userJames Kingcancel

6,908 Commits over 3,531 Days - 0.08cph!

Today
Use new RPC filtering API
Today
Always explicitly keep a reference to delegates passed to native (#1546)
Today
Always explicitly keep a reference to delegates passed to native (#1546)
Today
Fixed #9
Yesterday
Add `--force-language <short code>` command line option
Yesterday
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Yesterday
Script to import crowdin translations to Assets/Bundled/Strings Automatically import merged Crowdin translations on build
3 Days Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
3 Days Ago
Add workflow_dispatch trigger to crowdin action
3 Days Ago
Publish: handle libraries referencing each other during compile
3 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
4 Days Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
4 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
4 Days Ago
Example SVG
4 Days Ago
Added PolygonModelRenderer to help test
4 Days Ago
Move .cs files to /Code
4 Days Ago
Localization sources: include weight in context, added weight category labels Update localization sources
4 Days Ago
Localization sources: write weight in a separate field Update localization sources
5 Days Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
5 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
5 Days Ago
Use DisplayInfo.Hidden in node menu
5 Days Ago
Start using DisplayInfo.Hidden
5 Days Ago
5 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
7 Days Ago
WIP
7 Days Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
7 Days Ago
7 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
7 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
7 Days Ago
7 Days Ago
Define types that must be exposed during cached graph serialization
7 Days Ago
WIP
8 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values
9 Days Ago
Link.TryGetConstant() / TryGetVariable()
9 Days Ago
9 Days Ago
Automatically remove unlinked nested nodes
9 Days Ago
9 Days Ago
Get rid of LinkSource, just use nested nodes
9 Days Ago
10 Days Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
10 Days Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
10 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
10 Days Ago
Benchmark cached vs uncached
10 Days Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
10 Days Ago
11 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
11 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
11 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
11 Days Ago
ActionGraph editor: View menu
11 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor