3,468 Commits over 2,710 Days - 0.05cph!
Can now use cursor keys to navigate replays in a GameStage
Fixed possible NRE after beating Tentacle
Victory UI and leaderboard position tweaks
Comments are cleared when hijacking
Added warning icons for outdated leaderboard entries
Overall leaderboard position updates on Show()
Added 20 minute timeout for Unity build steps
Progression system tweaks
- Can now use CheatLevel() to temporarily mark it as completed
- Added event when completion state changed
- Now only saves on level transition or quit
Added cheat button to unlock levels
Overall leaderboard is now only in the main menu
Offset the menu camera to the right a bit
Better cooperation between comment input and leaderboard UI
Merge branch 'master' of SpaceUsurperUnity
Slightly better temporary loading screen
Slightly better victory UI
Fixed pressing B while browsing replays resetting the stage
Merge branch 'master' of SpaceUsurperUnity
Now can't select a different planet while a level is loading
Changed PLAY REPLAY to WATCH REPLAY
Leaderboard layout tweaks
Added button prompt icons that change dynamically
Increased deadzone when detecting leaderboard navigation
Up / down navigation in leaderboards can now auto repeat
Added overall percentile text
Made leaderboards a little smaller
Started working on replacing the pause menu UI
Overall leaderboard now changes type to match level leaderboard
Added column headings to overall leaderboard
Draft version of overall leaderboard
Merge branch 'master' of SpaceUsurperUnity
Changed how editor scores aren't submitted
Removed victory screen test key
Level info UI layout tweaks
Output of Utils.GetTimeString() is more readable
Improved level info UI selected index behaviour
Changed "BROWSE SCORES" to "BROWSE REPLAYS"
Fixed a WebGL build error
LevelInfoUI glow color now hotloads properly
Can now browse replays in LevelInfoUI
Fixed leaderboard entries sometimes not being positioned correctly
Level info UI is now hidden at startup
Fixed cores being invisible in-game
Standalone build error fix
Fixed exception in non-editor builds
Added level info / scores UI in menu
Game now remembers the last stage you selected
Planets can now have individual glow colors
Fixed possible NRE in LeaderboardUIController
Fixed setting CoreData.Alpha
Some better planet link angles
Can now set CoreData.Color
Moved progression methods to HighscoreManager
Tweaked planet / link graphics when levels aren't complete
Core size now scales with the PixelGroup's Pxc
Simplified Pxc.RenderPosition
Added highscore submission queue filtering
Octopus turrets now use CoreControllers
Planet borders are now constant width
CoreData now refreshes when a referenced base changes
Removed border from CoreData files
PixelGroups can now have CoreControllers