userJames Kingcancel

6,636 Commits over 3,471 Days - 0.08cph!

1 Hour Ago
Failing test for resolving generic target type Input nodes are always reachable Fix ResolveTargetTypeParam test
1 Hour Ago
3 Hours Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
4 Hours Ago
Asset Drag & Drop into Action Graph Editor (#1468)
4 Hours Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
Today
Node input context menu signal fixes
Today
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
Today
Asset drag & drop into AG editor
Today
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
Today
Fixed nullable parameters in nodes Fix warning when dragging non-text
Today
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
Today
Component editor
Today
Fixed #1467
Today
Today
Added public HasImplicitConversionTo / From extension methods
Today
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
Today
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
Today
Using cleanup
Yesterday
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>" Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor https://files.facepunch.com/ziks/2024-02-21/devenv_fMDnNTpFdd.mp4 Use new DragData helpers in Component / GameObject controls Fix warning when DragData has no text
2 Days Ago
Component editor
2 Days Ago
Drag references to GameObjects / Components from scene view https://files.facepunch.com/ziks/2024-02-21/devenv_pNaqhLJEaQ.mp4
3 Days Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
3 Days Ago
Component editor
3 Days Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
3 Days Ago
Component editor
3 Days Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
3 Days Ago
3 Days Ago
Automatically call ClearReflectionCache when adding / removing assembly
3 Days Ago
Add icon.png
3 Days Ago
3 Days Ago
3 Days Ago
Added NodeLibrary.ClearReflectionCache()
3 Days Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
3 Days Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
4 Days Ago
4 Days Ago
Invalidate input / output nodes when changing parameters
4 Days Ago
Close context menu on line edit submit Put all generated component types in one assembly
4 Days Ago
In-editor property creation: use const value as default
4 Days Ago
Component editor
4 Days Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
4 Days Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
4 Days Ago
4 Days Ago
Either unwapping: preserve order
6 Days Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
7 Days Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
7 Days Ago
7 Days Ago
Add required nodes on deserialize
7 Days Ago
Component editor
7 Days Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
7 Days Ago
Fixed ActionGraphResource