userJames Kingcancel

4,131 Commits over 2,588 Days - 0.07cph!

Yesterday
Fixed build error Only open / close user when starting / closing game
Yesterday
Don't show stage leaderboards while offline Don't auto-reconnect on Switch Show prompt to go online when offline on Switch Fixed possible exceptions when reconnecting on Switch
Yesterday
Switch guideline progress
2 Days Ago
Ignore score cache age when offline
2 Days Ago
Added storage service to DummyServiceProvider Fixed possible NRE in ButtonPromptIcon Updated .gitignore Initialize campaign scores even when not online Make sure new scores are stored locally, even when offline
3 Days Ago
Don't show error applet when using unlinked account
3 Days Ago
Fixed sorting order of prompt icons in speech bubbles
4 Days Ago
Fixed co-op button prompts animating for both players
7 Days Ago
Fixed bugs with wireless controller support on switch Can now switch back to single player without disconnecting controllers
7 Days Ago
ControllerSupportApplet tweaks
7 Days Ago
Tweaked navigation of list menus Fixed opening URLs on the Switch
7 Days Ago
Fixed fading out while holding stage reset button Fixed audio settings not persisting on the Switch
8 Days Ago
Fixed players shooting on screen touch on Switch Fixed navigating in campaign menu with 2 players on Switch
9 Days Ago
Fixed standalone build error Revert "Limit fixed update rate in co-op on Switch" This reverts commit 05e3d17dd57a8f1a63e538f9504869bc0b0495d3.
9 Days Ago
Fixed Switch build error Fixed pause background being corrupted on Switch Limit fixed update rate in co-op on Switch
10 Days Ago
Fixed standalone build error
10 Days Ago
While in the background, only call network polling methods
11 Days Ago
Fixed standalone build error
11 Days Ago
Fixed network connection loss when suspending game
11 Days Ago
Don't let controller applet block the main thread
12 Days Ago
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15 Days Ago
Fixed NRE on workshop stages !redux_all !ecs
15 Days Ago
Fixed possible error spam in the main menu !redux_all !ecs
16 Days Ago
Fixed exception while loading on Switch Make sure no cameras have nearClipPlane 0
16 Days Ago
Fixed UnityException from accessing Input on a worker thread Disable split-screen cameras when paused on Switch Can zoom out the camera more in options
17 Days Ago
Fixed embedded button prompt icon size
17 Days Ago
Updated Jenkinsfile
18 Days Ago
Fixed flickering ECS bullets !redux_all !ecs
18 Days Ago
Fixed invalid bullet archetype code gen related to bullet aliases
19 Days Ago
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19 Days Ago
Fixed possible access violation in generated bullet jobs
21 Days Ago
Handle attempting to re-use file attachment ID of a deleted file
21 Days Ago
Updated Jenkinsfile !redux_all !ecs
22 Days Ago
Can now reference SourcePlayer in ECS bullets
22 Days Ago
Fixed possible exception in ClearGeneratedBulletArchetypes
22 Days Ago
First pass of avoiding drawing whole scene in background of pause screen
23 Days Ago
Fixed ECS warning in Editor More editor fixes for testing Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player Merge remote-tracking branch 'origin/coop-divergence'
23 Days Ago
Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player
23 Days Ago
Fixed ECS warning in Editor More editor fixes for testing
24 Days Ago
GameOver screen layout tweaks for Switch Can now leave the settings menu by pressing the pause button Record which bullet archetypes are enabled in replay files
24 Days Ago
Fixed UI masking bug in co-op player joining prompt Fixed not showing prompt for player 2 until any controller button press
30 Days Ago
Fixed progress bar notch colours
30 Days Ago
New performance summary from the Switch Forked KokkuGames/PostProcessing
30 Days Ago
Using KokkuGames/PostProcessing
30 Days Ago
Using KokkuGames/PostProcessing
30 Days Ago
Fixed speech bubbles overlapping, movement tweaks
31 Days Ago
Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
31 Days Ago
Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance TMP sprites can now use a Texture2DArray atlas Can now embed button prompts in TMP text Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working Fixed Switch build error Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
31 Days Ago
Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type
35 Days Ago
Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs