userJames Kingcancel

3,620 Commits over 2,284 Days - 0.07cph!

Today
Updated Jenkinsfile !redux
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Today
Updated Jenkinsfile !redux
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Today
Updated Jenkinsfile !redux
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Today
Updated Jenkinsfile
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Today
Fixed late loading asset bundles for workshop stages !redux
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3 Days Ago
Updated Jenkinsfile !redux
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3 Days Ago
Trying to debug why assets are missing in Jenkins builds !redux
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4 Days Ago
Fixed music sample files not being discovered in legacy workshop stages Legacy support for workshop PxcSourceData / PxcAnimData path discovery Legacy fix for precaching music sample files in workshop plugins Updated workshop-resources.txt !redux
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5 Days Ago
Fixed workshop validation progress text Use workshop-resources.txt when making asset bundles Updated workshop-resources.txt StageID inspector is better organised GenerateWorkshopResourceList now works for subscribed plugins Updated workshop-resources.txt !redux
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6 Days Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
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7 Days Ago
Post processing should be working again
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7 Days Ago
Fixed sorting order of pixel particles
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7 Days Ago
onPartDestroyed uses Unit properties
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8 Days Ago
Fixed a discontinuity with CameraFrame _localClampingBounds
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8 Days Ago
Fixed splitscreen wipe effect on player death in coop
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9 Days Ago
Fixed loading sprites in custom campaigns Fixed campaign menu error spam for custom campaigns Fixed legacy player not having any camera targets
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11 Days Ago
Fixed weird camera behaviour when players rotate around each other
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11 Days Ago
Handling camera merge distance in a smarter way
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12 Days Ago
Stripped out old camera code Merge branch 'master' into camera-rewrite New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Merge branch 'master' into camera-rewrite More camera rewrite work Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets Handle "ensured" targets Camera position clamping now handles splitscreen better ShapeInstanced fragment clipping Splitscreen clipping for most shaders Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay New approach to view stretching Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets Merge branch 'camera-rewrite' Re-enable camera position clamping
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12 Days Ago
Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets
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12 Days Ago
New approach to view stretching
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12 Days Ago
hard onion changes recolor player2 onion emoji onion rotating laser fan tweaks more onion balancing Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay
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12 Days Ago
Fixed AnimatedSpriteControllers not being disabled on reset hard fuse fixes and changes trench pixel changes, hard balance trench hard pixel change trench expanding hard recolor more trench balance Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas
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14 Days Ago
Fixed AnimatedSpriteControllers not being disabled on reset
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14 Days Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes Debugging some particles being emitted with NaN positions Don't try to bundle Textures/replayui/ Updated Jenkinsfile More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan' Revert change to particle system arc angle Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset
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14 Days Ago
Revert change to particle system arc angle
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14 Days Ago
Debugging some particles being emitted with NaN positions More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan'
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14 Days Ago
Don't try to bundle Textures/replayui/ Updated Jenkinsfile
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14 Days Ago
Debugging some particles being emitted with NaN positions
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18 Days Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again
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18 Days Ago
TextureImportOverride fixes Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class
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20 Days Ago
TextureImportOverride fixes
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20 Days Ago
ShapeInstanced fragment clipping Splitscreen clipping for most shaders
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20 Days Ago
Handle "ensured" targets Camera position clamping now handles splitscreen better
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20 Days Ago
hard intro stage boss spawn tweaks hard oracle anger levels Merge branch 'master' of SpaceUsurperUnity hard intro tweaks Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets
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20 Days Ago
Fixed loading of nested objects when the root includes a base definition Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Fixed error when loading legacy stages Merge branch 'master' into camera-rewrite More camera rewrite work
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21 Days Ago
Fixed error when loading legacy stages
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22 Days Ago
Fixed loading of nested objects when the root includes a base definition
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25 Days Ago
green player2 more green player2 effects green player2 on loading bar proper player2 visuals in extra campaigns player2 tutorial speech bubble color hard player visuals Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen
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26 Days Ago
octopus waves bg Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly Merge branch 'master' into camera-rewrite invasion bg stars background fading helpers invasion phase background transitions New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite
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27 Days Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly
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28 Days Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Stripped out old camera code
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28 Days Ago
Fixed backgrounds starting at 0 opacity Fixed case where baked backgrounds might not tile seamlessly
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28 Days Ago
Can now show / hide background layers, with optional fadeTime
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29 Days Ago
Fixed severed boss parts sometimes hanging around after a restart Fixed getting in a reset loop in co-op
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31 Days Ago
Fixed typo in BackgroundSubLayer
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32 Days Ago
Can now reference properties in a background sub layer in update funcs
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32 Days Ago
Fixed BackgroundElement.Opacity not actually being used
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33 Days Ago
Fixed bindings not updating in co-op
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33 Days Ago
Override directories now using a list instead of a dictionary Fixed background shader not being centred around (0,0) as expected
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