userJames Kingcancel

7,993 Commits over 3,775 Days - 0.09cph!

2 Hours Ago
Handle no-op nodes when running output signals
Yesterday
Add names to lambdas
Yesterday
Implement async while
Yesterday
Get rid of SetBody, just return it Tast async while
Yesterday
Fix default for params arg
Yesterday
Fix some ContinueWith cases
2 Days Ago
Re-implement while node, expression reduction
2 Days Ago
Some helpers for writing node definitions
2 Days Ago
Reorganize node definitions
2 Days Ago
Fix GraphInputParameter test
2 Days Ago
Use intermediate locals for value passing More tests passing, simpler expression trees
2 Days Ago
Simplify serialization, get ready for directly reusable graphs # Conflicts: # Facepunch.ActionGraphs.Test/Serialization.cs # Facepunch.ActionGraphs.Test/Validation.cs # Facepunch.ActionGraphs/ActionGraph.Delegates.cs
2 Days Ago
Big rewrite to simplify code generation Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree Fix evaluating exposed properties
2 Days Ago
Fix evaluating exposed properties
3 Days Ago
Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree
3 Days Ago
WIP: ValueScope fleshed out WIP: Some graphs can run again
4 Days Ago
WIP
4 Days Ago
WIP: Building again
5 Days Ago
ExpressionBuilder -> LegacyExpressionBuilder WIP
6 Days Ago
Update Facepunch.ActionGraphs * Fix display info of constructor node result output Sort filtered node query by relevance https://files.facepunch.com/ziks/2024-12-02/sbox-dev_02cGbJAziV.png Make it easier to find constructors for Vector3 etc Applies to constructors that were already [ActionGraphNode]s Facepunch/sbox-issues#5624 Make node queries less strict https://files.facepunch.com/ziks/2024-12-02/sbox-dev_jj1QWkPK4U.mp4 Fixes Facepunch/sbox-issues#7024
6 Days Ago
Fix display info of constructor node result output
6 Days Ago
9 Days Ago
Use new MoveMode API for climbing
9 Days Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
9 Days Ago
Move PlayerController.Animation behaviour to MoveMode
9 Days Ago
Move PlayerController.Animation behaviour to MoveMode
10 Days Ago
Move code around _Very_ rough first pass at MoveModeClimb https://files.facepunch.com/ziks/2024-11-28/sbox-dev_3AN9Qrq83k.mp4
10 Days Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
10 Days Ago
Half-res reflection, fix water fog Update .gitignore
10 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
10 Days Ago
Exaggerate broken shadows
10 Days Ago
Tweaked multicam shadow scene
10 Days Ago
Added multicam.brokenshadows.scene
11 Days Ago
Simplify ReflectivePlane
11 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
12 Days Ago
Scene ref gizmo: show one entry per graph, most recently triggered
12 Days Ago
Expose Local/World transform shorthands to ActionGraph
12 Days Ago
Fix duplicate GameClosing panels
12 Days Ago
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13 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
13 Days Ago
Action prefab variable test Facepunch/sbox-issues#6880
13 Days Ago
Fix template again
13 Days Ago
Add action graph clean up tool
13 Days Ago
ActionGraph: disable way of creating invalid references Was possible to reference components etc as constant values for properties, should use scene.ref nodes instead
16 Days Ago
Final final final water tweaks (final)
16 Days Ago
Basic post-processing when underwater https://files.facepunch.com/ziks/2024-11-22/sbox-dev_dr3yvVxH2r.mp4