !release !switch
2 Years Ago
Build !release
2 Years Ago
Disable divergence trace Eliminated some per-frame allocations during gameplay
2 Years Ago
Eliminated all per-frame main menu allocations
2 Years Ago
Possible fix for leaderboard bug when clicking on invalid replays
2 Years Ago
Build !switch !release
2 Years Ago
Build !release
2 Years Ago
Don't unload asset bundles that contain persistent textures Fixed tentacle core sprites not being put into an atlas
2 Years Ago
Allow scripts defining arrays for parameters that expect data paths
2 Years Ago
More texture loading / unloading investigation
2 Years Ago
MemoryDump tweaks for unity assets
2 Years Ago
Make sure bullet archetypes get cleared on stage change Removed path to old BulletData instances
2 Years Ago
Looking into sprites being loaded multiple times / not unloaded
2 Years Ago
Batch sprite atlas updates in stage init Don't do input updates while unfocused Fixed memory dump log typo Added HotloadedData.GetAllCached(plugin) Do memory dump in two passes, with and without HotloadedData cache
2 Years Ago
Fixed standalone build error
2 Years Ago
Log instance paths after running replay tests
2 Years Ago
Instance path finding tool tweaks Tentative fix for NRE in Ghost.Update()
2 Years Ago
Added tool to find paths to instances in memory Removed static path to old GameStage instances Removed paths to old GameStage instances Tentative fix for materials getting disposed used by TMP
2 Years Ago
Build !switch !release
2 Years Ago
Build !release
2 Years Ago
Fixed Bullet.DamagePlayer not setting last collision type etc
2 Years Ago
Shorten replay sharing IDs where possible Auto-subscribe to Timebrain !release
2 Years Ago
Build !release
2 Years Ago
Fixed powerup UI flicker on unpause
2 Years Ago
Build !release
2 Years Ago
Fixed warning in LoadBindings Fixed particle timescale regression
2 Years Ago
Build !release
2 Years Ago
Fixed stage not fading out correctly while paused
2 Years Ago
Build !release
2 Years Ago
Fixed RawFixedElapsedTime divergence
2 Years Ago
Fixed !switch build error !release !clean
2 Years Ago
Fixed resurrecting weakly cached resources
2 Years Ago
Build !switch
2 Years Ago
Only record aux diagnostics when SaveAuxReplayDiagnostics is true
2 Years Ago
Build !release
2 Years Ago
Possible fix for error during loading
2 Years Ago
Go back to using persistent sprite atlas for UI cores
2 Years Ago
Build !release
2 Years Ago
Fixed possible ident clash in ForEachMethodCallGenerator Added Player.ForEachActiveEffect and Player.ForEachSelectableEffect