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85 Commits over 0 Days - ∞cph!

31 Days Ago
GetVoxel: return 0 for unallocated chunks
31 Days Ago
Nicer bothy flattening
31 Days Ago
Fix warnings from RangedFloat API changes
34 Days Ago
FlattenGround: do bigger things first
34 Days Ago
FlattenGround tweaks
34 Days Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
34 Days Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
34 Days Ago
Don't network mob state machines
34 Days Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
34 Days Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
34 Days Ago
Update libstates Possible fix for NRE in drone FSM
35 Days Ago
Make missile bot damage ground
35 Days Ago
Simplify some voxel modification RPCs
35 Days Ago
Oops
35 Days Ago
Add some documentation to IModification
35 Days Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams
35 Days Ago
Fix for possible NRE in Roller state machine
35 Days Ago
Spawn metal piles Model might need scaling down
35 Days Ago
Spawn players near beaches
35 Days Ago
Put these back Some safety in SetPalette
35 Days Ago
Fix off-by-1 in Carve
35 Days Ago
Mark voxel textures as used again
35 Days Ago
Reimplement dirt punching
35 Days Ago
Let mining laser destroy soil
35 Days Ago
Fix prop rotation not being deterministic
35 Days Ago
Generate some soily beaches
35 Days Ago
World gen block tweaks
35 Days Ago
I don't know what this is doing but it's making everything too dark Make noise texture match voxel resolution
35 Days Ago
Refactor block spawning
35 Days Ago
Spawn item on block destroy
35 Days Ago
Blocks respect GatherSourceKind
35 Days Ago
Block health working Every hit does 1 damage for now
35 Days Ago
Fix possible NRE in drone chase graph Starting on block health
35 Days Ago
Fix loading voxels from a save
35 Days Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested
35 Days Ago
Fix VoxelModel.DrawGizmos
35 Days Ago
Implement SaveWorldState
35 Days Ago
Speed up world gen https://files.facepunch.com/ziks/2024-08-15/sbox-dev_eWK5BoSjtT.mp4 Fix some warnings
35 Days Ago
Spawn props on clients too, only network prefabs with NetworkMode.Object
35 Days Ago
Expose parameter for biasing towards plains or mountains
35 Days Ago
More world tweaking
35 Days Ago
World gen tweaks
35 Days Ago
Rock node / fragment features Hook up some more world features
36 Days Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
36 Days Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
36 Days Ago
Make world gen a bit flatter for now Fix destroying voxels on non-host
36 Days Ago
Bump up world height to 128
36 Days Ago
Hacky voxel modification networking
36 Days Ago
VoxelWorldGen component, use seed Use new modification stuff for voxel damage
36 Days Ago
Started on voxel networking boilerplate Implement world gen as IModification