userJames Kingcancel
branchsbox-csg/maincancel

34 Commits over 123 Days - 0.01cph!

1 Year Ago
Pain day fixes
1 Year Ago
Fixed possible exception when first creating solid mesh
1 Year Ago
Fixed case where hull neighbours wouldn't update
1 Year Ago
Made CsgHelpers.LinesIntersect public
1 Year Ago
WIP construct prism brush out of vertex list
1 Year Ago
Support for runtime-created CsgBrushes
1 Year Ago
Added CsgSolid.Export()
1 Year Ago
Add CsgSolid.DisconnectIslands boolean
1 Year Ago
Added CsgBrush.Model
1 Year Ago
Switch to using RPCs to send modifications
1 Year Ago
Merge sub-faces greedily #9
1 Year Ago
Fixed IsStatic not being networked
1 Year Ago
CsgHull merging, refactor
1 Year Ago
Remove redundant vertices from hulls
1 Year Ago
Early intersection check before modify
1 Year Ago
Fixed crash when deleting a CsgSolid
1 Year Ago
Grid-based connectivity checking #8
1 Year Ago
Grid-based spatial partitioning #1 Use separate SceneObjects for world chunks Fixed connectivity check / disconnection Some cleanup
1 Year Ago
Fixed splitting large solids by a grid
1 Year Ago
Create LICENSE
1 Year Ago
Swapped MeshUpdate and CollisionUpdate, fixing #2
1 Year Ago
Tick refactor
1 Year Ago
Manually call Disconnect() to trigger a connectivity check
1 Year Ago
Untabify all
1 Year Ago
Attempt to fix all colliders being refreshed unnecessarily
1 Year Ago
WIP materials Basic support for different materials
1 Year Ago
Fixed possible crash when removing colliders
1 Year Ago
Make sure client copy of disconnected solids have initial geometry
1 Year Ago
Fixed fully subtracting CsgSolids Calculate mass for disconnected objects
1 Year Ago
Wake up CsgSolids on modify Fixed CsgSolid.WorldToLocal
1 Year Ago
Disconnected geometry becomes a new entity
1 Year Ago
Fixed collision body not being valid on client
1 Year Ago
Added CsgBrush resource type, networked edits
1 Year Ago
Initial commit