userJames Kingcancel
repoSpaceUsurperUnitycancel

3,459 Commits over 2,527 Days - 0.06cph!

1 Year Ago
Use separate sprite atlas for point filtered textures
1 Year Ago
InControl SuspendInBackground
1 Year Ago
Possible fix for NRE caused by TMP sprite embeds
1 Year Ago
Build !release !switch
1 Year Ago
Build !release
1 Year Ago
Disable divergence trace Eliminated some per-frame allocations during gameplay
1 Year Ago
Eliminated all per-frame main menu allocations
1 Year Ago
Possible fix for leaderboard bug when clicking on invalid replays
1 Year Ago
Build !switch !release
1 Year Ago
Build !release
1 Year Ago
Don't unload asset bundles that contain persistent textures Fixed tentacle core sprites not being put into an atlas
1 Year Ago
Allow scripts defining arrays for parameters that expect data paths
1 Year Ago
More texture loading / unloading investigation
1 Year Ago
MemoryDump tweaks for unity assets
1 Year Ago
Make sure bullet archetypes get cleared on stage change Removed path to old BulletData instances
1 Year Ago
Looking into sprites being loaded multiple times / not unloaded
1 Year Ago
Batch sprite atlas updates in stage init Don't do input updates while unfocused Fixed memory dump log typo Added HotloadedData.GetAllCached(plugin) Do memory dump in two passes, with and without HotloadedData cache
1 Year Ago
Fixed standalone build error
1 Year Ago
Log instance paths after running replay tests
1 Year Ago
Instance path finding tool tweaks Tentative fix for NRE in Ghost.Update()
1 Year Ago
Added tool to find paths to instances in memory Removed static path to old GameStage instances Removed paths to old GameStage instances Tentative fix for materials getting disposed used by TMP
1 Year Ago
Build !switch !release
1 Year Ago
Build !release
1 Year Ago
Fixed Bullet.DamagePlayer not setting last collision type etc
1 Year Ago
Shorten replay sharing IDs where possible Auto-subscribe to Timebrain !release
1 Year Ago
Build !release
1 Year Ago
Fixed powerup UI flicker on unpause
1 Year Ago
Build !release
1 Year Ago
Fixed warning in LoadBindings Fixed particle timescale regression
1 Year Ago
Build !release
1 Year Ago
Fixed stage not fading out correctly while paused
1 Year Ago
Build !release
1 Year Ago
Fixed RawFixedElapsedTime divergence
1 Year Ago
Fixed !switch build error !release !clean
1 Year Ago
Fixed resurrecting weakly cached resources
1 Year Ago
Build !switch
1 Year Ago
Only record aux diagnostics when SaveAuxReplayDiagnostics is true
1 Year Ago
Build !release
1 Year Ago
Possible fix for error during loading
1 Year Ago
Go back to using persistent sprite atlas for UI cores
1 Year Ago
Build !release
1 Year Ago
Fixed possible ident clash in ForEachMethodCallGenerator Added Player.ForEachActiveEffect and Player.ForEachSelectableEffect
1 Year Ago
Fixed visual bug at end of loading screen
1 Year Ago
Fixed possible exception when loading a stage twice
1 Year Ago
Build !release
1 Year Ago
Build !clean
1 Year Ago
Some more workshop menu fixes when updating
1 Year Ago
Updated Facepunch.Steamworks Workshop menu updates live when a plugin update is detected
1 Year Ago
Some WIP workshop updating fixes
1 Year Ago
Build !release